ziratha, chaotic female devilish Electric Mage --------########## |.......,,,,,,,,,# |......|########,# +.....<., #,# |......|, #,#----#----- -.--+--- #,#|&%d%%%%%| #,,-.%%%%%%%| ###|%.%%%%%%| ---------- [Ziratha the Buzzer] St6 Dx9 Co14 In17 Wi11 Ch6 EleDevFemCha Dlvl:4 $1 HP115(115) Pw192(192) AC-1 Xp9/3433 T2587 Par Latest messages # - a can of grease {0}. # - a pink gem {1}. Your limbs are stiffening. Unknown command '^J'. (13x) What do you want to read? [##d-lnDI-UWXZ or ?*] As you read the scroll, it disappears. Your cloak crumbles and turns to dust! Your limbs have turned to stone. What do you want to read? [##df-lnDI-UWXZ or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [sA or ?*] Your elven mithril-coat glows silver for a moment. The shock hound pup eats an egg {0}. You have turned to stone. What do you want to read? [##df-knDI-UWXZ or ?*] As you read the scroll, it disappears. You feel like someone is helping you. Call a scroll labeled RENEW TIME DIFFER SO QUANTITY: You are a statue. Your inventory Weapons p - 106 cursed +0 shuriken {3} q - an uncursed +0 elven dagger {4} r - a cursed +0 shuriken {0} t - 13 cursed +2 darts {0} V - the uncursed greased -1 torpedo named Mare's Special Rocket (weapon in foreclaw) {8} Armor s - an uncursed +1 pair of combat stilettos (being worn) {10} A - an uncursed greased +3 elven mithril-coat (being worn) {60} Comestibles c - 2 uncursed food rations {0} m - 27 uncursed cream pies {0} u - an uncursed tripe ration {0} v - an uncursed blood claw egg {0} w - an uncursed dark grue egg {0} x - a blessed red naga egg {0} C - 2 blessed cream pies {0} E - 2 uncursed carrots {0} F - 13 uncursed slime molds {0} G - 2 uncursed lembas wafers {0} H - an uncursed fortune cookie {0} Scrolls d - a blessed scroll of genocide {0} f - 5 uncursed scrolls of mana {0} h - an uncursed scroll of bullshit {0} j - 5 uncursed scrolls of healing {0} k - an uncursed scroll of scare monster {0} D - an uncursed scroll of earth {0} I - an uncursed scroll of confuse monster {0} J - an uncursed scroll of tele level {0} K - an uncursed scroll of stinking cloud {0} L - an uncursed scroll of enchant weapon {0} M - an uncursed scroll of charging {0} N - 2 uncursed scrolls of teleportation {0} O - a blessed scroll of blank paper {0} P - an uncursed scroll of magic mapping {0} Q - an uncursed scroll of gold detection {0} R - an uncursed scroll of proof weapon {0} S - a cursed scroll of enchant weapon {0} T - an uncursed scroll of blank paper {0} U - a cursed scroll of consecration {0} W - a cursed scroll of barrhing {0} X - a blessed scroll of wounds {0} Z - a cursed scroll of charging {0} Spellbooks # - a blessed spellbook of shocking sphere (4:4) {0} # - a blessed spellbook of lightning (3:1) {0} Potions # - an uncursed potion of water {0} o - a cursed potion of healing {0} y - an uncursed potion of restore ability {0} z - a blessed potion of gain energy {0} B - a cursed potion of fear {0} Rings g - an uncursed +1 ring of gain dexterity (on right foreclaw) {0} i - a cursed ring of sustain ability {0} Wands # - an uncursed wand of lightning (0:0) {0} # - a heavily cursed wand of opening called nothing? (0:1) {0} Tools # - an uncursed can of grease (0:9) {0} # - the uncursed blindfold named Agannazar's Altruistic Assassin {0} a - an uncursed +0 pick-axe {32} b - an uncursed greased large box {673} Gems # - a blessed +0 worthless piece of pink glass {1} Contents of the large box: the cursed -4 rubber hose named Super Spray Box 3.1 {8} an uncursed +0 dwarvish cloak {4} a blessed +2 dwarvish cloak {4} 12 uncursed +0 crossbow bolts {0} a cursed +0 power crossbow {20} an uncursed +0 elven dagger {4} 21 uncursed +0 ya {0} 15 uncursed +0 elven arrows {0} 24 blessed -6 fleece bolts {0} a cursed +0 studded leather armor {80} 38 uncursed +0 shotgun shells {1} the cursed -2 club named Tamara's Youth {12} an uncursed +0 dagger {4} a cursed -1 bullwhip {8} an uncursed +0 silver saber {12} 13 cursed +1 forbidden arrows {0} an uncursed +1 quarterstaff {16} 579 gold pieces {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 1 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 67% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: protection spells (turn 40) Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 