ziratha, lawful male albae Assassin ------------ ####------- ..........| Z ----------## #,,,-...&@---- ..........| |_.....{..,# ### ##,##|...?.&..| $........| |........|,# #,# ####,,##|.....*..| -.........| |......`..,----.--####,,,,,##,.........| |.........| |.......--,|..<...,,,,,###,,,,|....@...| -|--------- |....Z..|#)|....{|###### #,###------.---#### #,# |.......|#`......|#######8,# #,,,,,,,# ####,# --|------ #|{.....,,,,,*,,,# ### #######,####,,,,# #,,,,#####-----.-############,# #,,,,,,#### ###,,,,,,,#####,,,,,,,###,,,,,# ##,,,,,# #######,,,,,,,,####,#,,,##### -.---------.---- ----------------.----.-.-------- |..............| |..............................| |..............| |..............................| |..............| |...............{..............| ---------------- -------------------------------- [Ziratha the Whetblade] St17 Dx19 Co14 In15 Wi4 Ch10 AssAlbMalLaw+J Dlvl:1 $13 HP-2(53) Pw29(29) AC-3 Xp3/68 T515 Par Latest messages The marilith of Moloch claws you! [-3 -> 25] The marilith of Moloch misses. The marilith of Moloch claws you! [-2 -> 23] The marilith of Moloch gazes directly at you! You are wracked with pains! Assassin, your life force is running out. [-18 -> 5] Warning: HP low! The marilith of Moloch claws you! [-2 -> 3] Warning: HP low! The marilith of Moloch gazes around, but misses you! "Stop sucking so bad at this game! Go read some spoilers!" # Are you sure you want to pray? [yn] (n) You begin praying to Ehud. The marilith of Moloch hits you! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} n - the cursed +0 pair of atsuzoko boots named Kokyo no pafomansuu-oku (being worn) {5} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} s - an uncursed scroll of remove curse {0} v - an uncursed scroll of charging {0} Potions g - an uncursed potion of paralysis {0} h - an invisible uncursed potion of sleeping {0} o - an uncursed potion of full healing {0} p - an uncursed potion of oil {0} q - an uncursed potion of healing {0} Tools w - a cursed lock pick {0} Gems u - an uncursed +0 flint stone Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: regeneration You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 99% Potion drop chance was reduced to 67% Monster death drops spawned with only 88% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: lance (turn 41) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15266 Monster spawn increase reached its maximum at turn 39909 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 302442 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: man-bat (freq bonus 16) The monster species that spawned more often: sandestin (freq bonus 10) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 15) The monster species that spawned more often: pile of inflated coins (freq bonus 16) The monster species that spawned more often: poison wolf (freq bonus 10) The monster species that spawned more often: frozen terror (freq bonus 12) The monster species that spawned more often: USA President (freq bonus 24) The monster species that spawned more often: augmenter hairsplitting (freq bonus 32) The monster species that spawned more often: black dirtbag (freq bonus 18) The monster species that spawned more often: crater force patch (freq bonus 18) The monster species that spawned more often: hedgehog (freq bonus 30) The monster species that spawned more often: nether patch (freq bonus 20) The monster species that spawned more often: forest moogle (freq bonus 48) The monster species that spawned more often: weird warp patch (freq bonus 44) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 21) The monster species that spawned more often: forgotten laser (freq bonus 12) The monster species that spawned more often: mosaic memento (freq bonus 16) The monster species that spawned more often: martial arts assassin (freq bonus 15) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 36) The monster species that spawned more often: non-mad light (freq bonus 36) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: overinvested mandolinist The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: shoaly mamma The monster species that never randomly spawned: hidden shaman The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: skeletal terror The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 91) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Next attribute increase check would have come at turn 895 Strength training was 4 Dexterity training was -10 Wisdom training was 8 Constitution training was 10 You were magic-protected You were paralyzed (-3) You resisted hallucinations You were prevented from having regeneration (0) You were prevented from drunken boxing (0) You fumbled You were aware of the presence of something You were warned of undead You had 967 points of nutrition remaining You were stealthy You had reflection You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (MOMOMO MELASOUT PEU PHRE) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (THIS KITTEN CORPSE IS DELICIOUS) scroll of cure (PHOL ENDE WODAN) scroll of remove curse (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of charging (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) Potions potion of paralysis (brown oolong tea) potion of sleeping (blinding) potion of full healing (deep blue) potion of oil (ghostly) potion of healing (sweet basil) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants (3 created) 0 mini chickatrices (1 created) a hobbit merchant 0 baby mimics (1 created) a goblin 0 marine goblins (6 created) a rabbit a spore lichen 0 kobold zombies (2 created) 0 human thieves (1 created) 0 drunkards (1 created) a human 0 item masters (8 created) 0 minighosts (1 created) 3 flying rogues (4 created) 0 mariliths (1 created) 0 novice light walls (1 created) 35 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 6 times You prayed to the gods 1 time You hit with a wielded weapon 12 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (6 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (32 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 284 points, and 13 pieces of gold, after 515 moves. Killer: a monster (marilith of Moloch), while praying unsuccessfully You were level 3 with a maximum of 53 hit points when you died. You reached the 92nd place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 90 314 rikerw-Wan-Ang-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (mummy). - [43] 91 289 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 48 [48] *92 284 ziratha-Ass-Alb-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (marilith of Moloch), while praying unsuccessfully. - [53] 93 275 ziratha-Ele-Bre-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kicker kobold). - [29] 94 216 rikerw-Rog-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dagger. - [43]