ziratha, chaotic female devilish Electric Mage ------------- |.........##| |.......#...|##########-------------------------- |............,,,,,,,,,,|........................| |..#........|#########,|........................| |.......#...| #,|<.......................| -------.--.-- #,|........................| #,# #,-........................| #,# ----.------#,|......................... #,# |..=......|,,#........................| ###,# |....|..... |........................| ##,,,# |....`....| -------------------------- #`,,### |q........+ #,,######|.&.......| ----.-##,,,d-.........| |....| #,###----------- |...(|##,# |......,,# ------#### [Ziratha the Charger] St9 Dx16 Co8 In13 Wi8 Ch9 EleDevFemCha Dlvl:1 $8 HP-3(20) Pw20(21) AC5 Xp1/2 T79 Latest messages g - an uncursed mood ring (on right foreclaw) {0}. What do you want to take off? [p or ?*] Use the 'R' command to remove that. What do you want to remove? [g or ?*] You were wearing an uncursed mood ring (on right foreclaw) {0}. The door opens. You begin bashing monsters with your bare foreclaws. You hit the little pig. The little pig misses. Unknown command '^J'. What do you want to wield? [- a or ?*] a - a blessed +1 quarterstaff (weapon in foreclaws) {16}. The little pig butts you! [-1 -> 13] You kill the little pig! The dinosaur butts you! [-11 -> 2] Warning: HP low! The dinosaur tramples over you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor p - the uncursed +0 studded leather armor named Apocrypha (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed spellbook of lightning (0:4) {0} Potions d - an uncursed potion of enlightenment {0} q - an uncursed potion of full healing {0} Rings g - an uncursed mood ring {0} Wands f - an uncursed wand of lightning (0:1) {0} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear factor You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: martial arts (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38858 Monster spawn increase reached its maximum at turn 88478 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1412752 The monster class that cannot be genocided was centaur The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: spirit bear (freq bonus 36) The monster species that spawned more often: red growth (freq bonus 12) The monster species that spawned more often: door permamimic (freq bonus 12) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 6) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 10) The monster species that spawned more often: petro trove (freq bonus 12) The monster species that spawned more often: mari-ja (freq bonus 8) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 33) The monster species that spawned more often: cave worm (freq bonus 30) The monster species that spawned more often: restoring hanger hosteling (freq bonus 6) The monster species that spawned more often: corpse mage (freq bonus 7) The monster species that spawned more often: tinker gnome (freq bonus 8) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 14) The monster species that spawned more often: sloppy fungus (freq bonus 144) The monster species that spawned more often: legion devil sergeant (freq bonus 18) The monster species that spawned more often: disarraying journalizing (freq bonus 4) The monster species that spawned more often: croft stimulant (freq bonus 8) The monster species that spawned more often: amazon (freq bonus 6) The monster species that spawned more often: rust water vortex (freq bonus 6) The monster species that spawned more often: bright green jelly (freq bonus 12) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: pliant fatherland The monster species that never randomly spawned: dim warp patch The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: masterminded fakery The monster species that never randomly spawned: am shop ghost The monster species that never randomly spawned: impulsive romance The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: protected nazgul The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 15) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 20) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 2) Next attribute increase check would have come at turn 844 Strength training was 4 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You had infravision You had 1408 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (489) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 110% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (ETADPU CIMOC) Spellbooks spellbook of shocking sphere (gained) spellbook of lightning (bronze) Potions potion of enlightenment (dandelion) potion of full healing (white) Rings mood ring (eternium) Wands wand of lightning (titanium) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 shock hound pups (1 created) a shocking sphere a little pig 0 dinosaurs (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 low oozes (1 created) 0 grid xorns (1 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 twens (1 created) 13 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (21 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 8 pieces of gold, after 79 moves. Killer: a monster (dinosaur) You were level 1 with a maximum of 20 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 34496 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (Kop Kommissioner). - [132] 23 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 24 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] *25 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20]