ziratha, chaotic male gremlin Tourist -----.-- ....g..| |....d.| |....... -------- [Ziratha the Rambler] St8 Dx8 Co14 In8 Wi5 Ch13 TouGreMalCha Dlvl:1 $1268 HP17(17) Pw14(14) AC10 Xp1/0 T1 Latest messages Aloha ziratha, welcome to SlashEMExtended! You are a chaotic male gremlin Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - 34 uncursed +2 darts (in quiver) {1} Armor l - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - 2 uncursed food rations {0} c - 5 uncursed bananas {0} d - 5 uncursed tripe rations {0} e - an uncursed lembas wafer {0} f - an uncursed cram ration {0} g - an uncursed cream pie {0} h - an uncursed ungenomold corpse {20} Scrolls j - 5 uncursed scrolls of magic mapping {0} k - a blessed scroll of magic mapping {0} p - 4 uncursed scrolls of healing {0} q - an invisible uncursed scroll of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Potions i - 2 uncursed potions of extra healing {0} Tools m - an uncursed expensive camera (0:77) {0} n - an uncursed credit card {0} o - an uncursed leather leash {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fire resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 64% Amulet drop chance was reduced to 43% Monster death drops spawned with only 92% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28045 Monster spawn increase reached its maximum at turn 47007 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1705434 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: Blight Disease (freq bonus 6) The monster species that spawned more often: stonecutting water elemental (freq bonus 36) The monster species that spawned more often: rock python (freq bonus 4) The monster species that spawned more often: machine turret (freq bonus 10) The monster species that spawned more often: giant ruby frog (freq bonus 9) The monster species that spawned more often: spider globe (freq bonus 24) The monster species that spawned more often: evil patch (freq bonus 48) The monster species that spawned more often: flamethrower premiere (freq bonus 108) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 6) The monster species that spawned more often: mimic hivemind (freq bonus 12) The monster species that spawned more often: scouter bootie bereaver (freq bonus 36) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 5) The monster species that spawned more often: evil doctor (freq bonus 18) The monster species that spawned more often: gargoyle trap (freq bonus 14) The monster species that spawned more often: disintegration ant (freq bonus 36) The monster species that spawned more often: creeping garnet gems (freq bonus 8) The monster species that spawned more often: petty numb fly (freq bonus 6) The monster species that spawned more often: minor mist cloud (freq bonus 36) The monster species that spawned more often: disaffector (freq bonus 32) The monster species that spawned more often: toxic grue (freq bonus 10) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: Tiamat, the Fiend of Wind The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: clear mushroom patch The monster species that never randomly spawned: ugly stick The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 16) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 17) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 122) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 65) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 12) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 14) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 17) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 4) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of healing (LEVITICUS BUNG OX) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of standard id (YAWNING MY SHANK CUSTOMER) scroll of cure (CHOMASO EMMAI SERBONI EMER) Potions potion of extra healing (manky) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 lichens (1 created) 0 brown icky things (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha ziratha the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1268 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.