ziratha, chaotic female devilish Electric Mage -------------- |.......)....| ###------------- ##-------- --------- |.[..).......| ##,,............| #,&@%....| ##|.......| |.%......%*..| ######,,,#|...........| #%|K.....| ##,-.......| |.........$..| ##,,,,,,,,,............| #,|n.K...|## ##,,|.......| |............| ##,,####,###|....|......| #,|....>..,# ,,,,........| |............| #,,## |....<......| #,|..K.>.|I# #,##---|----- ---------|---- #,## ------.------ #,|......|,##,,# #,,,# ### #,# #,[# #,--------,##,###`,### #,,# #####,# ##,# #)# ##,,,,# #,## ##,# #,,,,,# #,# #,# #,,,## ##,## --.--|----#,----- #I,# #,## #,,,# #,,,# |........|#,....| #-%--- #,%######,------.---- |.........,,|...| ------...------,,,,,,,,-.........| |....{...|##|...|,# |$............-[#######|..)......| ---------- |....,# |.............|,# |.........| -----## |.............|## |.........| ------...------ |.........| ----- ----------- [Ziratha the Buzzer] St4 Dx8 Co9 In16 Wi7 Ch6 EleDevFemCha Dlvl:2 $68 HP-4(83) Pw14(95) AC7 Xp6/425 T1334 Latest messages You kill the New Kop! The bolt of lightning bounces! You kill it! Unknown command '^J'. (2x) You miss the Keystone Kop. You hit the Keystone Kop. The Keystone Kop swings his club. The Keystone Kop hits you! [-15 -> 41] Unknown command '^J'. You kill the Keystone Kop! You miss the angry watch lieutenant by a league. The Keystone Kop swings his club. The Keystone Kop hits you! [-15 -> 26] The angry watch lieutenant swings his silver saber. The angry watch lieutenant hits you! The silver sears your flesh! The angry watch lieutenant hits you! You die... Your inventory Amulets # - an uncursed amulet versus stone {0} Weapons # - an uncursed +0 soft girl sneaker {2} # - an uncursed +0 soft girl sneaker {2} # - 2 uncursed +0 orcish spears {24} # - 18 uncursed +0 darts {0} a - a blessed +0 quarterstaff {16} s - 3 uncursed +0 orcish daggers {12} y - an uncursed +0 elven spear (weapon in foreclaw) {12} B - an uncursed +0 soft girl sneaker {2} C - the uncursed +0 orcish dagger named Grimtooth {4} O - an uncursed +0 two-handed sword {60} P - an uncursed +0 orcish dagger {4} Q - an uncursed +0 spear {12} W - 20 uncursed +0 flimsy darts named Breakwound Impacter {0} Y - a cursed -1 crossbow {20} Armor # - a cursed -1 pair of gauntlets of fumbling {4} b - an uncursed +0 studded leather armor (being worn) {80} n - a cursed -1 cloak of polymorph {4} o - a cursed -1 pair of fumble boots {8} r - an uncursed +0 cloak of magic resistance {4} z - an uncursed +0 ring mail {100} R - an uncursed +2 leather jacket {12} S - a cursed -1 randomized helmet {20} Comestibles # - an uncursed tin of knapsack lamb meat {0} # - an uncursed tin of green mushroom patch meat {0} # - the uncursed food ration named ¢™93ÌÜ#@+¨òõ¹]šùx#xàØ³³ðw7<üS[ÿ {0} c - 3 uncursed food rations {0} D - an uncursed sandwich {0} J - an uncursed tin of yellow growth {0} N - an uncursed sprig of wolfsbane {0} T - an uncursed lembas wafer {0} U - 2 uncursed pears {0} Scrolls # - an uncursed scroll of confuse monster {0} e - an uncursed scroll of taming {0} j - 3 uncursed scrolls of healing {0} k - 3 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} p - a blessed scroll of identify {0} u - a cursed scroll of mana {0} w - an uncursed scroll of gold detection {0} x - a blessed scroll of remove curse {0} G - a blessed scroll of message {0} H - 3 uncursed scrolls of magic mapping {0} K - an uncursed scroll of food detection {0} Spellbooks h - a blessed spellbook of shocking sphere (0:0) {0} i - a blessed spellbook of lightning (5:5) {0} t - an uncursed spellbook of detect foot (7:3) {0} v - an uncursed spellbook of forgotten spell (6:4) {0} F - an uncursed spellbook of air current (0:2) {0} Potions d - an uncursed potion of booze {0} q - an uncursed potion of extra healing {0} A - a potion of holy water {0} E - a cursed potion of oil {0} L - a blessed potion of recovery {0} Z - an uncursed potion of recovery {0} Rings # - an uncursed ring of sickness resistance {0} # - an uncursed ring of free action {0} g - an uncursed ring of slow digestion (on right foreclaw) {0} V - an uncursed ring of mind shielding {0} Wands f - an uncursed wand of lightning (0:0) {0} M - an uncursed wand of extra healing (0:8) {0} Tools # - 2 cursed +0 torches {40} # - an uncursed stethoscope {0} I - a blessed tallow candle {0} X - an uncursed +0 fishing pole {12} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: jumping You could not have this property extrinsically: double attacks You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 140 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 74% Monster death drops spawned with only 81% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: martial arts (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 93630 Monster spawn increase reached its maximum at turn 104698 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1009596 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: water giant (freq bonus 18) The monster species that spawned more often: rock dweller (freq bonus 14) The monster species that spawned more often: Wurie (freq bonus 12) The monster species that spawned more often: thunder hammer (freq bonus 24) The monster species that spawned more often: Bea's combat boot (freq bonus 15) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 7) The monster species that spawned more often: overslept girl (freq bonus 16) The monster species that spawned more often: eldritch spore (freq bonus 14) The monster species that spawned more often: stinger (freq bonus 14) The monster species that spawned more often: finnish explorer (freq bonus 28) The monster species that spawned