ziratha, chaotic female devilish Electric Mage -------- ........ .%...... .... ... ........ rb..<.d. .&...}.. ...... ... [Ziratha the Bolter] St8 Dx10 Co11 In15 Wi9 Ch5 EleDevFemCha Dlvl:2 $23 HP0(48) Pw18(44) AC0 Xp3/79 T478 Par Latest messages [-4 -> 8] Warning: HP low! The fat bully hits you! [-3 -> 5] Warning: HP low! The fat bully just misses! Your ribbed plate mail blocks the pack rabbit's attack. You can move again. # Are you sure you want to pray? [yn] (n) You begin praying to Marilyn Monroe. Your ribbed plate mail deflects the pack rabbit's attack. Your ribbed plate mail blocks the fat bully's attack. The pack rabbit bites you! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! Your ribbed plate mail deflects the fat bully's attack. The pack rabbit bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} t - an uncursed +0 orcish bow {12} u - 18 blessed poisoned +0 orcish arrows {0} Armor b - an uncursed +0 studded leather armor {80} s - an uncursed +0 ribbed plate mail (being worn) {200} Comestibles c - 2 uncursed food rations {0} p - an uncursed pancake {0} w - 4 uncursed carrots {0} Scrolls e - an uncursed scroll of fire {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} o - a blessed scroll of standard id {0} Spellbooks h - a blessed spellbook of shocking sphere (4:1) {0} i - a blessed spellbook of lightning (0:5) {0} q - an uncursed spellbook of resist sleep (0:3) {0} Potions d - a blessed potion of gain energy {0} Rings g - an uncursed -4 ring of gain strength {0} Wands f - an uncursed wand of lightning (0:7) {0} Tools r - an uncursed mirror {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 67% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37445 Monster spawn increase reached its maximum at turn 96675 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 203528 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 12) The monster species that spawned more often: controller mimic (freq bonus 4) The monster species that spawned more often: card force patch (freq bonus 12) The monster species that spawned more often: croft stimulant (freq bonus 96) The monster species that spawned more often: land roamer (freq bonus 32) The monster species that spawned more often: ramming wall (freq bonus 4) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 18) The monster species that spawned more often: jaracaca (freq bonus 30) The monster species that spawned more often: polarization peacetime trade (freq bonus 16) The monster species that spawned more often: spike warp fungus (freq bonus 16) The monster species that spawned more often: albino draconian (freq bonus 28) The monster species that spawned more often: radiant force fungus (freq bonus 48) The monster species that spawned more often: acidic fungus (freq bonus 9) The monster species that spawned more often: Pseudo-Gollum (freq bonus 15) The monster species that spawned more often: Julchen's sneaker (freq bonus 48) The monster species that spawned more often: floodwave (freq bonus 6) The monster species that spawned more often: Succubus Sergeant (freq bonus 9) The monster species that spawned more often: lethe stalk (freq bonus 8) The monster species that spawned more often: hairy fungus (freq bonus 14) The monster species that spawned more often: psychic patch (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 12) The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: weird force patch The monster species that never randomly spawned: recriminating writhed The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: demented shaman The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: blanched taximan The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: shrubby civilization The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 16) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 15) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 6) Next attribute increase check would have come at turn 7839 Strength training was 14 Dexterity training was 10 Wisdom training was 4 Constitution training was 13 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were paralyzed (-2) You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) You had infravision You had 1037 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 101% b - lightning 4 matter 48% 306% c - resist sleep 1 protect 29% 102% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) power surge 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish bow (crude bow) orcish arrow (crude arrow) Scrolls scroll of fire (LETS PLAY NETHACK) scroll of healing (RAIN FALL FROM SKY) scroll of mana (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of shocking sphere (blowing) spellbook of lightning (indecisive) spellbook of resist sleep (dusty) Potions potion of gain energy (purple-red) Rings ring of gain strength (zinc) Wands wand of lightning (vajra ring) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blob 0 blats (1 created) 0 phasing acid blobs (1 created) 0 red blobs (1 created) a fuel barrel 0 combo fuel barrels (1 created) 0 smart bombs (1 created) 0 giant beelobs (1 created) 0 fat bullies (1 created) 2 pack jackals 0 foxes (1 created) an evasive fox 0 shock hound pups (1 created) a shocking sphere 2 sewer rats a visor sewer rat 0 pack rabbits (1 created) 0 bore worms (2 created) 0 porter lichens (1 created) 0 spore lichens (1 created) a cyan growth 2 slimebesus 0 low oozes (5 created) a low speeze (2 created) 0 tapioca puddings (1 created) a gray ooze (6 created) 0 eyeglass-wearing retards (1 created) 0 white oozes (1 created) 0 friendly adventurers (1 created) 0 minighosts (1 created) 0 tortoises (2 created) a hata-hata (2 created) 0 floating fish (1 created) 0 giant piranhas (1 created) a white mushroom patch 0 small turrets (1 created) an arrow turret 53 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 19 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (39 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (30 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 387 points, and 23 pieces of gold, after 478 moves. Killer: a monster (pack rabbit), while praying unsuccessfully You were level 3 with a maximum of 48 hit points when you died. You reached the 60th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 58 463 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [21] 59 426 Solarflare-Mah-Ame-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (xyloman). - [43] *60 387 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (pack rabbit), while praying unsuccessfully. - [48] 61 385 aaxelb-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a bullet. - [47] 62 352 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (kk2m9蘖). - [23]