26401 Monster spawn increase reached its maximum at turn 53600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 51800 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: novel mold (freq bonus 8) The monster species that spawned more often: lode superintended staying (freq bonus 12) The monster species that spawned more often: thieving woman (freq bonus 4) The monster species that spawned more often: nightgaunt (freq bonus 12) The monster species that spawned more often: stictopus (freq bonus 30) The monster species that spawned more often: crabbily catechumen (freq bonus 8) The monster species that spawned more often: phonophotography condenser (freq bonus 9) The monster species that spawned more often: wild boar (freq bonus 2) The monster species that spawned more often: attendantly searchable (freq bonus 6) The monster species that spawned more often: desert growth (freq bonus 9) The monster species that spawned more often: flatface (freq bonus 24) The monster species that spawned more often: hell cattle (freq bonus 4) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 6) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 20) The monster species that spawned more often: humpback sorry (freq bonus 9) The monster species that spawned more often: sixteen-headed hydra (freq bonus 4) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 14) The monster species that spawned more often: pink horror (freq bonus 6) The monster species that spawned more often: ponyta (freq bonus 16) The monster species that spawned more often: yasd horror (freq bonus 12) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: Olog-hai pounder The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: verina The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: star light The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: misconstrued limonite chining The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: Internet Exploder The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 25) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 12) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 15) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 3792 Strength training was 50 Dexterity training was 10 Wisdom training was 39 Constitution training was 3 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were level-drain resistant You were paralyzed (-3) You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) You had infravision You had 2241 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (204) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 75% b - lightning 4 matter 0% 425% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) elven dagger (runed dagger) ya (bamboo arrow) elven arrow (runed arrow) Armor combat stilettos (heeled boots) dwarvish cloak (hooded cloak) Scrolls scroll of bullshit (FORGETABOUTIT) scroll of healing (PRIUS SA) scroll of mana (BOYTIT ZIDEC) scroll of phase door (YKEN PACK) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (PHOL ENDE WODAN) scroll of genocide (SWEETHEART BUNDLE) scroll of root password detection (DAEDELDIDAET) scroll of consecration (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of flood (STATUS DISAPER WHEN RAIN) scroll of scare monster (PERQUE SON ELS MESTRES) scroll of teleportation (PATENT PENDING) scroll of enchant weapon (MUDDIED SLEUTH) scroll of destroy armor (ZLORFIK) scroll of enchant armor (PHORPHORBA BAIBO PHORBORBA) scroll called remove curse (RENEW TIME DIFFER SO QUANTITY) scroll of earth (EFFAITH ANDWYOL STATWS) scroll of confuse monster (IGNORANT WEATHER) scroll of tele level (PHD IN HIGH HEELING) scroll of stinking cloud (KINUESILI STATION) scroll of charging (THE THE GHOSTSES) scroll of blank paper (unlabeled) scroll of magic mapping (RUN DONTDIE HITUNDERSCORE) scroll of gold detection (NUVVEMI CESTUNNAVU) scroll of proof weapon (SLARSHING SHARP A LEAVE AT KEY) scroll of barrhing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of wounds (SLASHEM EXTENDED WANTS YOU DEAD) Spellbooks spellbook of shocking sphere (molded) spellbook of lightning (convicted) Potions potion of water (clear) potion called poison? (camo) potion of healing (mum) potion of restore ability (puce) potion of gain energy (polka-dot) potion of fear (iridescent) Rings ring of gain dexterity (rhodonite) ring of sustain ability (conundrum) Wands wand of lightning (floating) wand of opening called nothing? (erroneous) Tools large box (wooden box) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant a shader acid blob (2 created) a blue blob a water dog 0 shock hound pups (1 created) a gas spore 2 monotons a floating eye a floating nose a gobhoblin 2 hobbit revellers a normal hobbit 2 ondies a dufflepud a blue yeek 0 vile sewer pygmies (1 created) 5 hobbit lords a phasing hobbit wizard a scruffy looking hobbit (2 created) 6 blue jellies a red jelly a kobold 0 training kobolds (1 created) a small kobold (2 created) a killer kobold a kobold shaman a mini mimic 0 large spawn mimics (1 created) a piecker 2 rothes 0 scrampers (1 created) 2 sewer rats 2 giant rats a bus driver a green centipede a 4chan horse a vortex a maggot (2 created) a spark bug a catbot a low centaur 0 mid centaurs (1 created) 0 baby white dragons (1 created) a lichen (0 created) a shaded lichen (0 created) 2 lich lichens (0 created) 2 moss lichens a blue mold a yellow fungus a cyan stalk a conscious growth 0 spike patches (1 created) 3 blue-red molds (1 created) a gnome lord a gnomish wizard 5 New Kops 4 kestrels a Kop 3 Whitlevel Kops a Kop Reinforcer 15 Keystone Kops (16 created) 2 Keystone Policemen a Keystone Detective 5 Undead Kops 5 Kop Sergeants an Undead Sergeant 6 Kop Lieutenants (7 created) 0 Uniform Lieutenants (1 created) an Inspector Lieutenant an Undead Lieutenant a Kop Kaptain (2 created) an Officer Julia an Undead Kaptain 0 koldiers (2 created) a Kop Kommissioner 0 Radio Kommissioners (1 created) 0 Armed Kop Kommissioners (1 created) 0 Undead Kommissioners (1 created) a blot sephirah 0 tasloi mummies (1 created) a baby ogre a low ooze a gray speeze a cure slime (0 created) a sword fighter a robber monster 0 snakes (1 created) a vampiroid 0 monkeys (1 created) 0 apes (1 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) 3 dwarf zombies (4 created) 0 helper zombies (1 created) 0 ugly sticks (1 created) 0 straw golems (1 created) 0 animated torches (1 created) a chimney sweep a weary pilgrim an overworked police officer a drunkard a filthy street urchin a battle-scarred veteran a bumbling priest 2 karate scrubs 0 furries (1 created) an ancipital an alien an incantifier a smirking sneak thief a novice rogue a novice priest 0 dark archers (1 created) 0 item masters (11 created) 0 bad item masters (1 created) 0 shopkeepers (2 created) 0 minighosts (1 created) 2 jellyfish 2 twens 0 lizards (1 created) a clear mewlip a gray mewlip 0 blue mushroom patches (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) a novice medium wall a small turret a food trove a disintegration trove 3 energy troves 206 creatures born. 160 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 190 times You killed 144 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (18 of 20) body armor [Basic] (max Expert) (28 of 160) devices [Basic] (max Expert) (39 of 160) spirituality [Basic] (max Expert) (59 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (3 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (45 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Skilled] (max Expert) (160 of 540) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (60 of 160) Goodbye ziratha the Electric Mage... You turned to stone in The Dungeons of Doom on dungeon level 4 with 14424 points, and 580 pieces of gold, after 2587 moves. Killer: coming into contact with a petrifying object You were level 9 with a maximum of 115 hit points when you turned to stone. You made the top ten list! No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 34496 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (Kop Kommissioner). - [132] 4 21029 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (invisible Policeman Kommissioner). - [125] 5 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] * 6 14424 ziratha-Ele-Dev-Fem-Cha turned to stone in The * Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 115 [115] 7 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 8 12049 Lorskel-Aci-Vgo-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (stunted undead kop). - [102]