ziratha, chaotic female devilish Electric Mage ------ ....<| |....| ..{..+ |....| -.--.- ,,`#### ,#,,,,# #,##&# ##d## ,,,,, |.......... #+### ---------- [Ziratha the Bolter] St7 Dx13 Co13 In15 Wi8 Ch7 EleDevFemCha Dlvl:2 $51 HP48(48) Pw70(70) AC6 Xp3/47 T472 Sto Latest messages You hit the yellow mold. The shock hound pup picks up a potion {0}. A helpful reminder: your weapon could be used more effectively. You hit the yellow mold. You stagger... Unknown command '^J'. You hit the yellow mold. Ouch! You bump into a door. CLICK! You have triggered a trap! You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. CLICK! You have triggered a trap! You hear some noises. You are struggling to keep your movements. Your limbs are stiffening. You feel a bit steadier now. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff {16} q - an uncursed +3 bow (weapon in foreclaws) {12} r - the uncursed +0 crossbow named Pin of the 11B potatoes {20} u - 21 uncursed +0 darts {0} x - an uncursed +0 orcish short sword {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} w - an uncursed +0 orcish helm (being worn) {12} B - a cursed -1 pair of oilskin gloves {4} Comestibles c - 2 uncursed food rations {0} p - an uncursed tin of spore lichen {0} v - an uncursed fortune cookie {0} y - an uncursed tin of hare meat {0} A - 4 blessed apples {0} Scrolls e - an uncursed scroll of charging {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed spellbook of lightning (0:3) {0} t - an uncursed spellbook of blank paper (0:5) {0} Potions d - an uncursed potion of monster detection {0} s - an uncursed potion of levitation {0} Rings g - an uncursed ring of stealth {0} Wands f - an uncursed wand of lightning (0:2) {0} z - an uncursed wand of sleep (5:-1) {0} Tools j - an uncursed oil lamp {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 253 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body spells (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19012 Monster spawn increase reached its maximum at turn 58178 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1560831 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 15) The monster species that spawned more often: shaped force patch (freq bonus 18) The monster species that spawned more often: giga wraith (freq bonus 36) The monster species that spawned more often: energy stalk (freq bonus 6) The monster species that spawned more often: june between (freq bonus 12) The monster species that spawned more often: revivified patronizing (freq bonus 18) The monster species that spawned more often: night-drake (freq bonus 30) The monster species that spawned more often: congratulation drollery (freq bonus 18) The monster species that spawned more often: shifting sand barrier (freq bonus 18) The monster species that spawned more often: mad rage wolf (freq bonus 36) The monster species that spawned more often: driver bat (freq bonus 21) The monster species that spawned more often: crobat (freq bonus 6) The monster species that spawned more often: serrated lance carrier (freq bonus 6) The monster species that spawned more often: annoying desert enemy (freq bonus 40) The monster species that spawned more often: petty acehack horror (freq bonus 18) The monster species that spawned more often: randomizer (freq bonus 54) The monster species that spawned more often: noncommittally finalized (freq bonus 8) The monster species that spawned more often: poison eye (freq bonus 24) The monster species that spawned more often: spider bomb (freq bonus 36) The monster species that spawned more often: dark growth (freq bonus 84) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 9) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: ferrous mushroom The monster species that never randomly spawned: deadly ogre The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: Firhellor The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: hungry soul The monster species that never randomly spawned: vat snake The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 37) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 36) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 17) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 8) Next attribute increase check would have come at turn 480 Strength training was 29 Dexterity training was 7 Wisdom training was 3 Constitution training was 14 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were turning to stone (3) You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You had infravision You had 2462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 22% 296% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Not Ready(1228) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish short sword (crude short sword) Armor orcish helm (iron skull cap) oilskin gloves (viva gloves) Scrolls scroll of charging (SLEX NOW WITH TRANSVESTITE ROLE) scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (AS ISE DAT) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (WONTU PASS) scroll of cure (USING FRUITS TO ATTACK) Spellbooks spellbook of shocking sphere (defiled) spellbook of lightning (reversed) spellbook of blank paper (plain) Potions potion of monster detection (gooey) potion of oil (distilled) potion of levitation (brilliant blue) Rings ring of stealth (zinc) Wands wand of lightning (ebony) wand of sleep (vajra rope) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 nexus blobs (1 created) 3 jackals 2 pack jackals a xof 0 shock hound pups (1 created) 0 ego gas spores (1 created) a kobold a pack kobold 0 large kobolds (1 created) a goblin 0 giant rats (1 created) 0 yellow centipedes (1 created) 0 larvae (2 created) 0 lichens (1 created) 0 porter lichens (2 created) 0 colony lichens (1 created) 0 passivity lichens (1 created) 0 brown mushrooms (1 created) a yellow mold (2 created) 0 golden growths (1 created) 0 pale stalks (1 created) 0 apprentice spore lichens (1 created) a low ooze 0 garter snakes (4 created) 0 orc zombies (1 created) 0 dwarf zombies (1 created) 0 tortoises (6 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 brassfish (1 created) 0 seels (1 created) 0 geckos (1 created) 2 piles of copper coins an energy trove 49 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 34 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (3 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (5 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (28 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 2 with 289 points, and 51 pieces of gold, after 472 moves. Killer: quit You were level 3 with a maximum of 48 hit points when you quit. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 71 352 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (âÐÂkk”2m9蘖). - [23] 72 338 ziratha-Ele-Agb-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Katia's lovely sneaker). - [40] *73 289 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 48 [48] 74 275 ziratha-Ele-Bre-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kicker kobold). - [29] 75 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13]