ziratha, chaotic female angelic Electric Mage ------------ ####--------------- |..........| #,,,...<..........| |..........|##,##|.............. |..........|,,,,,+.............| |....%......,)###-.------------- |..........|##,# -|---------- ,,, | #),)%#,),,##,,,,########### |....... ,,,,,,%)*,%,,,,,%)I))I),,%%, ------- ########I,#####,###,I,,,,,, ----)------*A---I-..-- -----------...--- ----------- |..%)%.%...)I...*......[).%..)....).)..).)..)(....).)| |..%%%.%..)[%..)[......).)........[.)..?.)[......))..| |......%%.........[...))..).).%.)....).))..%..[.[...)| |....................).....)..[..)$...)...)%.)..).$).| ---------------------- ..- .- ................------- [Ziratha the Buzzer] St9 Dx14 Co15 In9 Wi8 Ch9 EleAngFemCha Dlvl:4 $74 HP0(118) Pw12(122) AC7 Xp8/1912 T1605 Cnf Bli Brn Latest messages You dodge a projectile. Unknown command '^J'. You hit it. You claw it. You kill it! It hits you! [-4 -> 18] Warning: HP low! It hits you! [-13 -> 5] Warning: HP low! Unknown command '^J'. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You enter a weapons chamber! It misses. It kicks you! You die... Your inventory Amulets # - an uncursed amulet of second chance {0} Weapons # - 18 uncursed +1 elven arrows {0} # - an uncursed +0 droven crossbow {30} # - 22 uncursed +2 darts {0} # - 26 blessed +1 crossbow bolts {0} a - a blessed +1 quarterstaff {16} x - 29 uncursed +0 darts {0} F - a blessed +1 rubber hose {8} G - 30 uncursed +0 crossbow bolts {0} H - an uncursed +0 power crossbow {20} I - an uncursed +0 organoblade (weapon in hands) {60} K - an uncursed +1 crossbow {20} L - an uncursed +2 orcish dagger {4} N - an uncursed +2 crossbow {20} O - 23 blessed +0 crossbow bolts {0} P - 5 cursed -1 darts named IðvA•J5; {0} Q - an uncursed +0 orcish dagger {4} S - 19 uncursed +0 arrows {0} T - an uncursed +0 worm tooth {2} U - 14 cursed -1 caltrops {0} V - 20 uncursed +0 droven arrows {0} Y - an uncursed +0 crossbow {20} Z - 12 cursed +2 orcish arrows {0} Armor # - an uncursed +0 enchanted (of England) pair of soft sneakers {2} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 helm of telepathy {20} b - an uncursed +0 studded leather armor (being worn) {80} J - an uncursed +0 robe of spell power {16} W - an uncursed +0 pair of iron shoes {20} X - an uncursed +0 cloak of disenchantment {4} Comestibles c - 2 uncursed food rations {0} p - an uncursed apple {0} A - an uncursed tripe ration {0} B - an uncursed cram ration {0} R - 2 uncursed cream pies {0} Scrolls # - an uncursed scroll of remove curse {0} e - 2 uncursed scrolls of teleportation {0} k - 7 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} n - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} y - 2 uncursed scrolls of identify {0} M - an uncursed scroll of enchant armor {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (0:1) {0} v - an uncursed spellbook of drain life (0:0) {0} Potions d - a blessed potion of stunning {0} q - 2 uncursed potions of levitation {0} t - a blessed potion of invisibility {0} z - an uncursed potion of monster detection {0} Rings g - an uncursed ring of regeneration {0} r - a blessed +4 ring of gain strength {0} s - an uncursed ring of polymorph control {0} C - an uncursed ring of shock resistance {0} Wands f - an uncursed wand of lightning (0:7) {0} u - an uncursed wand of cancellation (7:6) {0} w - an uncursed wand of speed monster (0:4) {0} Tools j - an uncursed oil lamp {0} D - an uncursed brass lantern {0} E - an uncursed +0 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 387 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 10 Monster spawn increase started at turn 26277 Monster spawn increase reached its maximum at turn 169757 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1165569 The monster class that cannot be genocided was light The monster class that was spawned more often: Keystone Kop (freq bonus 5) The monster species that spawned more often: giant black frog (freq bonus 33) The monster species that spawned more often: arcane externalism (freq bonus 36) The monster species that spawned more often: withhold triarchy (freq bonus 36) The monster species that spawned more often: slime bomb (freq bonus 21) The monster species that spawned more often: translucent stalk (freq bonus 78) The monster species that spawned more often: dim force fungus (freq bonus 21) The monster species that spawned more often: gremlin warlord (freq bonus 32) The monster species that spawned more often: obfuscation silex (freq bonus 54) The monster species that spawned more often: absent colony (freq bonus 36) The monster species that spawned more often: red force fungus (freq bonus 16) The monster species that spawned more often: poison gas turret (freq bonus 