ziratha, lawful male automatic Graduate ------- |...... |<....| |$.Q..| |.f.--- |.%.| -.--- [Ziratha the Junior Assistant] St17 Dx9 Co13 In12 Wi11 Ch5 GraClkMalLaw Dlvl:1 $0 HP21(21) Pw27(27) AC10 Xp1/0 T4 Latest messages Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. spoon named Hail Storm - This is a tool. Color: cyan. Material: platinum. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool is also a weapon that can be thrown. It uses the dart skill. This is not a real artifact, and therefore it doesn't actually do anything special. The kitten picks up 5 gold pieces. The kitten bites the little leprechaun. The little leprechaun claws the kitten. The little leprechaun steals some gold from the kitten. The little leprechaun suddenly disappears! Unknown command '^J'. Pick an object. Q a quantum mechanic or other scientist (automatic graduate called ziratha) Accessing Pokedex entry for graduate... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical The kitten picks up 5 gold pieces. The kitten drops 5 gold pieces. The kitten bites the mini gremlin. The mini gremlin is killed! Unknown command '^J'. # Really quit [yes/no]? Your inventory Comestibles b - 5 uncursed candy bars {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions e - an uncursed potion of oil {0} Tools a - the uncursed +3 spoon named Hail Storm (in quiver) {1} c - an uncursed expensive camera (0:1) {0} d - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 97 Spellbook identification only worked 2 times out of 28 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 73% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 248) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20610 Monster spawn increase reached its maximum at turn 43651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 239414 The monster class that cannot be genocided was trove The monster class that was spawned more often: unicorn or horse (freq bonus 10) The monster species that spawned more often: island centaur (freq bonus 18) The monster species that spawned more often: preponderated enriching (freq bonus 78) The monster species that spawned more often: goblin sapper (freq bonus 33) The monster species that spawned more often: baby tatzelworm (freq bonus 15) The monster species that spawned more often: enginah sephirah (freq bonus 32) The monster species that spawned more often: prick rat (freq bonus 33) The monster species that spawned more often: scratch trove (freq bonus 48) The monster species that spawned more often: stone snake (freq bonus 36) The monster species that spawned more often: roditaur (freq bonus 34) The monster species that spawned more often: carver shaman (freq bonus 22) The monster species that spawned more often: stonecutting water elemental (freq bonus 13) The monster species that spawned more often: pink jelly (freq bonus 26) The monster species that spawned more often: submachine nymph (freq bonus 39) The monster species that spawned more often: nonexistant cop (freq bonus 48) The monster species that spawned more often: time warp fungus (freq bonus 48) The monster species that spawned more often: Zalnok (freq bonus 12) The monster species that spawned more often: forest ogre (freq bonus 11) The monster species that spawned more often: hypertype (freq bonus 22) The monster species that spawned more often: yokuda (freq bonus 96) The monster species that spawned more often: missed turn (freq bonus 39) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster species that never randomly spawned: aggravated ogre The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: haltered woodiest The monster species that never randomly spawned: chaos ant The monster species that never randomly spawned: victrebell The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: misinform belt modernized The monster species that never randomly spawned: feral morlock The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: itemporter The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 17) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 126) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 80) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 12) Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having peacevision (0) You had 1495 points of nutrition remaining You aggravated monsters You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Jobs The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (137) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (fish bowl) * skullcap (translucent helmet) * flack helmet (kitchen hat) * crystal helm (formula one helmet) * mining helm (secret helmet) * field helm (etched helmet) * helm of safeguard (horned helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (fighting gloves) * commander gloves (sensor gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (velvet pumps) * boots of safeguard (korean sandals) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) Potions potion of oil (peppermint) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) a mini gremlin 0 killer kobolds (2 created) 0 little leprechauns (1 created) 0 vampiroids (1 created) 0 nords (1 created) 0 newts (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Graduate... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.