ziratha, chaotic female devilish Electric Mage ------------- |...........| |.---------.| |...|.|.....| ----- ---.|.|.----| |...| ---------------------------------------------------------|.|.|.|...| |.|.---. |...................................<...................||.|.|.|.--| |.|..{.I-|..................................^...........)........$-.|...|...| |.|----.`-....)...............................^.....^..^...^...^.-..|.-----.| |.| |.-|.............^^........................^.....%.........|-.|^..|...| |.| |........(.....................................^^.......||.---.|.--| |.| --------------------------------------------------------- |.|`.%| |.|------ ------------------------------------ ------------ |.---.| |.|...... |.....|.8&8...........|..^..|........ |........... |.....| |.|.---.--- ---.---.|.-------------.|.---.|.-----.---.---.---.-- |----.| |.|I..|...| |..`| |.|...| |.....|.| |...| |.|...| |.. |.| |...|*| |.---.---.-----.--- |.---.|. |.-----.| ----- |.|.--- |.|`|.| |.......|.......... |....... |`....... |.... I.|...| ------------------ -------- ------- ----- ------- [Ziratha the Buzzer] St11 Dx11 Co13 In17 Wi9 Ch9 EleDevFemCha Dlvl:4 $0 HP0(107) Pw149(171) AC6 Xp9/3184 T2158 Latest messages Warning: HP low! The lost soul touches you! [-1 -> 5] Warning: HP low! [-2 -> 3] Warning: HP low! You feel your numbness fading out. You can move again. Unknown command '^J'. (16x) What do you want to read? [fkO or ?*] (2x) Never mind. What do you want to read? [fkO or ?*] As you read the scroll, it disappears. You feel full of mystic power! The lost soul misses. You fail to cast the spell correctly. (2x) The lost soul touches you! [-1 -> 2] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} d - an uncursed +0 caltrop {0} e - an uncursed +0 spear {12} G - a blessed +0 bow {12} Q - an uncursed +0 icky blade {16} Z - an uncursed +1 katana {16} Armor u - an uncursed +0 studded leather armor (being worn) {80} B - an uncursed +0 pair of speed boots (being worn) {8} P - an uncursed +0 mummy wrapping (being worn) {2} Comestibles X - an uncursed dung worm egg {0} Scrolls f - an uncursed scroll of confuse monster {0} k - 2 uncursed scrolls of mana {0} Tools b - an uncursed large box {660} Contents of the large box: an uncursed tinning kit (0:73) {0} an uncursed blindfold {0} an uncursed wand of polymorph called nothing/empty (0:0) {0} an uncursed wand of darkness (4:12) {0} an uncursed wand of lightning (0:-1) {0} a cursed -1 ring of increase damage {0} an uncursed -4 ring of gain strength {0} an uncursed potion of cure critical wounds {0} an uncursed potion of extra healing {0} a blessed potion of levitation {0} an uncursed potion of levitation {0} a blessed potion of gain ability {0} a blessed spellbook of lightning (1:1) {0} a blessed spellbook of shocking sphere (0:1) {0} a blessed scroll of remove curse {0} a cursed scroll of teleportation {0} an uncursed scroll of cure {0} 7 uncursed scrolls of healing {0} an uncursed scroll of immobility {0} an uncursed slime mold {0} 2 uncursed food rations {0} a blessed +0 leather armor {60} a blessed +0 ring mail {100} 18 uncursed +0 crossbow bolts {0} 19 cursed +0 darts {0} 19 cursed -1 arrows {0} 77 gold pieces {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 22 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: psi resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 72% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body armor (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24585 Monster spawn increase reached its maximum at turn 186505 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 75278 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: trove The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: gossiping dicky (freq bonus 18) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 8) The monster species that spawned more often: droven turret (freq bonus 10) The monster species that spawned more often: disintegration trove (freq bonus 8) The monster species that spawned more often: mummified soldier (freq bonus 12) The monster species that spawned more often: sticky mold (freq bonus 8) The monster species that spawned more often: ghost cube (freq bonus 8) The monster species that spawned more often: obesely utilitarian (freq bonus 8) The monster species that spawned more often: flame turret (freq bonus 4) The monster species that spawned more often: stone mold (freq bonus 8) The monster species that spawned more often: young white dragon (freq bonus 14) The monster species that spawned more often: giant emerald frog (freq bonus 12) The monster species that spawned more often: weirdest crunchier contacted boxwood flea (freq bonus 6) The monster species that spawned more often: insurmountable patch (freq bonus 12) The monster species that spawned more often: theme termite (freq bonus 4) The monster species that spawned more often: sentimentalist roamed (freq bonus 12) The monster species that spawned more often: megaderp (freq bonus 24) The monster species that spawned more often: hunting gremlin (freq bonus 28) The monster species that spawned more often: lava vortex (freq bonus 30) The monster species that spawned more often: very annoying fish (freq bonus 15) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster trait that was more common: monsters that are slithy (freq bonus 15) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 5) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: luminescent stalk The monster species that never randomly spawned: wild rabbit The monster species that never randomly spawned: Coure The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: falling force patch The monster species that never randomly spawned: hydra The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: osyluth The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 37) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 6) Next attribute increase check would have come at turn 2368 Strength training was 50 Dexterity training was 50 Wisdom training was 31 Constitution training was 50 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having see invisible (0) You were prevented from having psi resistance (0) You