14) The monster species that spawned more often: contamination growth (freq bonus 54) The monster species that spawned more often: blood bringer (freq bonus 14) The monster species that spawned more often: clock forest snake (freq bonus 27) The monster species that spawned more often: automatic large cat (freq bonus 6) The monster species that spawned more often: war drake (freq bonus 27) The monster species that spawned more often: internet giant (freq bonus 9) The monster species that spawned more often: Laura's hugging boot (freq bonus 24) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 56) The monster species that spawned more often: gun turret (freq bonus 12) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: accordion handwrit tarring diversification banally The monster species that never randomly spawned: chaos butterfly The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: great evil dragon The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: mohat The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: scouter bootie bereaver The monster species that never randomly spawned: outjutting centralization The monster species that never randomly spawned: flintfish The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 19) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 20) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 38) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 194) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 25) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 2226 Strength training was 36 Dexterity training was 45 Wisdom training was 36 Constitution training was 34 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were confused (6) You were blinded (11) You were burned (14) You were suffering from contamination. (460) You were prevented from having half spell damage (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1125 points of nutrition remaining You could fly You were a werebee You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 129% b - lightning 4 matter 0% 349% c - drain life 3 attack 90% 90% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(1677) phase door 8 R Reloading(983) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Amulets amulet of second chance (signet) Weapons quarterstaff (staff) elven arrow (runed arrow) droven crossbow (spider-legged crossbow) orcish dagger (crude dagger) droven arrow (obsidian arrow) orcish arrow (crude arrow) Armor soft sneakers (light footwear) dwarvish cloak (hooded cloak) helm of telepathy (musical helmet) robe of spell power (camo robe) iron shoes (hard shoes) cloak of disenchantment (ignorant cloak) Scrolls scroll of teleportation (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (AQUE BRAGH) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of cure (WERMUT MOSERMOSER) scroll of remove curse (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of identify (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of enchant armor (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) Spellbooks spellbook of shocking sphere (octarine) spellbook of lightning (noble) spellbook of drain life (wrath) Potions potion of stunning (mulberry) potion of oil (alchemical) potion of levitation (smoky) potion of invisibility (deep blue) potion of monster detection (ice-cold) Rings ring of regeneration (glass) ring of gain strength (ether) ring of polymorph control (plain) ring of shock resistance (lapis lazuli) Wands wand of lightning (secret) wand of cancellation (bound) wand of speed monster (double-headed) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large flea a blat 3 acid blobs 0 shader acid blobs (1 created) a nexus blob a red blob a blob of preserved organs a fuel barrel an elona snail (2 created) 3 pack jackals a gravity jackal a stalking coyote a mink 0 shock hound pups (1 created) 5 shocking spheres (8 created) a fluffy cat 0 cat clouds (1 created) 0 gobhoblins (1 created) a space goblin a hiding galltrit a hobbit reveller 0 wimps (2 created) 2 hobbits (3 created) 0 telehobbits (1 created) 0 dwarves (3 created) 0 dufflepuds (1 created) a camo dwarf (2 created) a blue yeek 0 large hobbits (1 created) 0 pesky brain eaters (1 created) a hobbit lord (2 created) 0 petty hobbit brigand thieves (1 created) 0 dwarf lords (1 created) 0 evasive homunculi (1 created) 0 jellies (1 created) 5 kobolds (6 created) a pack kobold a whnas (2 created) 0 aqua kobolds (1 created) 0 hidden kobolds (1 created) 0 kobolts (1 created) 0 pleasures (2 created) 2 restons 0 training kobolds (3 created) 0 kicker kobolds (1 created) 2 mud kobolds a carver 0 butchers (2 created) an eloi a large kobold 2 poison kobolds 2 fairy moogles 3 kobold lords (4 