ziratha, chaotic female devilish Electric Mage ---------- -------- ------- +........| ------------##---......--- |.(>I.|## ,|........| ----- |)...)))...|#,...........|##|)%I&..,# #,.........|######### |...| |)%..)..)..|#,|..........|,,....`.|,# #,|.........,,,,,,,,# |...| |..........|#%|...----...|,#-------,# #,|........|#######,###|...| -|----------,,|...| |...|,# #,# #,--+----.-- #,,,,-...| #,,# #,,#|...| |...|,# ##,# #,# #,# #####|{..| #-.-------,,##|...----...|,# ##,,# #,# #,# |...| |.......|,## |..........-,# #,,## #,# #,# ####|...| |........,# |..........|## #,## #,# #,# #,,,-...| |.......|# ---......--- #,# ###,##### #,# #,##----- --------- -------- #,# #,,,,,,,# #,# ########,# #,# ###,##-|-+-|--#,,,#,,,,# #,--------,# |......-,,######## #`.<.....|,# |.....^|### #|......-,# |......| |......|## |......| -------- -------- [Ziratha the Buzzer] St9 Dx11 Co13 In16 Wi5 Ch8 EleDevFemCha Dlvl:2 $63 HP-1(77) Pw0(89) AC2 Xp6/414 T1016 Bli Latest messages What do you want to read? [eg-jl-npyzC or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! You hear a flinging sound. You are hit! There's something sticky all over your face. You try to feel what is lying here on the floor. You feel here a statue of a plasma cloud {0}. It hits you! [-11 -> 31] You attack thin air. It hits you! [-19 -> 12] Warning: HP low! You're pushed back! In what direction? [47896321><] You try to feel what is lying here on the floor. You feel here a Kop Sergeant corpse {1450}. It hits you! You die... Your inventory Amulets v - an uncursed amulet of reflection {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} r - a cursed poisoned +0 orcish arrow {0} t - a cursed +2 heavy hammer {24} w - 10 uncursed +0 darts {0} x - 22 cursed -3 arrows named Eat Your Entrails {0} B - 4 uncursed +0 orcish daggers {16} D - 240 uncursed +0 arrows {2} E - a blessed +3 arrow {0} F - a blessed +1 arrow {0} G - an uncursed -3 arrow {0} H - 38 uncursed +1 arrows {1} I - 14 blessed +5 arrows {0} J - 2 uncursed +2 arrows {0} K - the uncursed +6 arrow named Spineridge {0} M - 22 uncursed +0 silver arrows {0} N - an uncursed +0 axe {24} O - the uncursed +0 bidenhander named Vilisse {240} P - an uncursed +0 hand blaster {12} Q - an uncursed +0 secretion dagger {4} R - an uncursed +0 droven crossbow {30} S - the uncursed +2 compost bow named Spineridge {12} T - a blessed +1 block-heeled combat boot {5} U - an uncursed +0 obsidian axe {13} V - 15 uncursed +0 crossbow bolts {0} X - an uncursed +0 silver spear {12} Z - an uncursed +0 dagger {4} Armor b - an uncursed +0 studded leather armor {80} L - an uncursed +0 ring mail {100} W - an uncursed +0 splint mail (being worn) {160} Comestibles c - 2 uncursed food rations {0} s - 4 cursed carrots {0} A - 6 uncursed cream pies {0} Scrolls e - an uncursed scroll of enchant weapon {0} j - 2 uncursed scrolls of healing {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} p - a blessed scroll of remove curse {0} C - 4 uncursed scrolls of mana {0} Spellbooks h - a blessed spellbook of shocking sphere (4:4) {0} i - a blessed spellbook of lightning (0:5) {0} y - an uncursed spellbook of cure confusion (4:4) {0} z - an uncursed spellbook of mana bolt (0:2) {0} Potions d - an uncursed potion of booze {0} o - an uncursed potion of water {0} q - a blessed potion of acid {0} Rings g - an uncursed ring of hunger {0} Wands f - an uncursed wand of lightning (0:1) {0} Tools k - an uncursed lock pick {0} u - the uncursed bag of tricks named Hollywood Holocaust (0:2) {5} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: corrosivity You could not have this property extrinsically: telepathy You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 231 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: polearms (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 31945 Monster spawn increase reached its maximum at turn 122765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1106132 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: introductory adventuresome (freq bonus 15) The monster species that spawned more often: petro force fungus (freq bonus 16) The monster species that spawned more often: balrog (freq bonus 5) The monster species that spawned more often: politician (freq bonus 28) The monster species that spawned more often: undercoat expired (freq bonus 16) The monster species that spawned more often: night-drake (freq bonus 8) The monster species that spawned more often: vacuum spore (freq bonus 54) The monster species that spawned more often: bronze gargoyle (freq bonus 5) The monster species that spawned more often: three-tentacle hententmon (freq bonus 16) The monster