ziratha, chaotic female tumblrer Gangster ----- |..<| +...| |...| |...| |.... |.@.| --.-- #,# #`# [Ziratha the Low Thug] St12 Dx11 Co6 In8 Wi6 Ch3 GanTumFemCha+J Dlvl:1 $5 HP14(14) Pw4(4) AC5 Xp1/8 T34 Stn Latest messages Ouch! You bump into a door. (4x) In what direction? [47896321><] You kick at empty space. Ouch! You bump into a door. In what direction? [47896321><] You kick at empty space. In what direction? [47896321><] You kick at empty space. In what direction? [47896321><] You kick at empty space. In what direction? [47896321><] This door is locked. In what direction? [47896321><] Never mind. Pick an object. @ a human or elf or you (tumblrer gangster called ziratha) Accessing Pokedex entry for gangster... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} i - a cursed +0 bullet {0} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -59 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: manaleech You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 98% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 46% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 65% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: attack spells (turn 91) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98390 Monster spawn increase reached its maximum at turn 107660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 531366 The monster class that cannot be genocided was snake The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: speeding blob (freq bonus 21) The monster species that spawned more often: doze ergot (freq bonus 48) The monster species that spawned more often: pushed bathetically reding (freq bonus 8) The monster species that spawned more often: venture capitalist (freq bonus 20) The monster species that spawned more often: teacher (freq bonus 16) The monster species that spawned more often: group goblin (freq bonus 12) The monster species that spawned more often: freemason councillor (freq bonus 15) The monster species that spawned more often: petty scarecrow (freq bonus 20) The monster species that spawned more often: juggernaut of Khorne (freq bonus 12) The monster species that spawned more often: death berserker (freq bonus 32) The monster species that spawned more often: castle lighting (freq bonus 5) The monster species that spawned more often: dim laser (freq bonus 22) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 5) The monster species that spawned more often: exploitability turret (freq bonus 10) The monster species that spawned more often: very old water dragon (freq bonus 12) The monster species that spawned more often: nonexistant cop (freq bonus 30) The monster species that spawned more often: Rodney's Sister (freq bonus 7) The monster species that spawned more often: petty mountain nymph (freq bonus 16) The monster species that spawned more often: ogre troll (freq bonus 14) The monster species that spawned more often: taker fungus (freq bonus 21) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: purple monster The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: blue light The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: colossus The monster species that never randomly spawned: great silver dragon The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 217) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 4) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 230 Strength training was 0 Dexterity training was -4 Wisdom training was 1 Constitution training was 2 You were stunned (0) You were prevented from having manaleech (0) You were prevented from drunken boxing (0) You had 1466 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(125) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (TO MENY SHOTING TO BE AVOID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (2 created) 0 gravity jackals (1 created) 0 pack kobolds (1 created) 0 grid bugs (2 created) a pile of copper coins 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Master] (max Master) (12800 of 25000) body armor [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12801 of 25000) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye ziratha the Gangster... You quit in The Dungeons of Doom on dungeon level 1 with 37 points, and 5 pieces of gold, after 34 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.