ziratha, chaotic male hidden elven Twelph ---------------- ##---- ----- |..............|##### #,-[.| |...|#######|...............,,,,# #,|..| ##|...-,,,,,,,-..............|###,### ########,---- #,-.{.|######,---------.------ #,,,# #,,,,,,,,# #,|...| #,,,,,## #,# ###,# ---------,######,# #,--|-- #,,##,,,###,# #,##-----####|........,# #,##,,# ##,# ##,,,#,## #,,,-....,,,,-.......|## #,###,# #,# ###,,,,### ####|...|,##,|...{...| #,# #,# #,### ##,,,,# #,,....| -------.- #,# #,# #`,,# ####,# #,#---.- #,# #,# ##,# #,# ##,# #-# . #,###,# -----,# #,### #,,# $. #,,##,# ##|<..|,# #,,,# #,# . ##,#-.---#,.....,# ---|--- #,,, .. ------,#|...|#,|...|## |`....|,,,,# .- |....|,#|...-,,|.`.| |......,,## |.....,#|..^|##|...| |.>..+|### ------##----- ----- ------- [Ziratha the Twedhel] St4 Dx13 Co6 In15 Wi15 Ch7 TweHidMalCha Dlvl:1 $20 HP-14(22) Pw33(33) AC-1 Xp2/39 T268 Nmb Latest messages You hear someone counting money. There is a wall in the way! (2x) 3 gold pieces. You hear a distant squeak. (4x) The door opens. There is a wall in the way! The door opens. A massive electric shock surges through your body! [-10 -> 12] You feel numbed! 7 gold pieces. You see here a whistle {0}. p - a whistle {0}. What do you want to use or apply? [p or ?*] You produce a terrifying whistling sound. You hear some noises in the distance. Do you really want to step into that volt trap? [yn] (n) There is a volt trap here. A massive electric shock surges through your body! You die... Your inventory Weapons a - a blessed +1 dark elven dagger (weapon in hand) {4} b - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} c - 59 uncursed +2 dark elven arrows (in quiver) {1} d - 32 uncursed +0 dark elven arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} n - the uncursed +2 bar chain mail named Door to the space 314 (being worn) {120} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} o - an uncursed scroll of blank paper {0} Tools p - an uncursed dark magic whistle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 60% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: high heels (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56059 Monster spawn increase reached its maximum at turn 98569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 207999 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: dungeon fern sprout (freq bonus 54) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 18) The monster species that spawned more often: silver dragon (freq bonus 24) The monster species that spawned more often: antimagic force patch (freq bonus 10) The monster species that spawned more often: clock spore (freq bonus 30) The monster species that spawned more often: card stalk (freq bonus 15) The monster species that spawned more often: intelligent fly (freq bonus 5) The monster species that spawned more often: art and craft annoyer (freq bonus 14) The monster species that spawned more often: red nightmare (freq bonus 24) The monster species that spawned more often: interplay stropping thruster (freq bonus 10) The monster species that spawned more often: solid patch (freq bonus 12) The monster species that spawned more often: dim spore (freq bonus 14) The monster species that spawned more often: lilac spore (freq bonus 120) The monster species that spawned more often: quinin distressfully (freq bonus 10) The monster species that spawned more often: mummified soldier (freq bonus 10) The monster species that spawned more often: hydra turret (freq bonus 32) The monster species that spawned more often: Amorous Lady (freq bonus 9) The monster species that spawned more often: foocubus (freq bonus 24) The monster species that spawned more often: secluded force fungus (freq bonus 10) The monster species that spawned more often: butcher shaman (freq bonus 14) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: praetorian redescribing The monster species that never randomly spawned: ivy lichen The monster species that never randomly spawned: mohat The monster species that never randomly spawned: stickrothe The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: drydrip force patch The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: akkad The monster species that never randomly spawned: spirit bear The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 13) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 6) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 32) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1) Next attribute increase check would have come at turn 874 Strength training was 21 Dexterity training was 6 Wisdom training was 0 Constitution training was 18 You were sleep resistant You were numbed (94) You were prevented from having poison resistance (0) You were prevented from having glib combat (0) You saw invisible You had automatic searching You had infravision You had 1209 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (258) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (green cloak) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (CUTME) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (MANANNANMACLIR) scroll of blank paper (unlabeled) Tools dark magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 demimondaines (1 created) 0 goblins (1 created) a sewer rat 2 drains rats 0 black rats (1 created) a grid bug a deathmold (0 created) a mangy-looking leper 0 drow (1 created) a novice light wall a novice medium wall 0 novice dark walls (1 created) 2 energy troves 14 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (34 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Twelph... You died in The Dungeons of Doom on dungeon level 1 with 174 points, and 20 pieces of gold, after 268 moves. Killer: volt trap You were level 2 with a maximum of 22 hit points when you died. You reached the 88th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 86 193 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a river moccasin. - [30] 87 189 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [39] *88 174 ziratha-Twe-Hid-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a volt trap. - [22] 89 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15] 90 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26]