ziratha, chaotic female devilish Electric Mage --------- ------........| |.............| |......$......| |.............| |&)k.....- -|-------- #,###### #,,,,,,# ##----|-## |....-,# |....|,# -----------.--- |....|,# |.............| |....|,# |...-------...| |....|,##|...| |...| ------,,,|...-------...| ##,........<...... ##--------------- [Ziratha the Charger] St9 Dx16 Co16 In13 Wi8 Ch10 EleDevFemCha Dlvl:1 $0 HP-3(20) Pw21(21) AC5 Xp1/1 T47 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. You displaced your shock hound pup. The low speeze bites you! [-4 -> 16] You kill the low speeze! You see here a low speeze corpse {500}. What do you want to eat? [c or ?*,] You have a very bad case of stomach acid. [-4 -> 12] This low speeze corpse is delicious! You finish eating the low speeze corpse. You displaced your shock hound pup. There is a wall in the way! The door opens. (2x) The kobold throws a crude spear! You are hit by a crude spear! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant armor {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed spellbook of lightning (0:2) {0} Potions d - an uncursed potion of object detection {0} Rings g - an uncursed ring of polymorph {0} Wands f - an uncursed wand of lightning (0:6) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: speed You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Gem identification only worked 100 times out of 164 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 99% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41060 Monster spawn increase reached its maximum at turn 68111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1164870 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: blob The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: angelfish sniggle (freq bonus 6) The monster species that spawned more often: Rendtbar (freq bonus 90) The monster species that spawned more often: sleepwalking pulley (freq bonus 8) The monster species that spawned more often: ankheg (freq bonus 8) The monster species that spawned more often: concorde 6 (freq bonus 8) The monster species that spawned more often: expedient prevalent (freq bonus 4) The monster species that spawned more often: petty roc (freq bonus 8) The monster species that spawned more often: sniper (freq bonus 4) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 16) The monster species that spawned more often: real stalk (freq bonus 4) The monster species that spawned more often: time hound (freq bonus 18) The monster species that spawned more often: nix (freq bonus 8) The monster species that spawned more often: corpse shredder (freq bonus 9) The monster species that spawned more often: nausea growth (freq bonus 36) The monster species that spawned more often: bloody killer tomato (freq bonus 2) The monster species that spawned more often: aerially excreta (freq bonus 24) The monster species that spawned more often: sinful vortex (freq bonus 14) The monster species that spawned more often: gang leader (freq bonus 5) The monster species that spawned more often: reddish warp fungus (freq bonus 6) The monster species that spawned more often: differently serbian (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: merchantman raspingly georgian The monster species that never randomly spawned: illithid The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: doomsay The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: Bundly Ann's soft sandal The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 105) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 5) Next attribute increase check would have come at turn 383 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having telepathy (0) You were prevented from having speed (0) You had 1954 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (277) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of healing (THE GIAGGOSTUONO) scroll of mana (YKEN PACK) scroll of phase door (QUARACTAR) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (EDO MATIESTO) Spellbooks spellbook of shocking sphere (lunar) spellbook of lightning (moldy) Potions potion of object detection (greasy) Rings ring of polymorph (uranium) Wands wand of lightning (circular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (2 created) 0 shock hound pups (1 created) 0 kobolds (1 created) 0 millipedes (1 created) 0 porter lichens (1 created) a low speeze 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 47 moves. Killer: an orcish spear You were level 1 with a maximum of 20 hit points when you died. You reached the 55th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 3 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 53 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20] 54 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18] *55 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20]