ziratha, chaotic female devilish Electric Mage ----- |...|## --------------#### ##|.0d&±# |......{.....-,,,# #,....|,# ##|............|##,# #,|...|,# -------### #,.............| #,#### #,-.---,# ###|......,,# #,-------------- #,,,,# #,#,,,,,## #,,-.....|#,#########,# ####,# #,###,,,,### #,#|......,,,,,,,,,,,,##### #,##-------- #I# ##,#,,,# ##,#|.....|,,#########,,,,,###############,,,.......| #,# #,,##-.----#,,#|.....+,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#|......| #,# #,#. |.....,,##-------#`########,,################,,,,,,....{..| #, #,----....|### ------#,## #####,#|......| ## #,...|....| |..<.|,)# #,,.......| ##|...>---- |....|,## ###|......| |..\.| .....-,# -------- ------ |....|## |....| ------ [Ziratha the Bolter] St8 Dx11 Co6 In12 Wi8 Ch5 EleDevFemCha Dlvl:1 $18 HP-1(40) Pw17(57) AC7 Xp3/46 T571 Par Hld Latest messages Warning: HP low! You are being crushed. [-2 -> 4] Warning: HP low! You are being crushed. You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! You cannot diagonally move through a door! The small turret misses. (2x) The small turret scratches you! [-1 -> 3] Warning: HP low! The small turret touches you! [-1 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The small turret grabs you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} q - 3 blessed +0 daggers {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} p - a blessed scroll of taming {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (6:5) {0} Potions d - a blessed potion of object detection {0} Rings g - an uncursed -3 ring of adornment {0} Wands f - an uncursed wand of lightning (0:0) {0} Tools j - an uncursed magic marker (0:82) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 95% Potion drop chance was reduced to 99% Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29092 Monster spawn increase reached its maximum at turn 59663 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 146418 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 8) The monster species that spawned more often: half-life leech (freq bonus 10) The monster species that spawned more often: dear deer lady (freq bonus 10) The monster species that spawned more often: weary pilgrim (freq bonus 48) The monster species that spawned more often: colluded mold (freq bonus 18) The monster species that spawned more often: Dorothea (freq bonus 80) The monster species that spawned more often: typing impish (freq bonus 44) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 11) The monster species that spawned more often: amorphous mushroom (freq bonus 26) The monster species that spawned more often: pion pandemonium (freq bonus 18) The monster species that spawned more often: blister stalk (freq bonus 33) The monster species that spawned more often: leader badger (freq bonus 60) The monster species that spawned more often: purposing rationalizer (freq bonus 18) The monster species that spawned more often: demon orc (freq bonus 33) The monster species that spawned more often: slow growth (freq bonus 42) The monster species that spawned more often: leader sentai (freq bonus 10) The monster species that spawned more often: Samuelle (freq bonus 20) The monster species that spawned more often: fallen pirate (freq bonus 22) The monster species that spawned more often: Geryon (freq bonus 10) The monster species that spawned more often: continent centaur (freq bonus 90) The monster species that spawned more often: cultist (freq bonus 72) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: demijohn prank measurer The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: serbian thief The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: disgusting colony The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 17) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 12) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 8) Next attribute increase check would have come at turn 1381 Strength training was -1 Dexterity training was 2 Wisdom training was 6 Constitution training was 19 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were paralyzed (-1) You were punished You were prevented from having mana regeneration (0) You were prevented from having glib combat (0) You had infravision You had 917 points of nutrition remaining You were held by a small turret Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 95% b - lightning 4 matter 61% 310% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) power surge 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (RTFM) scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (INE IGO PIO) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (IAOMORMOROTOKONBAI) scroll of cure (IAZNAB) scroll of punishment (PSINA PSINA KRADIDA PSIOMOIPS) scroll of taming (SMOKING KILLS) Spellbooks spellbook of shocking sphere (magenta) spellbook of lightning (crimson) Potions potion of object detection (prickly ash) Rings ring of adornment (wooden) Wands wand of lightning (underestimated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 red blobs (1 created) 0 shock hound pups (1 created) a normal hobbit a rabbit 6 GRs (15 created) 0 green molds (1 created) a sub-gnome a New Kop a karate scrub 0 piles of copper coins (1 created) 0 small turrets (1 created) 0 dagger turrets (1 created) 26 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (36 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 201 points, and 18 pieces of gold, after 571 moves. Killer: a monster (small turret), while dragging an iron ball You were level 3 with a maximum of 40 hit points when you died. You reached the 79th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 77 289 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 48 [48] 78 275 ziratha-Ele-Bre-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kicker kobold). - [29] *79 201 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (small turret), while dragging an iron ball. - [40] 80 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 81 189 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [39]