ziratha, chaotic female devilish Electric Mage ------ |....| --------- |....| ---- |.......| ---------- |....| |.. ###--.......|###|........| |.<..| |..- #,,..........,,,-........| ----.- |.&$ #,#|........|```|........| #,# |..---- | #,#|........|```.........| #,,# +........| #,#----------###------.--- ,###,###### -.-------- #,# #,# ,,,,,,,,,,# ,,###### #,# #,# ,##-.--#-,-------,,,,,,,# #,# --|--- |....|,|.....|,#####,# #,# |....| |....|,-.....+ #,## #,,# |....| |.....,|>....| #,,# #,## |....| ------,-.....| ---.---,# |....| ##------- |.....|,# |....| |.....|,# |....| |......`# ------ -------# [Ziratha the Charger] St5 Dx9 Co12 In10 Wi8 Ch7 EleDevFemCha Dlvl:1 $8 HP17(20) Pw21(21) AC7 Xp1/12 T171 Latest messages You hit the low ooze. You kill the low ooze! There is a wall in the way! What do you want to put on? [g or ?*] Which foreclaw, Right or Left? [rl] g - an uncursed ring of polymorph (on right foreclaw) {0}. What do you want to take off? [b or ?*] Use the 'R' command to remove that. What do you want to remove? [g or ?*] Inka rings cannot be taken off. You need to chat to a farting monster to have it removed. What do you want to remove? [g or ?*] Inka rings cannot be taken off. You need to chat to a farting monster to have it removed. You find a secret passage! There is a wall in the way! (3x) In what direction? [47896321><] The gold pieces don't come loose. Ouch! That hurts! [-4 -> 16] # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff {16} p - an uncursed +0 lacquered dancing shoe {2} r - an uncursed +0 orcish dagger (weapon in foreclaw) {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant armor {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:-1) {0} i - a blessed spellbook of lightning (0:1) {0} q - an uncursed spellbook of magic missile (0:0) {0} Potions d - an uncursed potion of object detection {0} Rings g - an uncursed ring of polymorph (on right foreclaw) {0} Wands f - an uncursed wand of lightning (0:4) {0} Tools j - an uncursed oil lamp {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: corrosivity You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spirituality (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11343 Monster spawn increase reached its maximum at turn 33916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1779072 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: fierce battlehorse (freq bonus 8) The monster species that spawned more often: slime patch (freq bonus 8) The monster species that spawned more often: high warp patch (freq bonus 15) The monster species that spawned more often: petty hill giant (freq bonus 10) The monster species that spawned more often: indigo mushroom (freq bonus 4) The monster species that spawned more often: maud look-alike (freq bonus 36) The monster species that spawned more often: arctic fern sprout (freq bonus 8) The monster species that spawned more often: negating sphere (freq bonus 15) The monster species that spawned more often: babe (freq bonus 9) The monster species that spawned more often: magic flute king (freq bonus 40) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 5) The monster species that spawned more often: Julchen's combat boot (freq bonus 16) The monster species that spawned more often: shimmering mold (freq bonus 8) The monster species that spawned more often: griffon (freq bonus 10) The monster species that spawned more often: rock smasher (freq bonus 20) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 10) The monster species that spawned more often: upgraded secret car (freq bonus 9) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 5) The monster species that spawned more often: mein vasopressor (freq bonus 30) The monster species that spawned more often: tattered lurker (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster species that never randomly spawned: fierce chiropodist The monster species that never randomly spawned: Vilestus The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: overleaf reifier trashier The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: guy with such a little penis The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: moonbridge mage The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 12) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 413) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 923 Strength training was 7 Dexterity training was 8 Wisdom training was 1 Constitution training was 7 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You had 1749 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (942) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 90% 299% c - magic missile 3 attack 90% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Scrolls scroll of enchant armor (ULULULULOHH) scroll of healing (DUAM XNAHT) scroll of mana (PSEUDOELLIPOSCHENGBAND) scroll of phase door (KESALAN PATHARAN) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (IYI) Spellbooks spellbook of shocking sphere (continued) spellbook of lightning (raw) spellbook of magic missile (transforming) Potions potion of object detection (sizzling) potion of oil (venomous) Rings ring of polymorph (decoder) Wands wand of lightning (chemical) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) 0 shock hound pups (1 created) a goblin a sewer rat (2 created) a rabbit 0 cyan patches (1 created) a low ooze 0 kobold zombies (2 created) 0 gray newts (1 created) 11 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 56 points, and 8 pieces of gold, after 171 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 34496 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (Kop Kommissioner). - [132] 22 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 23 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] *24 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] 25 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] 26 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20]