created) 0 special kobold lords (1 created) 0 kobold hewers (1 created) a tasloi lookout 0 kappas (1 created) 0 enraged shamans (2 created) 0 rock kappas (3 created) a gizard 0 baby mimics (1 created) 2 mynocks 0 blue faeries (1 created) 0 mountain nymphs (2 created) 0 garo nymphs (1 created) 0 speedy mountain nymphs (1 created) 0 nymphs (1 created) 0 pixies (1 created) 0 hiding pixies (1 created) 0 humanoid dryads (1 created) 0 naiads (1 created) 0 neevils (1 created) 0 satres (2 created) 0 water nymphs (1 created) 0 swamp nymphs (1 created) a group goblin (2 created) 0 cave goblins (1 created) a hobgoblin (2 created) a force hobgoblin 0 orcs (1 created) 0 yeeks (1 created) 2 uncommon orcs 2 low snotlings (3 created) a hill orc an orc warrior (2 created) 0 mobgoblins (1 created) an Uruk-shark a pack rabbit 8 GRs a prick rat a bus driver (2 created) a squirrelhorn a quill bear an eevee a daddy longlegs a man eating plant 0 mist clouds (1 created) 0 worm that walkses (2 created) a weapon bug a pole duck a sylph a shaded lichen a porter lichen a spore lichen 3 moulds (1 created) a deathmold an undefined creature (3 created) an immobile mushroom 0 mean fungi (1 created) a blink mold 0 red fungi (1 created) a cyan mold 0 mind spores (1 created) 0 shriekers (1 created) a sub-gnome a gnome (3 created) a gnome stalker a normal gnome 0 intermediate gnomes (1 created) 0 group gnome lords (1 created) 0 angsty gnomes (1 created) 0 gnome ladies (1 created) a giant child 0 New Kops (1 created) a Kop 0 Whitlevel Kops (1 created) a Kop Reinforcer a Keystone Kop a Vampire Kop a Roadblock Kop 4 Uniform Kops a Keystone Policeman 0 Keystone Warders (1 created) 0 Keystone Detectives (1 created) an Undead Kop (2 created) a Kop Sergeant (4 created) 2 Officer Alinas 0 Uniform Sergeants (3 created) 0 Officer Sergeants (2 created) 2 Detective Sergeants (7 created) 0 Kop Lieutenants (1 created) 0 Inspector Lieutenants (1 created) 0 Warder Lieutenants (1 created) 0 Detective Lieutenants (1 created) an Undead Lieutenant 0 Inspector Kaptains (1 created) 0 admirer linearlies (1 created) a mummy (2 created) 2 minor ogres (3 created) a space orc a low ooze a robber monster 0 vampiroids (1 created) 0 barrow wights (1 created) a shady monkey a human monkey 0 ossium animatums (1 created) a controller 2 orc zombies a spade type 0 black chameleons (1 created) a human adventurer (2 created) a friendly adventurer a chimney sweep a vicar (2 created) 0 elderly gentlemen (2 created) 0 drunkards (1 created) a flower girl (2 created) a stupid looking cos-player a biker gang member (2 created) a blabbering otaku (2 created) an arcade scrub a blubbering idiot 0 sailors (1 created) a pitiful-looking beggar 0 wide-eyed tourists (1 created) a singing happy drunk (2 created) 0 mean-looking mercenaries (2 created) 3 sanctimonious-looking preachers a coal miner an innkeeper a normal human (2 created) 2 humans 0 ancipitals (1 created) 2 albaes a heretic (2 created) a redguard a senser an asgardian (2 created) a werelichen 2 peasants (3 created) 0 dark spearwomen (1 created) 0 vile hunters (1 created) a bad hunter (2 created) 0 vile lancers (1 created) 0 bad lance carriers (1 created) a cutpurse 0 miners (1 created) 0 muggers (1 created) 0 smirking sneak thieves (1 created) a werejackal a novice rogue a werebee 0 dark girls (1 created) a minighost Raini (0 times) an earth demon a porn succubus a tortoise a hata-hata a twen a gray twen a gecko 0 nulls (1 created) a two of diamonds 0 crude turrets (1 created) 0 arrow turrets (4 created) 0 health troves (1 created) 321 creatures born. 172 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 12 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 122 times You killed 135 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (42 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (100 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (85 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 7865 points, and 74 pieces of gold, after 1605 moves. Killer: a monster (Raini) You were level 8 with a maximum of 118 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 21029 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (invisible Policeman Kommissioner). - [125] 3 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] 5 12049 Lorskel-Aci-Vgo-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (stunted undead kop). - [102] 6 8933 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 6. 68 [78] * 7 7865 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Raini). - [118] 8 6270 aaxelb-Ele-Asg-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (soldier ant) Go Team Ant!. - [101] 9 3520 aaxelb-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bullet. - [87]