ziratha, chaotic female devilish Electric Mage #####------- #,,),%.<...|#### ------------------# #,###|.....-,,,,####-------- |.?(.......IIII..%,## #,# -II&..|###,^,,,|......| ..........$II.!)I|,,####,# |......,,,,,,,,......>| |...\.......I....|#,,,,,`# -.-----########-------- |..............%%|#%,#,,, |.......+......).%%,%, ------------.-----#),# , #*`# # #,,# #,,, I,,,# ------.-- #,,, #,,#%####|.......| #I## #I##,,,%,|.......| . #,,# ####,|........ . ..|#II## #,....>...| . ...,,## ##--------- .....|### - --- [Ziratha the Buzzer] St10 Dx12 Co16 In17 Wi11 Ch5 EleDevFemCha Dlvl:4 $0 HP-3(124) Pw4(119) AC3 Xp7/1276 T1917 Bli Latest messages [-1 -> 11] Warning: HP low! [-3 -> 8] Warning: HP low! It touches you! [-1 -> 7] Warning: HP low! [-3 -> 4] Warning: HP low! What do you want to zap? [f or ?*] In what direction? [47896321><] The bolt of lightning hits it. But it reflects from its absorbing shell! The bolt of lightning hits you! You aren't affected. You are blinded by the flash! It touches you! [-1 -> 3] Warning: HP low! You die... Your inventory Amulets l - an uncursed amulet of ESP {0} Weapons a - a blessed +1 quarterstaff {16} n - an uncursed +0 orcish spear {12} t - 2 uncursed +0 orcish daggers {8} v - an uncursed +3 orcish spear {12} x - an uncursed +0 two-handed sword {60} z - the uncursed +2 mace named L, {12} R - 16 uncursed +0 darts {0} T - an uncursed +0 elven dagger (weapon in foreclaw) {4} Armor e - a cursed -2 gnomish helm (being worn) {1} h - an uncursed +0 gnomish suit {20} i - an uncursed +0 mummy wrapping {2} j - a blessed +0 lab coat (being worn) {4} o - an uncursed +0 mummy wrapping {2} q - an uncursed +0 splint mail (being worn) {160} s - the blessed +1 mummy wrapping named Bul-Kathos' Might {2} u - an uncursed +4 orcish helm {12} H - an uncursed +0 enchanted (of Team Nastytrap) Hawaiian shirt {2} U - an uncursed +0 elven mithril-coat {60} Comestibles G - an uncursed tripe ration {0} S - an uncursed fortune cookie {0} Scrolls c - 7 uncursed scrolls of healing {0} m - 2 uncursed scrolls of phase door {0} p - 4 uncursed scrolls of mana {0} w - a blessed scroll of identify {0} y - a cursed scroll of mana {0} C - a blessed scroll of enchant armor {0} D - an uncursed scroll of sinking {0} V - a cursed scroll of magic mapping {0} Spellbooks Z - an uncursed spellbook of finger (0:4) {0} Potions r - a cursed potion of confusion {0} E - 2 uncursed potions of monster detection {0} Rings d - an uncursed ring of see invisible {0} g - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of lightning (0:3) {0} Tools b - an uncursed large box {680} k - an uncursed skeleton key {0} F - a cursed tin opener {0} Contents of the large box: an uncursed oil lamp {0} a cursed -2 ring of gain intelligence {0} an uncursed potion of extreme power {0} an uncursed potion of object detection {0} an uncursed potion of water {0} a blessed spellbook of lightning (0:1) {0} a blessed spellbook of shocking sphere (0:5) {0} an uncursed scroll of trap creation {0} an uncursed scroll of cure {0} an uncursed scroll of enchant weapon {0} a cursed peanut bag {0} 2 uncursed food rations {0} an uncursed +0 ring mail {100} an uncursed +0 studded leather armor {80} an uncursed amulet versus stone {0} 53 gold pieces {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 398) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 34562 Monster spawn increase reached its maximum at turn 75878 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 210608 The monster class that cannot be genocided was major demon The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: rodeo tore (freq bonus 26) The monster species that spawned more often: kobold polluter (freq bonus 2) The monster species that spawned more often: dark naga (freq bonus 8) The monster species that spawned more often: gatling turret (freq bonus 4) The monster species that spawned more often: okutan (freq bonus 16) The monster species that spawned more often: guts golem (freq bonus 3) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 48) The monster species that spawned more often: charger (freq bonus 42) The monster species that spawned more often: baby sirrush (freq bonus 4) The monster species that spawned more often: undead altmer (freq bonus 6) The monster species that spawned more often: poison viper (freq bonus 4) The monster species that spawned more often: Anakaris (freq bonus 12) The monster species that spawned more often: Amelje's hugging boot (freq bonus 30) The monster species that spawned more often: rodding unlit (freq bonus 18) The monster species that spawned more often: cursed growth (freq bonus 9) The monster species that spawned more often: archpriest (freq bonus 84) The monster species that spawned more often: giant bronze dragonfly (freq bonus 12) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 6) The monster species that spawned more often: rabid dingo (freq bonus 4) The monster species that spawned more often: glabrezu (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: pathogen tapper debouche The monster species that never randomly spawned: queen feidam The monster species that never randomly spawned: magic light The monster species that never randomly spawned: translucent draconian The monster species that never randomly spawned: wisdom naga hatchling The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 49) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 146) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 20) Next attribute increase check would have come at turn 4081 Strength training was 50 Dexterity training was 50 Wisdom training was 37 Constitution training was 32 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were acid resistant You were blinded (24) You were prevented from having displacement (0) You were prevented from having burnopathy (0) You had infravision You had 1483 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 101% b - lightning 4 matter 0% 416% c - finger 2 divine 7% 91% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(222) invoke deity 7 R Prepared(0) power surge 5X Prepared(0) draw energy 3X Prepared(0) sigil of control 1X Prepared(0) Discoveries Amulets amulet of ESP (egyptian) amulet versus stone (silk) Weapons quarterstaff (staff) orcish spear (crude spear) orcish dagger (crude dagger) elven dagger (runed dagger) Armor gnomish helm (little red hat) gnomish suit (little blue vest) lab coat (white coat) orcish helm (iron skull cap) Scrolls scroll of enchant weapon (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of healing (CHE NON SONO IO) scroll of mana (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of phase door (OUSIRI SESEGGENBARPHARGGES) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (XIXAXA XOXAXA XUXAXA) scroll of identify (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of enchant armor (RENEW TIME DIFFER SO QUANTITY) scroll of sinking (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of magic mapping (FORGETABOUTIT) scroll of trap creation (PHAUXAI IOA MEILICH IABAI EIA KARSE) Spellbooks spellbook of shocking sphere (aquatic) spellbook of lightning (canvas) spellbook of finger (pregnant) Potions potion of water (clear) potion of oil (brown oolong tea) potion of full healing (bewitched) potion of confusion (pungent) potion of monster detection (sweet basil) potion of extreme power (warping) potion of object detection (black lily) Rings ring of polymorph control (palladium) ring of see invisible (mesoleather) ring of gain intelligence (quartz) Wands wand of lightning (contro) wand of sleep (stable) Tools oil lamp (lamp) bag of tricks (bag) large box (wooden box) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants a blob 0 turkeys (1 created) a jackal a racoon a wild dog an enemy a dingo puppy a shock hound pup a duton 3 shocking spheres (4 created) 0 evasive jermlaines (1 created) a hobbit a blue yeek a small dog-man 3 dretches 0 silver jellies (1 created) 0 red jellies (1 created) a kobold a small kobold a killer kobold 0 tasloi lookouts (1 created) a force leprechaun a mynock (2 created) a neevil 0 goblins (1 created) a marine goblin a group goblin a Mordor orc an Uruk-hai a sea man 0 visor sewer rats (1 created) an electric rat an eevee 2 hole spiders a grain vortex 2 grid bugs 3 yellow lights a killer duck an unseen servant 0 passivity lichens (1 created) a yellow stalk 0 yellow mushrooms (2 created) 0 golden molds (1 created) 2 golden patches a golden stalk 0 golden mushrooms (1 created) 0 golden spores (1 created) 0 green molds (1 created) 2 red mushrooms a pale fungus (2 created) 0 slow growths (1 created) 0 slow patches (1 created) 0 slow mushrooms (1 created) a slow spore (3 created) a colony shrieker a stalking journeyman lichen a sub-gnome 0 gnomes (4 created) an intermediate gnome a gnomish brigand thief a Keystone Detective a mummy an adom mummy 2 newt mummies a golden naga hatchling a gray speeze 0 armadillos (1 created) a grid xorn a sunshine monkey 2 kobold zombies 2 ossium animatums a banished soul a straw golem 2 friendly adventurers a gentleman 2 pitiful-looking beggars a wide-eyed tourist an agent of the black market 0 shopkeepers (3 created) a baby boo 13 newts 4 twens 0 colorless mushroom patches (1 created) 0 poison creepers (1 created) 0 plague poppies (1 created) a batman plant (2 created) 0 dungeon fern spores (1 created) 0 glacier fern spores (2 created) 0 burning fern spores (2 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (4 created) 0 silver mushroom patches (1 created) a clear mewlip 0 lime killer tomatoes (1 created) 0 shrieker mushroom patches (1 created) 0 fried chickens (1 created) 0 yellow mushroom patches (3 created) 0 swamp fern spores (1 created) 0 roast gooses (1 created) a gray mewlip 0 bloody killer tomatoes (2 created) 0 spotted mushroom patches (2 created) 0 bad eggs (3 created) 0 killer tomatoes (1 created) 0 petty killer tomatoes (2 created) 0 inedible slime molds (1 created) 0 blue mushroom patches (1 created) 0 red mushroom patches (2 created) 0 weeping willows (1 created) a roast turkey 0 bellsprouts (1 created) 0 killer tripe rations (2 created) 0 midgrues (1 created) a blubbering icky thing a dart turret 0 confusion troves (4 created) 0 health troves (1 created) a poison trove a shock trove 0 armor troves (1 created) 0 42 troves (1 created) 182 creatures born. 103 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 179 times You killed 91 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (17 of 20) body armor [Basic] (max Expert) (35 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (28 of 160) spirituality [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (154 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (1 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (44 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (118 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 5302 points, and 53 pieces of gold, after 1917 moves. Killer: a monster (invisible poison creeper) You were level 7 with a maximum of 124 hit points when you died. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 46 6270 aaxelb-Ele-Asg-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (soldier ant) Go Team Ant!. - [101] 47 6096 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (rabid rabbit). - [104] *48 5302 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 4. Killed by a monster (invisible poison creeper). - [124] 49 4911 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 78 [78] 50 4792 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63]