ziratha, chaotic female devilish Electric Mage ... ......................................................... .&....................................................... ...................................$........................................... ............................................................................... ....>.......................................................................... ..............................................%................................ ............................................................................... .....................................................<......................... ....................................................%.......................... ......................%........................................................ .......................................%....................................... ............................................................................... [Ziratha the Buzzer] St11 Dx16 Co10 In18 Wi8 Ch8 EleDevFemCha Min:5 $30 HP-10(115) Pw153(153) AC1 Xp9/4623 T3026 Sat Latest messages You kill the bad egg! Your dwarvish mithril-coat deflects the novice nurse's attack. You fall into a pit! [-6 -> 109] You are still in a pit. The air in the anoxic pit does not contain oxygen! You can't breathe! [-13 -> 96] You are still in a pit. The air in the anoxic pit does not contain oxygen! You can't breathe! [-27 -> 69] You are still in a pit. The air in the anoxic pit does not contain oxygen! You can't breathe! [-27 -> 43] You are still in a pit. (2x) The air in the anoxic pit does not contain oxygen! You can't breathe! [-27 -> 17] Warning: HP low! You are still in a pit. The air in the anoxic pit does not contain oxygen! You can't breathe! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} p - 19 blessed +0 elven arrows {0} r - 11 uncursed +3 darts (in quiver) {0} y - 12 uncursed +0 darts {0} z - an uncursed +0 traffic light {60} A - 12 uncursed +0 silver arrows {0} B - the uncursed +0 metal club named Memetal {7} F - a blessed +4 steel whip {8} M - 24 uncursed +0 arrows {0} N - a blessed +0 arrow {0} X - an uncursed +0 dagger {4} Armor # - an uncursed +0 mummy wrapping {2} b - an uncursed +0 studded leather armor {80} t - an uncursed +0 leather cloak {7} v - a cursed +0 enchanted (of numbness) helm of amnesia {20} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +2 dwarvish cloak (being worn) {4} J - an uncursed +0 dwarvish mithril-coat (being worn) {60} Q - the uncursed +1 orcish helm named Valkerie Guard {12} R - an uncursed +0 leather jacket {12} T - an uncursed +0 pair of iron shoes {20} Z - a cursed -2 dwarvish cloak {4} Comestibles c - 2 uncursed food rations {0} G - 2 uncursed carrots {0} Scrolls e - an uncursed scroll of reverse identify {0} k - 8 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} u - a blessed scroll of teleportation {0} C - a blessed scroll of mana {0} I - an uncursed scroll of trap disarming {0} O - an uncursed scroll of taming {0} V - a cursed scroll of teleportation {0} Spellbooks h - a blessed spellbook of shocking sphere (6:2) {0} i - a blessed spellbook of lightning (0:4) {0} K - an uncursed spellbook of clairvoyance (2:2) {0} Potions d - an uncursed potion of oil {0} q - an uncursed potion of object detection {0} Rings g - an uncursed ring of numbness {0} s - an uncursed ring of see invisible {0} Wands f - an uncursed wand of lightning (0:0) {0} x - an uncursed wand of healing (0:6) {0} S - an uncursed wand of speed monster (3:1) {0} Tools j - an uncursed blindfold {0} n - a blessed magic whistle {0} w - an uncursed magic whistle {0} H - a cursed sack called not holding {5} L - a blessed chest {750} P - an uncursed tin whistle {0} U - a blessed magic whistle {0} Gems W - 2 uncursed +0 worthless pieces of pink glass {2} Y - a blessed +2 worthless piece of teal glass {1} The sack called not holding is empty. Contents of the chest: an uncursed potion of gain level {0} an uncursed wand of magic missile (0:4) {0} 16 uncursed +0 silver arrows {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 57 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Wand drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 28) Number of artifacts generated was 6 Number of fake artifacts generated was 3 Monster spawn increase started at turn 25539 Monster spawn increase reached its maximum at turn 66589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 294880 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: white dragon bat (freq bonus 18) The monster species that spawned more often: eldritch patch (freq bonus 4) The monster species that spawned more often: Firre (freq bonus 16) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 10) The monster species that spawned more often: invisible patch (freq bonus 12) The monster species that spawned more often: contamination mold (freq bonus 8) The monster species that spawned more often: cursed mushroom (freq bonus 4) The monster species that spawned more often: benediction fauve (freq bonus 15) The monster species that spawned more often: purplest nonuser (freq bonus 10) The monster species that spawned more often: gonadic deva (freq bonus 9) The monster species that spawned more often: vile temptress (freq bonus 12) The monster species that spawned more often: yellow ooze (freq bonus 36) The monster species that spawned more often: aligned light (freq bonus 7) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 9) The monster species that spawned more often: simpleton fake (freq bonus 12) The monster species that spawned more often: celtic leprechaun (freq bonus 5) The monster species that spawned more often: negator eye (freq bonus 8) The monster species that spawned more often: novel patch (freq bonus 12) The monster species that spawned more often: programmer python (freq bonus 8) The monster species that spawned more often: nasty bug (freq bonus 27) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 5) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster species that never randomly spawned: tomorrow The monster species that never randomly spawned: ghostly bat The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: dungeon troll The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: fluidity memorable The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: umber hulk The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 12) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 12) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 22) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 31) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 1) Next attribute increase check would have come at turn 3764 Strength training was 44 Dexterity training was 20 Wisdom training was 13 Constitution training was 25 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were paralyzed (80) You were prevented from having slow digestion (0) You were prevented from having freezopathy (0) You had infravision You had 3125 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 350% b - lightning 4 matter 0% 395% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(3790) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) Discoveries Weapons quarterstaff (staff) elven arrow (runed arrow) metal club (heavy club) Armor helm of amnesia (frequent helmet) dwarvish cloak (hooded cloak) orcish helm (iron skull cap) iron shoes (hard shoes) Scrolls scroll of reverse identify (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of healing (ZLORFIK) scroll of mana (KESALAN PATHARAN) scroll of phase door (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (ITAINO ITAINO TONDEKE) scroll of teleportation (KTTDLWRGT) scroll of trap disarming (BANDSMAN GROOMS LUCK) scroll of taming (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of shocking sphere (faded) spellbook of lightning (opaque) spellbook of clairvoyance (battered) Potions potion of oil (turquoise) potion called acid (ecru) potion of extra healing (gray) potion of object detection (cloudy) potion of gain level (mum) Rings ring of numbness (fragile) ring of see invisible (gold) Wands wand of lightning (gnarled) wand of speed monster (saffron) wand of healing (buzzing) wand of magic missile (eucalyptus) Tools magic whistle (whistle) sack called not holding (bag) chest (wooden container) tin whistle (whistle) Gems worthless piece of pink glass (pink) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant white ant a petty giant beetle a blob an acid blob an acid boob a shader acid blob a phasing acid blob a fuel barrel 2 giant snails 3 slugs a parrot chick 2 jackals 2 pack jackals a scruffy little dog a racoon dog a shock hound pup a porter floating eye 37 shocking spheres 0 feline clouds (1 created) 0 housecats (1 created) a winged-demon a hobbit 2 dwarves a camo dwarf 0 force dwarves (1 created) a large hobbit a small dog-man a large brain eater a bugbear 0 hobbit casters (1 created) a dwarf lord (2 created) a dark potato a little leprechaun a baby mimic 0 petit mimics (1 created) 0 mimics (1 created) 0 small mimics (1 created) a goblin an orc infantry a thick goblin fighter a giant badger 4 sewer rats a cave spider a healthy cave spider an arach 0 poison millipedes (1 created) a white centipede 2 confident spiders 0 stalactoids (1 created) 0 man eating plants (1 created) a fog cloud a dung worm a stone bug 0 weapon bugs (1 created) a Rame Duck a large bat 0 duck captains (1 created) 0 low centaurs (1 created) a baby shimmering dragon a baby cyan dragon 5 emus a whirlwind 2 invisible badguys the hidden a stone elemental a squeaker 3 fire elementals 0 werefireelementals (1 created) 6 lichens (5 created) a stalking lichen (2 created) a spore lichen a colony lichen a water lichen 3 passivity lichens a mean mushroom an orange mold 0 golden molds (1 created) a golden patch (2 created) 2 golden colonies a red mold a natto a pale stalk an apprentice lichen 0 sucker molds (1 created) 2 spore shriekers (1 created) a violet fungus a creeping spore (0 created) 2 sub-gnomes 3 gnomes a gnome stalker a normal gnome 2 gnome lords a gnomish wizard a grabber an angsty gnome 2 deep gnomes a mini jabberwock a New Kop a killer kop a tiny lich a mummy (2 created) 2 kobold mummies a purple naga hatchling 0 arabesque naga hatchlings (1 created) a swamp naga hatchling a slimebesu 2 low oozes 2 low speezes 11 gray oozes a gray speeze 3 porter gray oozes a gray force ooze an ojyama puyo a brown pudding a glibbery slime a small snake 0 yellow snakes (1 created) a tomb viper a grid xorn a derp 0 insolent monkeys (7 created) 2 apes 3 elf zombies a creeping 42 2 human zombies a weaum zombie 0 friendly adventurers (1 created) 0 drunkards (1 created) 0 bumbling priests (1 created) 0 furries (1 created) 0 heretics (1 created) 0 sensers (1 created) an incantifier 0 werejackals (1 created) 0 estrella girls (1 created) 0 odorous girls (1 created) 0 thieving girls (1 created) 0 Woodland-elves (1 created) 0 flying Woodland-elves (1 created) 0 pencil elves (1 created) 0 novice nurses (2 created) 0 Green-elves (1 created) 0 weregremlins (1 created) 0 chinese girls (1 created) a werefireelemental (0 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 0 minighosts (1 created) 8 tortoises (11 created) 3 hata-hatas a hata-mata 0 floating fish (1 created) 0 piranhas (2 created) a visor piranha 3 giant eels a school eel 0 twens (1 created) 0 deminewts (1 created) a bad egg a killer tomato an inedible slime mold a novice light wall a low rub monster 0 small turrets (1 created) a jumping jellyfish 0 confusion troves (1 created) 274 creatures born. 218 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 14 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 237 times You killed 154 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (25 of 20) body armor [Basic] (max Expert) (30 of 160) devices [Basic] (max Expert) (33 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (257 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (7 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Skilled] (max Expert) (185 of 540) Goodbye ziratha the Electric Mage... You died in The Gnomish Mines on dungeon level 5 with 18967 points, and 30 pieces of gold, after 3026 moves. Killer: being stuck in an anoxic pit You were level 9 with a maximum of 115 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 3 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 9 21029 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (invisible Policeman Kommissioner). - [125] 10 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] *11 18967 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5. Killed by being stuck in an anoxic pit. - [115] 12 16882 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (leprechotta). - [127] 13 14424 ziratha-Ele-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 115 [115]