more often: farting boy (freq bonus 63) The monster species that spawned more often: negator worm mass (freq bonus 16) The monster species that spawned more often: agent black mushroom (freq bonus 30) The monster species that spawned more often: blinker (freq bonus 36) The monster species that spawned more often: dark eye (freq bonus 12) The monster species that spawned more often: flintfish (freq bonus 20) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 28) The monster species that spawned more often: gore warp patch (freq bonus 14) The monster species that spawned more often: scholastically mart (freq bonus 14) The monster species that spawned more often: metallic green centipede (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: Detective Lieutenant The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: thorn patch The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: doener The monster species that never randomly spawned: jailor gamma The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: Bram Stoker The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 41) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 40) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 33) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 20) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Next attribute increase check would have come at turn 4186 Strength training was 50 Dexterity training was 50 Wisdom training was 35 Constitution training was 50 You were fire resistant You were shock resistant You were poison resistant You were being chased by the kops. (14609) You were prevented from having jumping (0) You were prevented from having double attacks (0) You had infravision You had 2041 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (108) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 92% b - lightning 4 matter 0% 342% c - forgotten spell 1 occult 0% 96% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(2943) phase door 6 R LIMIT(1686) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet versus stone (wanted) Weapons quarterstaff (staff) orcish spear (crude spear) orcish dagger (crude dagger) elven spear (runed spear) Armor gauntlets of fumbling (padded gloves) cloak of polymorph (fleeceling cloak) fumble boots (roller boots) cloak of magic resistance (funeral cloak) randomized helmet (aluminium helmet) Scrolls scroll of taming (GANDALF GOT EATEN BY A BLAROG) scroll of healing (ANDOVA BEGARIN) scroll of mana (FLOAT BY SHOCK MAGNET 5) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (EFFAITH ANDWYOL STATWS) scroll of cure (JE VEUX ETRE JETE DANS LES NOIX) scroll of identify (SUN STOP STATUS) scroll of message (TIGHT SPANDEX SHIRT) scroll of confuse monster (THEN CALL IT POPO MAIL) scroll of gold detection (KATNISS SHOT PEETA IN THE HEAD) scroll of remove curse (DOUBTFUL BRUSH BUNDLE) scroll of magic mapping (SNOWMAN WITHOUT SNOW) scroll of food detection (AD TENT IS LARIENTELRUNYAS BANE) Spellbooks spellbook of shocking sphere (impregnated) spellbook of lightning (posh) spellbook of forgotten spell (adamantium) spellbook of detect foot (dark green) spellbook of air current (frosty) Potions potion of booze (ruby) potion of extra healing (emerald) potion of water (clear) potion of oil (brown oolong tea) potion of recovery (liquid) Rings ring of slow digestion (dilithium) ring of sickness resistance (antimony) ring of free action (pearl) ring of mind shielding (windblown) Wands wand of lightning (bound) wand of extra healing (tungsten) Tools magic whistle (whistle) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a cockatoo chick 0 shock hound pups (1 created) 0 ego gas spores (1 created) 3 hidden gas spores a shocking sphere a fluffy cat 2 kobolds a picture kobold a mynock 3 femmymondaines (4 created) 0 goblins (1 created) a cave goblin a dweeeeeeauweauw 3 sewer rats a wild rabbit 4 giant rats a GR a giant garbage rat a baby metroid a grain vortex 4 grid bugs (5 created) 2 egg-laying mammals 2 lichens a porter lichen (0 created) 3 deathmolds (2 created) 0 blink growths (1 created) 2 New Kops (3 created) a kestrel a Kop Reinforcer 5 Keystone Kops (10 created) 2 Keystone Warders an Uniform Sergeant 0 Officer Sergeants (1 created) 0 Warder Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Undead Kommissioners (1 created) an adom mummy a slimebesu 0 low oozes (1 created) 5 farting boys a turkish bandit 0 item masters (12 created) 0 shopkeepers (1 created) 0 angry watchmen (1 created) 0 angry watch lieutenants (1 created) a gray newt a floor grue 3 novice light walls a novice medium wall 3 novice dark walls a two of hearts 99 creatures born. 69 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 71 times You killed 47 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (28 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (63 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (28 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (82 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 1750 points, and 0 pieces of gold, after 1334 moves. Killer: a monster (angry watch lieutenant) You were level 6 with a maximum of 83 hit points when you died. You reached the 44th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 42 1816 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 3. 10 [81] 43 1756 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Kop Kchief). - [77] *44 1750 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (angry watch lieutenant). - [83] 45 1652 rikerw-Fem-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by being consumed by the contamination. 55 [63] 46 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39]