ziratha, chaotic female devilish Electric Mage ## e# #S### S&S# ,##S## ,,,## ,,## ,,# #,,# ##,,## .,,,## ,,,,## ,,,# --,,|# |...| |...| |...| ----- [Ziratha the Charger] St7 Dx11 Co9 In17 Wi9 Ch6 EleDevFemCha Dlvl:2 $30 HP-13(30) Pw25(41) AC7 Xp2/29 T396 Latest messages The river moccasin bites you! [-6 -> 15] The river moccasin bites you! [-4 -> 11] The river moccasin bites you! [-1 -> 11] The river moccasin bites you! [-5 -> 6] The river moccasin misses. The river moccasin bites you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! The river moccasin bites you! [-1 -> 1] Warning: HP low! Your studded leather armor deflects the river moccasin's attack. The river moccasin bites you! The river moccasin's bite was poisoned! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} p - a cursed -1 bow {12} q - 20 uncursed +0 arrows {0} r - an uncursed +1 silver mace (weapon in foreclaw) {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 3 uncursed food rations {0} Scrolls e - a blessed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} t - an uncursed scroll of identify {0} u - an uncursed scroll of enchant weapon {0} x - a blessed scroll of teleportation {0} y - a blessed scroll of lava {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (5:5) {0} Potions d - an uncursed potion of gain ability {0} s - an uncursed potion of fruit juice {0} v - an uncursed potion of healing {0} Rings g - an uncursed +2 ring of timely backup {0} Wands f - an uncursed wand of lightning (0:5) {0} w - an uncursed wand of magic missile called magic missile (0:2) {0} Tools j - an uncursed oil lamp {0} Gems z - an uncursed +0 worthless piece of green glass {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 15 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 260 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15416 Monster spawn increase reached its maximum at turn 42569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1884552 The monster class that cannot be genocided was major demon The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: animated rotten egg (freq bonus 10) The monster species that spawned more often: city spirit (freq bonus 10) The monster species that spawned more often: blind eye (freq bonus 3) The monster species that spawned more often: stalking ogre (freq bonus 24) The monster species that spawned more often: petty statue gargoyle (freq bonus 72) The monster species that spawned more often: healer (freq bonus 14) The monster species that spawned more often: topaz mushroom (freq bonus 4) The monster species that spawned more often: electrolisk (freq bonus 8) The monster species that spawned more often: giant grey rat (freq bonus 40) The monster species that spawned more often: dark elven turret (freq bonus 36) The monster species that spawned more often: postulating likelier (freq bonus 12) The monster species that spawned more often: epidote colony (freq bonus 6) The monster species that spawned more often: blood golem (freq bonus 6) The monster species that spawned more often: minotroll (freq bonus 5) The monster species that spawned more often: cocktaur (freq bonus 30) The monster species that spawned more often: translucent fungus (freq bonus 9) The monster species that spawned more often: blearier establish (freq bonus 30) The monster species that spawned more often: deathwalker knight (freq bonus 3) The monster species that spawned more often: force scorpion (freq bonus 18) The monster species that spawned more often: drow warrior (freq bonus 24) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: numerologist burnishing The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: griffin The monster species that never randomly spawned: metal black The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: intelligent trove The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: great storm wyrm The monster species that never randomly spawned: ultra demon The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 13) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 31) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 2) Next attribute increase check would have come at turn 423 Strength training was 9 Dexterity training was 3 Wisdom training was 10 Constitution training was 26 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You had the following problem: You always found or left bones levels if possible. (121) You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) You had infravision You had 1058 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (407) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 102% b - lightning 4 matter 4% 302% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(7422) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of healing (T A C H) scroll of mana (VET POTE TONBE) scroll of phase door (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of enchant weapon (PENIS MASTURBATION) scroll of teleportation (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of lava (AMAZING AFRO HEAD RUSH ATTACK) Spellbooks spellbook of shocking sphere (scrawled) spellbook of lightning (visible) Potions potion of gain ability (violet-red) potion of oil (flowing) potion of fruit juice (raspberry) potion of healing (blueberry) Rings ring of timely backup (mesoleather) Wands wand of lightning (ticking) wand of magic missile called magic missile (etched) Tools oil lamp (lamp) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) 0 minks (1 created) 0 shock hound pups (1 created) 0 gas spores (1 created) 0 shocking spheres (1 created) 0 mini gremlins (1 created) 0 hobbits (1 created) 0 normal jellies (1 created) 0 pack kobolds (2 created) a deimonidaine a drains rat 0 rabbits (1 created) 0 black rats (1 created) 0 giant white cave mice (1 created) 0 giant rats (5 created) 0 land spiders (1 created) 0 man eating plants (1 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 2 gnomes 0 low minators (1 created) 0 mummies (1 created) 0 slimebesus (1 created) a low speeze 0 river moccasins (5 created) 0 gnome zombies (1 created) 0 vicars (1 created) 0 flower girls (1 created) 0 singing happy drunks (1 created) a newt 0 piles of copper coins (1 created) 41 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (1 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (25 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 193 points, and 30 pieces of gold, after 396 moves. Killer: river moccasin You were level 2 with a maximum of 30 hit points when you died. You reached the 81st place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 79 201 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (small turret), while dragging an iron ball. - [40] 80 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] *81 193 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a river moccasin. - [30] 82 189 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [39] 83 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15]