ziratha, chaotic female devilish Electric Mage ----------###### ..........,,,,,------- |<.......|####,|.....| |.....%..| ,,-.....+ |........| #,|.....| |........| #,------- ---------- [Ziratha the Charger] St8 Dx8 Co9 In11 Wi3 Ch4 EleDevFemCha Dlvl:1 $0 HP-42(20) Pw19(19) AC7 Xp1/1 T29 Latest messages There is a wall in the way! You displaced your shock hound pup. You see here a viridian wand {0}. p - a viridian wand {0}. What do you want to write with? [- afgp or ?*] You scrawl on the floor with your foreclaws. What do you want to scrawl on the floor here? What do you want to write with? [- afgp or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the scrawl on the floor with a viridian wand {0}. What do you want to add to the scrawl on the floor here? The bugs on the floor seem to be covered with litter! Name an individual object? [ynq] (q) What do you want to call? [bd-p or ?*] Call a viridian wand: What do you want to zap? [fp or ?*] In what direction? [47896321><] The sludge burns! Your studded leather armor is not affected. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of taming {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (7:1) {0} i - a blessed spellbook of lightning (0:1) {0} Potions d - an uncursed potion of polymorph {0} Rings g - an uncursed ring of invisibility (on right foreclaw) {0} Wands f - an uncursed wand of lightning (7:3) {0} p - an uncursed wand of sludge called litter? (7:2) {0} Tools j - an uncursed oil lamp {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: cold resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: polearms (turn 103) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18821 Monster spawn increase reached its maximum at turn 42216 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 230826 The monster class that cannot be genocided was jelly The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: thank pompeii medicative (freq bonus 14) The monster species that spawned more often: whirlier exhalent (freq bonus 30) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: fiendish warlock (freq bonus 56) The monster species that spawned more often: sparkling warp fungus (freq bonus 27) The monster species that spawned more often: ancestral bat (freq bonus 7) The monster species that spawned more often: ogre (freq bonus 16) The monster species that spawned more often: Jumbo the Elephant (freq bonus 9) The monster species that spawned more often: music elemental (freq bonus 12) The monster species that spawned more often: chemical warp patch (freq bonus 10) The monster species that spawned more often: intelligent trove (freq bonus 8) The monster species that spawned more often: sane colony (freq bonus 36) The monster species that spawned more often: crushing reconnecting (freq bonus 5) The monster species that spawned more often: electro archer (freq bonus 54) The monster species that spawned more often: dust vortex (freq bonus 20) The monster species that spawned more often: centraler deadlocking neighborhood (freq bonus 9) The monster species that spawned more often: Tetsuo (freq bonus 30) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 30) The monster species that spawned more often: darkness ghost (freq bonus 18) The monster species that spawned more often: gigantic blob (freq bonus 36) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: crueltrainer The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: pushed bathetically reding The monster species that never randomly spawned: Nataliya The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: chemical patch The monster species that never randomly spawned: ultra cockroach The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 38) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 7) Next attribute increase check would have come at turn 890 Strength training was 2 Dexterity training was 3 Wisdom training was 1 Constitution training was 1 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having cold resistance (0) You were prevented from having reflection (0) You had infravision You had 1469 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (550) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (SMUTT RIOT ZINEFAG) scroll of healing (SEVEN MINUS) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (TRAETOR HORIGO) Spellbooks spellbook of shocking sphere (wide) spellbook of lightning (dirty) Potions potion of polymorph (prickly ash) potion of oil (blueberry) Rings ring of invisibility (volcanic) Wands wand of lightning (beeswax) wand of sludge called litter? (viridian) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 grid bugs (1 created) a kobold zombie (2 created) 0 tortoises (2 created) 0 hata-hatas (2 created) 0 small turrets (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 29 moves. Killer: zapped herself with a wand You were level 1 with a maximum of 20 hit points when you died. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 72 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18] 73 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20] *74 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20]