ziratha, chaotic female mazke Electric Mage ......... ......... .......&. .......P. ......... ......... ......... .......<. ......... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... .....d ....(. [Ziratha the Charger] St5 Dx10 Co9 In8 Wi10 Ch5 EleSedFemCha Dlvl:2 $46 HP-3(15) Pw18(18) AC7 Xp1/16 T449 Latest messages You don't have that object. What do you want to read? [eg-ik-mot or ?*] Never mind. You hit the low ooze. You kill the low ooze! You displaced your shock hound pup. The shock hound pup drops a figurine of a goblin {0}. You miss the gray speeze. The gray speeze bites you! Your studded leather armor is not affected. [-5 -> 10] Unknown command '^J'. You miss the gray speeze. The gray speeze bites you! Your studded leather armor is not affected. [-8 -> 2] Warning: HP low! You hit the gray speeze! The gray speeze bites you! You die... Your inventory Amulets p - an uncursed amulet versus stone (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} q - a cursed -1 pair of dancing shoes {1} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of blank paper {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} t - a blessed scroll of enchant weapon {0} Spellbooks h - a blessed spellbook of shocking sphere (1:5) {0} i - a blessed spellbook of lightning (0:3) {0} Potions d - an uncursed potion of restore ability {0} Rings g - an uncursed ring of teleportation {0} Wands f - an uncursed wand of lightning (0:7) {0} r - an uncursed wand of healing (0:2) {0} Tools j - an uncursed oil lamp {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: free action You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 76% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55580 Monster spawn increase reached its maximum at turn 71643 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 128524 The monster class that cannot be genocided was golem The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: petro stalk (freq bonus 12) The monster species that spawned more often: very nice girl (freq bonus 42) The monster species that spawned more often: flying shark (freq bonus 14) The monster species that spawned more often: entry sunup reintroduced (freq bonus 108) The monster species that spawned more often: petty shadow ogre (freq bonus 30) The monster species that spawned more often: clock wolf (freq bonus 15) The monster species that spawned more often: geek (freq bonus 6) The monster species that spawned more often: weight turret (freq bonus 12) The monster species that spawned more often: iron duck (freq bonus 36) The monster species that spawned more often: Consti (freq bonus 32) The monster species that spawned more often: vichyssoise trainmen (freq bonus 30) The monster species that spawned more often: Venonir (freq bonus 18) The monster species that spawned more often: slexual disease transmitter (freq bonus 10) The monster species that spawned more often: trap mold (freq bonus 24) The monster species that spawned more often: faithful (freq bonus 8) The monster species that spawned more often: stoner (freq bonus 36) The monster species that spawned more often: contagious sphere (freq bonus 14) The monster species that spawned more often: jungle phalanx (freq bonus 48) The monster species that spawned more often: groggiest ibidem (freq bonus 14) The monster species that spawned more often: dark spider (freq bonus 28) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 10) The monster species that never randomly spawned: ferrous light The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: nut croupy omittance belgium The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: effeminate draconian The monster species that never randomly spawned: knapsack sheep The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: evil Olog-hai The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 18) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 17) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 12) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Next attribute increase check would have come at turn 1453 Strength training was 18 Dexterity training was 5 Wisdom training was 4 Constitution training was 12 You were shock resistant You were level-drain resistant You were magic-protected You were prevented from having free action (0) You had infravision You had 1008 points of nutrition remaining You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 90% 296% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (scallop-shell) Weapons quarterstaff (staff) Armor dancing shoes (soft footwear) Scrolls scroll of blank paper (unlabeled) scroll of healing (DAEDELDIDAET) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of standard id (TEKMAKMAYACON) scroll of cure (UTOR COMPERIO) scroll of enchant weapon (BOYTIT ZIDEC) Spellbooks spellbook of shocking sphere (pageless) spellbook of lightning (scribbled) Potions potion of restore ability (alchemical) potion of oil (orange tea) Rings ring of teleportation (cryptolocker) Wands wand of lightning (ectoplasm) wand of healing (rubber) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blob a nexus blob 2 jackals (5 created) 0 shock hound pups (1 created) 0 evasive sewer rats (2 created) a black rat a scavenger a chipmunk 0 larvae (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 Keystone Kops (3 created) a low ooze (2 created) 0 gray speezes (1 created) 0 kobold zombies (1 created) 0 gecko zombies (1 created) a gray twen an energy trove 26 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 46 pieces of gold, after 449 moves. Killer: a monster (gray speeze) You were level 1 with a maximum of 15 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 36429 ziratha-Ele-Gig-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (red river hog). - [135] 36 275 ziratha-Ele-Bre-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kicker kobold). - [29] 37 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] *38 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15] 39 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 40 80 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an unsuccessful polymorph. 14 [14]