ziratha, chaotic female devilish Electric Mage ############################################################################## #..................................}}........................................# #...................................}}.......................................# #...................................}}.........................<.............# #....................................}}......................................# # -------------- -----....}}}....................................# |...}}}.....................................# | |....}}...P.P...............................# ........-.. -----...........................................# |...............}}.P...P...............................# | -----.......}}}...P.P..............................# |......}}}}}...................................# |.......}}}....................................# -----.....@..}}...P................................# |.......@.....}}P..................................# |..............}}....&.d...........................# |.............}}}}.................................# -............}}..}}................................# ...................}}...}}................................# ................................}}...}}.................................# #....................................}}....}}................................# [Ziratha the Charger] St3 Dx12 Co8 In6 Wi7 Ch6 EleDevFemCha Dlvl:2 $9 HP-4(20) Pw19(19) AC6 Xp1/4 T318 Sli Latest messages [-3 -> 8] You are turning a little green. You hit the green slime! Yuck! The shock hound pup just misses the green slime. You hit the green slime! Yuck! The shock hound pup misses the green slime. The green slime misses. You are turning a little green. You hit the green slime! Yuck! The shock hound pup bites the green slime. The green slime is killed! Unknown command '^J'. (2x) You see here a green slime corpse {400}. You are turning a little green. What do you want to eat? [c or ?*,] You have a very bad case of stomach acid. You die... Your inventory Amulets o - an uncursed amulet of covetous warning (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - 3 uncursed scrolls of standard id {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (2:5) {0} Potions d - an uncursed potion of vampire blood {0} Rings g - an uncursed -1 ring of gain intelligence {0} n - an uncursed +1 ring of protection (on right foreclaw) {0} Wands f - an uncursed wand of lightning (0:2) {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 385 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 93% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: spirituality (turn 146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33118 Monster spawn increase reached its maximum at turn 59247 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3135868 The monster class that cannot be genocided was troll The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: javelin chucker (freq bonus 48) The monster species that spawned more often: vicious wolf (freq bonus 4) The monster species that spawned more often: kymograph commendable (freq bonus 18) The monster species that spawned more often: blaster turret (freq bonus 24) The monster species that spawned more often: loftier plume handbook (freq bonus 12) The monster species that spawned more often: ill patch (freq bonus 8) The monster species that spawned more often: flaming buckyball (freq bonus 6) The monster species that spawned more often: sludge mold (freq bonus 24) The monster species that spawned more often: animated torch (freq bonus 9) The monster species that spawned more often: fetish blowdart (freq bonus 9) The monster species that spawned more often: tenon impressionistic (freq bonus 6) The monster species that spawned more often: kitsune (freq bonus 8) The monster species that spawned more often: vastly burred (freq bonus 20) The monster species that spawned more often: chemical stalk (freq bonus 8) The monster species that spawned more often: sloppy warp patch (freq bonus 15) The monster species that spawned more often: lawful pupil (freq bonus 6) The monster species that spawned more often: lightning sentry (freq bonus 48) The monster species that spawned more often: shark (freq bonus 10) The monster species that spawned more often: nix (freq bonus 10) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 24) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 5) The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: volt bomb The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: Annika The monster species that never randomly spawned: muttony odorized remilitarized The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 15) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 72) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 2) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 969 Strength training was 26 Dexterity training was 2 Wisdom training was 2 Constitution training was 22 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were turning into slime (94) You were prevented from having stunnopathy (0) You were aware of the presence of covetous monsters You had infravision You had 1646 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 97% b - lightning 4 matter 90% 297% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of covetous warning (wide conical) Weapons quarterstaff (staff) Scrolls scroll of standard id (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of mana (ZAL BALAMAON EIEOY) scroll of phase door (DEVIENEX COER) scroll of cure (CHRISTINE FEMININE) Spellbooks spellbook of shocking sphere (acidic) spellbook of lightning (yellow) Potions potion of vampire blood (blood-red) Rings ring of gain intelligence (high) ring of protection (volcanic) Wands wand of lightning (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 shock hound pups (1 created) 2 low oozes (8 created) 0 gray oozes (1 created) 0 ojyama puyos (1 created) a green slime 0 newt zombies (1 created) 0 gnome zombies (1 created) 0 human adventurers (2 created) 0 human thieves (1 created) 0 sanctimonious-looking preachers (1 created) 0 karate scrubs (3 created) 0 woodsmen (1 created) 0 aliens (1 created) 0 tortoises (2 created) 2 hata-hatas 29 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (30 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 75 points, and 9 pieces of gold, after 318 moves. Killer: acidic corpse You were level 1 with a maximum of 20 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 3 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 54 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 55 80 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an unsuccessful polymorph. 14 [14] *56 75 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an acidic corpse. - [20] 57 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] 58 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12]