ziratha, chaotic female devilish Electric Mage ------- ##|#| .&.`.^| #,..-#-- |.(d..| #,--...# ......| ##,#-.----## -----|- #^,##,,,,,,# ##,, #,########,# #,# #,,, ---- #,# -.---#,##---.--##-- ---- #..---,# --...--,,,..............| --...-,# |{---..,##|....>........| |...|## |.|<|.|,,,-.............| --#-^...,# |.---.|,##|.............| #....---,######--...--,# --------------- ------ #,,,,,,,,-----,,# #####,,`,,,,,,,,# ######### [Ziratha the Charger] St6 Dx4 Co8 In10 Wi4 Ch4 EleDevFemCha Dlvl:1 $5 HP20(20) Pw21(21) AC9 Xp1/4 T178 Sli Latest messages There is a wall in the way! The rabbit passes between the iron bars. You see here a wooden container {750}. CLICK! You have triggered a trap! You don't feel very well. You have a little trouble lifting p - a wooden container {750}. You displaced your shock hound pup. Your movements are slowed slightly because of your load. You are turning a little green. (3x) What do you want to drop? [$a-p or ?*] You drop a wooden container {750}. Unknown command '^J'. Your movements are now unencumbered. The shock hound pup misses the rabbit. There is a wall in the way! The shock hound pup bites the rabbit. The rabbit is killed! You are turning a little green. # (2x) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} o - a cursed -5 scimitar {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant weapon {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (5:4) {0} i - a blessed spellbook of lightning (2:3) {0} Potions d - an uncursed potion of full healing {0} Rings g - an uncursed ring of polymorph {0} Wands f - an uncursed wand of lightning (0:1) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: improved vision You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 178 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: javelin (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21675 Monster spawn increase reached its maximum at turn 75495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2284646 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: kimono girl (freq bonus 30) The monster species that spawned more often: nether ghost (freq bonus 9) The monster species that spawned more often: undead swarm bat (freq bonus 16) The monster species that spawned more often: onanocter 6f (freq bonus 18) The monster species that spawned more often: invisible stalk (freq bonus 48) The monster species that spawned more often: even fatter farting girl (freq bonus 15) The monster species that spawned more often: Dorothea (freq bonus 16) The monster species that spawned more often: mohat (freq bonus 4) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 24) The monster species that spawned more often: Leviathan (freq bonus 24) The monster species that spawned more often: regrowing cobbler (freq bonus 8) The monster species that spawned more often: noxious Olog-hai (freq bonus 32) The monster species that spawned more often: charmeleon (freq bonus 12) The monster species that spawned more often: blood clan (freq bonus 36) The monster species that spawned more often: great acid monster (freq bonus 10) The monster species that spawned more often: color changer (freq bonus 48) The monster species that spawned more often: Barrier Kop (freq bonus 10) The monster species that spawned more often: legion devil sergeant (freq bonus 10) The monster species that spawned more often: tiny pseudodragon (freq bonus 18) The monster species that spawned more often: sage (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: tender asian girl The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: cancer dumfounding The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: ghetto spore The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 55) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 54) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 19) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 2) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 3) Next attribute increase check would have come at turn 317 Strength training was 8 Dexterity training was -2 Wisdom training was 2 Constitution training was 8 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were turning into slime (92) You had the following problem: Your display failed. (103) You were prevented from having infravision (0) You were prevented from having a sight bonus (0) You had 1569 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (6) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 90% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Not Ready(5367) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) scimitar (curved sword) Scrolls scroll of enchant weapon (BOOBIE BLITZ) scroll of healing (IBFALABLO) scroll of mana (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of standard id (HELP A HO) scroll of cure (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of shocking sphere (transparent) spellbook of lightning (emanating) Potions potion of full healing (slimy) Rings ring of polymorph (scandium) Wands wand of lightning (eucalyptus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an evasive fox 0 shock hound pups (1 created) a rabbit 0 red growths (1 created) a twen (2 created) 6 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 21 points, and 5 pieces of gold, after 178 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 73 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] 74 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] *75 21 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 76 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20] 77 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18]