had infravision You had 1006 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (796) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 119% b - lightning 4 matter 0% 379% c - command undead 5 attack 95% 89% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(1496) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) Discoveries Weapons quarterstaff (staff) katana (samurai sword) Armor speed boots (hiking boots) Scrolls scroll of immobility (THE NETHACK DEVTEAM IS NOT DEAD) scroll of healing (BUY C1AL1S CHEAP HERE) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (LAM EQUENUS) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of remove curse (DUVESSA SIFMUNA SAMANTHA) scroll of teleportation (DEATH TO CLEANERS) scroll of gain mana (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of confuse monster (FLEEING FLEEEING FLEEEEING) Spellbooks spellbook of shocking sphere (shining) spellbook of lightning (heavenly) spellbook of command undead (junethack) Potions potion of gain ability (tan) potion of healing (aromatic) potion called sickness (illuminated) potion of speed (white) potion of paralysis (tesco value) potion of cure critical wounds (hidden tea) potion of extra healing (sky blue) potion of levitation (orange) Rings ring of gain strength (PVC) ring of increase damage (fragile) Wands wand of lightning (sunny) wand of darkness (cubic) wand of polymorph called nothing/empty (chrome) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a green mantis an acid blob a fox an ae a shock hound pup 0 gas spores (1 created) a poison gas spore 8 shocking spheres a scrawny cat a blue yeek 2 scruffy looking hobbits 0 jellies (1 created) a pack kobold 0 small kobolds (1 created) 0 petty mountain nymphs (1 created) 0 group goblins (1 created) a yeek 0 iron piercers (1 created) a drains rat (2 created) a ferret 0 minor fog clouds (1 created) 0 force fog clouds (1 created) 9 crawling worm masses (8 created) a rot worm 9 larvae (12 created) 7 armored larvae 2 snails 3 white worm masses (2 created) 5 bore worms 2 maggots a crawling maggot an extraterrestrial maggot an evasive maggot 2 green worm masses a dung worm an ego dung worm 2 undead worms a caterpie a myu 2 forest maggots a giant worm a maggot mass a blue worm mass 2 red worm masses a long worm or wumpus 2 group bugs a chaffinch a fruit bat 0 pheasants (1 created) 0 young orange dragons (1 created) 0 brown patches (1 created) a yellow growth an orange stalk a red mold 0 sub-gnomes (1 created) a New Kop a newt mummy a golden naga hatchling 0 nexus naga hatchlings (1 created) a multi-hued naga hatchling a bionic naga hatchling an arabesque naga hatchling a wisdom naga hatchling a pink naga hatchling a spirit naga hatchling a white snake a baby umber hulk 3 nethorns a kobold zombie 0 dwarf zombies (2 created) 0 plastic golems (1 created) 3 filthy street urchins a blubbering idiot 2 boil-covered wretches a mangy-looking leper a wide-eyed tourist 2 squint-eyed rogues a singing happy drunk 2 battle-scarred veterans an agent of the black market 0 albaes (1 created) 2 angbanders a novice mage 0 item masters (2 created) 2 minighosts (5 created) a shadow (3 created) 0 who probablies (1 created) 0 chaser shadows (3 created) 0 material shadows (1 created) 0 mini shades (1 created) a green glutton ghost 0 midghosts (6 created) 2 ghost cubes (11 created) 0 slow shadows (1 created) 4 lost souls (8 created) 0 found souls (2 created) 0 trains (1 created) a big bear 0 ghosts (9 created) a dead ghost (5 created) 0 requirement ghosts (1 created) 0 damager ghosts (4 created) 0 spoopy ghosts (6 created) an annoying slex ghost (3 created) 0 tamable ghosts (2 created) 0 trap ghosts (1 created) 0 speeder ghosts (1 created) 0 pseudo ghosts (2 created) 0 nether ghosts (1 created) 0 ghost casters (1 created) 0 broken shadows (2 created) 0 repaired shadows (1 created) 0 wereghosts (2 created) 0 rnghosts (2 created) a young spirit (2 created) 0 drowning souls (2 created) 0 peevish anthropologicals (1 created) 0 cursed spirits (2 created) 0 cowdes (1 created) 0 negative shades (1 created) 0 The Hugging Topmodel her hugging boots (2 created) 0 shivers (1 created) 0 social disorders (1 created) 0 analyst slothful waylay naysayers (1 created) 0 survey recreation travels (1 created) a hungry soul 0 greater ghosts (3 created) 0 sluggish greater ghosts (1 created) 0 depressed ghosts (1 created) 0 number ghosts (2 created) 0 gropers (1 created) 0 bloodthirsty souls (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 annoying fish (1 created) 0 babelfish (1 created) a goldfish (2 created) 0 glam clams (1 created) 0 piranhas (1 created) 0 pool edge swimmers (2 created) 0 highschool eels (1 created) a newt a novice medium wall a fire trove 0 small item troves (1 created) 0 disintegration troves (1 created) 0 confusion troves (1 created) an energy trove 0 shock troves (1 created) 271 creatures born. 138 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 15 times You eaten meat 15 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 235 times You killed 115 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) devices [Basic] (max Expert) (36 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (18 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (5 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (195 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (50 of 160) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (5 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (105 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 12976 points, and 77 pieces of gold, after 2158 moves. Killer: a monster (lost soul) You were level 9 with a maximum of 107 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 34496 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (Kop Kommissioner). - [132] 6 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] 7 14424 ziratha-Ele-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 115 [115] * 8 12976 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (lost soul). - [107] 9 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 10 12049 Lorskel-Aci-Vgo-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (stunted undead kop). - [102]