species that spawned more often: giant rotting jellyfish (freq bonus 36) The monster species that spawned more often: acid turret (freq bonus 7) The monster species that spawned more often: ultraviolet monster (freq bonus 48) The monster species that spawned more often: predator nethercat (freq bonus 21) The monster species that spawned more often: merge responsible (freq bonus 30) The monster species that spawned more often: DQ slime (freq bonus 15) The monster species that spawned more often: metal troll (freq bonus 18) The monster species that spawned more often: jumping fireball (freq bonus 7) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 5) The monster species that spawned more often: redundant terminator (freq bonus 16) The monster species that spawned more often: ember colossus (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: hobbit reveller The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: pellet turret The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: doze ergot The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: persian lady The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 12) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 28) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 10) Next attribute increase check would have come at turn 1099 Strength training was 17 Dexterity training was 17 Wisdom training was 24 Constitution training was 31 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were blinded (38) You were being chased by the kops. (1272) You were prevented from having telepathy (0) You were prevented from having corrosivity (0) You had infravision You had 1871 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 90% b - lightning 4 matter 0% 395% c - cure confusion 3 healing 80% 95% d - mana bolt 2 attack 12% 100% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1281) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of reflection (ribbon) Weapons quarterstaff (staff) orcish arrow (crude arrow) orcish dagger (crude dagger) droven crossbow (spider-legged crossbow) Scrolls scroll of enchant weapon (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of remove curse (NR 9) Spellbooks spellbook of shocking sphere (ephemeral) spellbook of lightning (dry) spellbook of cure confusion (right-handed) spellbook of mana bolt (spacious) Potions potion of booze (buzzing) potion of water (clear) potion of acid (illuminated) Rings ring of hunger (styropor) Wands wand of lightning (inertron) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 wax bees (3 created) 0 acid blobs (1 created) a fuel barrel 0 tribbles (1 created) a shock hound pup a dwarf a large hobbit a large kobold 0 forest moogles (1 created) 0 kobold lords (1 created) a mynock 0 small healing mimics (1 created) 3 field voles a health cloud a grid bug a thrush a brown fungus 0 red molds (1 created) a cyan growth a New Kop (2 created) 0 Kops (1 created) 2 Kop Reinforcers a Keystone Kop 3 Uniform Kops 0 Keystone Policemen (1 created) 0 Keystone Warders (1 created) 0 Keystone Detectives (4 created) 2 Kop Sergeants (5 created) 0 Policeman Sergeants (1 created) an Officer Sergeant 0 Detective Sergeants (1 created) a Kop Lieutenant (2 created) 2 Warder Lieutenants 0 Kop Kaptains (2 created) 0 watch kops (1 created) 0 Kop Kchieves (1 created) 0 newt mummies (1 created) a hobbit zombie a drunk jet guy 0 shopkeepers (2 created) a soldier 0 angry watchmen (1 created) a minighost a newt 0 twens (1 created) an iguana 2 floor grues a novice medium wall 0 low rub monsters (1 created) a crude turret an arrow turret 72 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 32 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (56 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (4 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (72 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 1756 points, and 0 pieces of gold, after 1016 moves. Killer: a monster (Kop Kchief) You were level 6 with a maximum of 77 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 36429 ziratha-Ele-Gig-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (red river hog). - [135] 24 2050 rikerw-Kur-Ang-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy), while being clawed. - [58] 25 1958 ziratha-Ele-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (atzilut sephirah). - [66] *26 1756 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 2 [max 3]. Killed by a monster (Kop Kchief). - [77] 27 1652 rikerw-Fem-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by being consumed by the contamination. 55 [63] 28 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39]