ziratha, chaotic female devilish Electric Mage ------- |.....|---------------------- |.....|)......|.....|.......| |.....-,-----.|.|.|.-------.| |.<...|...|...|.| |.......|.| |....^|.|.|.---.| -------.|.| ------- |.|.|...| |.|*..|.| |.---.--| |.|.---.| |.......| |.|.|...| --------- ---.|.|--.| |...|.|...| --- |.---.|.-,| ----- |.| |.....|...| |.... | |.|-------|.-------.| |.....|.|.|.)`....|.|.......| |...$?-&|.|.|.---.|.|.-----.| |...> |.|...|.|.))|.|.....|.| |.. |.|.--|.-----.-----.|.| --- |.....|.............,*| ---------------------- [Ziratha the Buzzer] St9 Dx13 Co10 In16 Wi4 Ch6 EleDevFemCha Dlvl:2 $79 HP0(96) Pw164(180) AC7 Xp7/832 T942 Hun Bli Latest messages You hear an exhaling sound. The solar beam hits you! The irradiation hurts like hell! [-14 -> 69] The solar beam hits you! The irradiation hurts like hell! [-35 -> 34] In what direction? [47896321><] The bolt of lightning misses it. You kill it! You hear a flinging sound. You are hit! There's something sticky all over your face. You hear a flinging sound. You are hit! There's something sticky all over your face. You hear an exhaling sound. The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} t - 15 uncursed +0 darts {0} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} r - 2 uncursed tripe rations {0} u - a cursed orange {0} x - 6 uncursed cream pies {0} Scrolls e - an uncursed scroll of trap creation {0} k - 5 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (7:4) {0} i - a blessed spellbook of lightning (0:4) {0} Potions d - an uncursed potion of full healing {0} Rings g - an uncursed ring of random effects (on left foreclaw) {0} q - an uncursed ring of sustain ability (on right foreclaw) {0} Wands f - an uncursed wand of lightning (0:4) {0} s - an uncursed wand of sleep called sleep/paralyze/death (0:7) {0} Tools j - an uncursed oil lamp {0} p - an uncursed chest {750} w - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Contents of the chest: the uncursed ring of sickness resistance named Halaberd's Reign {0} an uncursed wand of sleep called sleep/paralyze/death (0:0) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: speed You could not have this property extrinsically: warning You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 83% chance Amulet drop chance was reduced to 20% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: occult spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53810 Monster spawn increase reached its maximum at turn 72483 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 445425 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: blue ogre (freq bonus 21) The monster species that spawned more often: sucker spore (freq bonus 42) The monster species that spawned more often: dildo golem (freq bonus 5) The monster species that spawned more often: aureolin patch (freq bonus 60) The monster species that spawned more often: silver naga (freq bonus 14) The monster species that spawned more often: oblivion knight (freq bonus 16) The monster species that spawned more often: ghetto warp patch (freq bonus 14) The monster species that spawned more often: leafed colonizing (freq bonus 6) The monster species that spawned more often: ill force fungus (freq bonus 20) The monster species that spawned more often: Aburame Shino (freq bonus 28) The monster species that spawned more often: Roganza (freq bonus 6) The monster species that spawned more often: big ring trove (freq bonus 14) The monster species that spawned more often: clay golem (freq bonus 30) The monster species that spawned more often: depowered warp fungus (freq bonus 8) The monster species that spawned more often: maggot mass (freq bonus 6) The monster species that spawned more often: animated bronze statue (freq bonus 42) The monster species that spawned more often: energy growth (freq bonus 12) The monster species that spawned more often: stegocentipede (freq bonus 48) The monster species that spawned more often: ɇãPÁ$ ê)¡Nš®`rœŠ©Ð½ k¢#f©´Ç‹# (freq bonus 6) The monster species that spawned more often: overlord (freq bonus 5) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: chaotic viper The monster species that never randomly spawned: Rough Teresa's sneaker The monster species that never randomly spawned: ewok The monster species that never randomly spawned: training snake The monster species that never randomly spawned: metroid The monster species that never randomly spawned: sandstone man The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: porter ghetto fungus The monster species that never randomly spawned: berserker The monster species that never randomly spawned: reflected ghost The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 26) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 17) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 3) Next attribute increase check would have come at turn 2224 Strength training was 23 Dexterity training was 11 Wisdom training was 16 Constitution training was 23 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were blinded (95) You were prevented from having warning (0) You were prevented from having speed (0) You had infravision You had 220 points of nutrition remaining You had spell resistance You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 0% 346% Techniques known in the end Name Level Status reinforce memory 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) power surge 5X Active(2703) draw energy 3X LIMIT(0) sigil of control 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap creation (CHOMASO EMMAI SERBONI EMER) scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (I HERE SOMETHING) Spellbooks spellbook of shocking sphere (conspiratory) spellbook of lightning (vaporized) Potions potion of full healing (concocted) potion of oil (plaid) Rings ring of random effects (rigged) ring of sustain ability (puzzle) ring of sickness resistance (iridium) Wands wand of lightning (girly) wand of sleep called sleep/paralyze/death (bronze) Tools oil lamp (lamp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 2 pack jackals 0 thick jackals (1 created) 0 shock hound pups (1 created) 0 hidden gas spores (1 created) a shocking sphere 0 kittens (1 created) 0 dwarves (1 created) 2 kobolds 0 mynocks (1 created) a goblin 0 crawling worm masses (1 created) an egg-laying mammal 0 flapbats (1 created) a baby emerald dragon a spore lichen an immobile mold a yellow growth 0 golden growths (1 created) a sparkling mushroom a sub-gnome 0 giant children (23 created) 0 little giants (1 created) 0 stone giants (1 created) 5 New Kops (9 created) 0 low minators (2 created) a Kop Reinforcer 7 Keystone Kops (29 created) 0 Uniform Kops (1 created) 2 Kop Sergeants 0 Inspector Sergeants (1 created) an Officer Sergeant a Detective Sergeant 0 Kop Lieutenants (1 created) 0 Officer Lieutenants (1 created) a Kop Kaptain 0 Uniform Kaptains (1 created) a petty kop kaptain a Kop Kommissioner 0 Succubus Kommissioners (1 created) 0 freemason abbots (1 created) a mummy 0 barrow wights (1 created) a controller 0 shopkeepers (1 created) 2 minighosts a sin image a ghost beamer a broken shadow 0 newts (1 created) a gecko a rock lizard a novice dark wall a low rub monster (2 created) 118 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 40 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (4 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (70 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (78 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 4426 points, and 79 pieces of gold, after 942 moves. Killer: solar beam You were level 7 with a maximum of 96 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 3 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 26 4911 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 78 [78] 27 4792 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] *28 4426 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a solar beam. - [96] 29 3520 aaxelb-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bullet. - [87] 30 3491 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (digestolichen). - [77]