ziratha, chaotic male hemi-doppelganger Caveman ----- |...| |..d| |.@.| -.--- , [Ziratha the Troglodyte] St18 Dx14 Co10 In5 Wi6 Ch5 CavHemMalCha Dlvl:1 $0 HP19(19) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic hemi-doppelganger Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (hemi-doppelganger caveman called ziratha) Accessing Pokedex entry for caveman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 0, alignment 1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 52 uncursed +0 flint stones (in quiver) d - 3 blessed +0 flint stones e - 30 uncursed +0 rocks {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: hallu party You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 52 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 91% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 26482 Monster spawn increase reached its maximum at turn 42255 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1406474 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: gazer horror (freq bonus 12) The monster species that spawned more often: spore growth (freq bonus 4) The monster species that spawned more often: accoutered pseudobiographical (freq bonus 20) The monster species that spawned more often: porter wind fungus (freq bonus 8) The monster species that spawned more often: dull warp fungus (freq bonus 10) The monster species that spawned more often: mana growth (freq bonus 12) The monster species that spawned more often: dark gray stalk (freq bonus 30) The monster species that spawned more often: eevee (freq bonus 15) The monster species that spawned more often: nature's wrath (freq bonus 14) The monster species that spawned more often: venom spore (freq bonus 15) The monster species that spawned more often: nightly force fungus (freq bonus 8) The monster species that spawned more often: terrible orb (freq bonus 14) The monster species that spawned more often: mild uncertainty (freq bonus 30) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 10) The monster species that spawned more often: inka (freq bonus 10) The monster species that spawned more often: kamikaze faerie (freq bonus 56) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 24) The monster species that spawned more often: warty patch (freq bonus 24) The monster species that spawned more often: Olog-hai lunatic (freq bonus 24) The monster species that spawned more often: spider swarm (freq bonus 10) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: fire metroid The monster species that never randomly spawned: arcane butcher shaman The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: shimmering dragon The monster species that never randomly spawned: footpad The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 12) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 15) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 11) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could not have safely prayed (1290) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (ELF VERY ACCURASY) scroll of standard id (ZESE PLASHCH) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 spore lichens (1 created) 0 grid xorns (1 created) 0 normal frogs (2 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Caveman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.