ziratha, chaotic female sylph Topmodel ############## ---------------- #,,,,,,,,,,,,,#--------------#------- |..............|## #,-----------,#|............|,......| |...............,# #,|.......|.|,,|....----....|,|.....| ---.------------,# #,|.........|,#|....| |....|,|...<.| ##,,,# #,# #,|.........|,,.....----....|,------- ###,,,## #,# #,|..........,#|............|,,,# #,,,### #######,#####,|.........|##-------.------##,# -.---------###,,,,,,,,,,,,,|.........| #,,,### #,## |..........,,,,#####,@#####-------|--- ##,,,,###,,# +.........|#### ##E# ##,#,,,,#,# |.........| #s, ------|-,# ----------- |.......,# |......|## |......| |......| |...{..| |......| |......| -------- [Ziratha the Sweet Girl] St8 Dx9 Co7 In11 Wi6 Ch13 TopSylFemCha Dlvl:1 $5 HP-2(14) Pw7(10) AC8 Xp1/6 T179 Hun Latest messages What do you want to read? [h-lns or ?*] As you read the scroll, it disappears. This is a standard identify scroll. s - an uncursed scroll of enchant weapon {0}. The arach bites you! [-1 -> 13] You hit the arach. You miss the arach. You hit the arach. You miss the arach. You hit the arach. You touch the arach. The arach seems to be moving slower. The arach slows down. The arach bites you! The arach's bite was poisoned! You hear the wailing of the Banshee... [-12 -> 1] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 knife {2} b - an uncursed +0 rifle (weapon in hands) {12} c - 50 uncursed +0 bullets (in quiver) {1} p - an uncursed +0 long sword (alternate weapon; not wielded) {16} r - an uncursed +0 hand blaster {12} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Comestibles q - an uncursed cheese {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} s - an uncursed scroll of enchant weapon {0} Spellbooks n - an uncursed spellbook of endure cold (0:3) {0} Potions f - an uncursed potion of gain energy {0} g - an uncursed potion of healing {0} o - an uncursed potion of fruit juice {0} Tools e - an uncursed leather saddle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: dart (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7982 Monster spawn increase reached its maximum at turn 46012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 110750 The monster class that cannot be genocided was nymph The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 28) The monster species that spawned more often: Judge Mortis (freq bonus 16) The monster species that spawned more often: death racquet (freq bonus 52) The monster species that spawned more often: undead naga (freq bonus 22) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 24) The monster species that spawned more often: gang guy (freq bonus 32) The monster species that spawned more often: icicle piercer (freq bonus 22) The monster species that spawned more often: arena rubber (freq bonus 21) The monster species that spawned more often: enormous rat (freq bonus 7) The monster species that spawned more often: wrinkled mold (freq bonus 22) The monster species that spawned more often: star dragon (freq bonus 12) The monster species that spawned more often: Deckschmae (freq bonus 18) The monster species that spawned more often: grotesque gremlin (freq bonus 32) The monster species that spawned more often: voodoo fetish (freq bonus 48) The monster species that spawned more often: moss lichen (freq bonus 8) The monster species that spawned more often: debuff turret (freq bonus 27) The monster species that spawned more often: beaumont weensier (freq bonus 36) The monster species that spawned more often: hod sephirah (freq bonus 14) The monster species that spawned more often: white midge (freq bonus 96) The monster species that spawned more often: tittie rebounding (freq bonus 20) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters that have infravision (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: jedi The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: sarnrog The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: Gomar and Shioh The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: sanity laser The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 176) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 39) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 3) Next attribute increase check would have come at turn 4454 Strength training was 4 Dexterity training was 1 Wisdom training was 6 Constitution training was 1 You were prevented from having sleep resistance (0) You were prevented from having phasing (0) You hungered rapidly You saw invisible You were telepathic You were warned You had 374 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (31) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 90% 100% Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (winged helmet) * skullcap (yellow helmet) * flack helmet (steel helmet) * crystal helm (formula one helmet) * mining helm (filtered helmet) * field helm (meso helmet) * helm of safeguard (secret helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (clumsy gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (velcro boots) * boots of safeguard (torn boots) Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (SEX OCYMISOX) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of enchant weapon (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Spellbooks spellbook of endure cold (red) Potions potion of gain energy (effervescent) potion of healing (baloon flower) potion of fruit juice (rosemary) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbit merchants (1 created) 0 pleasures (1 created) 0 araches (1 created) a grain vortex 0 thieving girls (1 created) 0 item masters (3 created) a twen a food trove 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 29 points, and 5 pieces of gold, after 179 moves. Killer: a monster (arach) You were level 1 with a maximum of 14 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 84 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] 85 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] *86 29 ziratha-Top-Syl-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (arach). - [14] 87 21 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 88 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20]