ziratha, chaotic female devilish Electric Mage ------ |....| -----# --------------- |....| --....- ..............| ##|....|##|.---.| |.........<...| #,+.....,,-.|#`.| |.............|### #,.....|,#|.--..| #### |..............,,### #)-.....,,-....-- ##,\,,,# |.............|,,,,# #,,|,,,,,#,-|--- @,,,,a,,, -----.--------- ,-|-----.-,#######,# ####FL,,,, ,, |.......|,# #,###,## .,#,,,#######,# |.......+,# #,,##,,# ## ##,,,,,,,,,# -...{...|,# ##,---|--- # #,,,,,,,###########---------,# #,-.....| #.#####,,,,,,,,,,,,,,,,,,,,,,#####|.>...| |. ########################,,,,-.....| + #####------- [Ziratha the Charger] St7 Dx9 Co12 In12 Wi5 Ch3 EleDevFemCha Dlvl:1 $2 HP-3(34) Pw14(34) AC7 Xp2/31 T298 Fea Hal Latest messages The magnetic force patch gets zapped! Unknown command '^J'. The sulfur warp fungus hits you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! You fail to cast the spell correctly. The stupid blonde girl hits you! [-2 -> 2] Warning: HP low! # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! The scary monster breathes astral! The solar beam whizzes by you! The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} s - an uncursed tin of scruffy little dog meat {0} Scrolls e - an uncursed scroll of punishment {0} k - 5 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} r - an uncursed scroll of identify {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (0:0) {0} Potions d - an uncursed potion of full healing {0} p - a potion of holy water {0} Rings g - an uncursed ring of random effects {0} Wands f - an uncursed wand of lightning (0:6) {0} t - an uncursed wand of extra healing called healing (0:0) {0} Tools j - an uncursed oil lamp {0} q - an uncursed tinning kit (0:54) {0} u - an uncursed tallow candle {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: poison resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 28% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body armor (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47660 Monster spawn increase reached its maximum at turn 64977 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 340967 The monster class that cannot be genocided was ogre The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: glassiest armada fried (freq bonus 20) The monster species that spawned more often: dark gray patch (freq bonus 12) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 10) The monster species that spawned more often: gramercy sawdust (freq bonus 48) The monster species that spawned more often: refitting egypt minuet (freq bonus 4) The monster species that spawned more often: Bael (freq bonus 4) The monster species that spawned more often: Pantyhose (freq bonus 15) The monster species that spawned more often: edgepusher (freq bonus 4) The monster species that spawned more often: rogue scout (freq bonus 48) The monster species that spawned more often: Normalized Kop (freq bonus 4) The monster species that spawned more often: downwind furzier (freq bonus 10) The monster species that spawned more often: wine village ogre (freq bonus 6) The monster species that spawned more often: teal naga hatchling (freq bonus 32) The monster species that spawned more often: red ooze (freq bonus 16) The monster species that spawned more often: Marian's persian boot (freq bonus 12) The monster species that spawned more often: giant tan bat (freq bonus 56) The monster species that spawned more often: female ronin (freq bonus 30) The monster species that spawned more often: lilac mushroom (freq bonus 30) The monster species that spawned more often: Beetle McCrunchy (freq bonus 18) The monster species that spawned more often: edgecutter vortex (freq bonus 24) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: nebulous light The monster species that never randomly spawned: Ghatanothoa The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: ae The monster species that never randomly spawned: elf The monster species that never randomly spawned: Juen's roller blade The monster species that never randomly spawned: Jens The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: contracture christie bedsore The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 40) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 17) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 16) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 3) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Next attribute increase check would have come at turn 2450 Strength training was 4 Dexterity training was 4 Wisdom training was 16 Constitution training was 4 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were hallucinating (20) You were stricken with fear (61) You were prevented from having quad attacks (0) You had infravision You had 1352 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, Marilyn Monroe and Set Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (420) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 118% b - lightning 4 matter 85% 298% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (PIETEIKUMU KLUDA) scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (KAME HAME HA) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (WIZZY LABOR CO) scroll of cure (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of identify (VOLARE) Spellbooks spellbook of shocking sphere (spacious) spellbook of lightning (light brown) Potions potion of full healing (sticky) potion of oil (raspberry) potion of water (clear) Rings ring of random effects (fluorspar) Wands wand of lightning (diagonal) wand of extra healing called healing (pecan) Tools oil lamp (lamp) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 shock hound pups (1 created) 3 shocking spheres 0 kobolds (1 created) 0 large kobolds (1 created) a goblin a rabbit a chipmunk 4 faerie lights (12 created) 0 lightbringers (15 created) 0 white lights (1 created) a brightlight 0 yellow lights (3 created) 2 porter yellow lights a black light (2 created) 0 bleeding lights (1 created) 0 aggravated lights (1 created) 0 stjarna-alfrs (1 created) a skilled light a deathmold (2 created) a grid xorn 0 newt zombies (1 created) a gray newt a twen 0 disintegration troves (1 created) 57 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (25 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 126 points, and 2 pieces of gold, after 298 moves. Killer: solar beam You were level 2 with a maximum of 34 hit points when you died. You reached the 57th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 3 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 55 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15] 56 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26] *57 126 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [34] 58 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 59 80 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an unsuccessful polymorph. 14 [14]