`XI Player: ziratha Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-25.18:45:53.ttyrec Time: (1482691553) Sun Dec 25 18:45:53 2016 `X[[?1l>NetHack, Copyright 1985-2015  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.0 Unix, built Jun 7 06:21:54 2016.  See license for details. `XdXShall I pick a character's race, role, gender and alignment for you? [ynaq] `X Jy name: ziratha  role: Rogue  race: human  gender: male  alignment: chaotic Is this ok? [ynq]  ziratha, chaotic male human Rogue  y + Yes; start game n - No; choose role again q - Quit(end) `XL----------|.@d(.........{F...|----------Ziratha the Footpad  St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it[`XLK to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--`X----------|.@d(.........{F...|----------Hello ziratha, welcome to NetHack! You are a chaotic male human Rogue.`X{ Weapons a - a +0 short sword (weapon in hand) b - 10 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an empty uncursed sack(end) `X----------|.@d(.........{F...|----------`X}z*There is a staircase up here.`X`x `XNYou begin two-weapon combat..d`X <You switch to your primary weapon. `X0E >You don't know any spells right now. `X Eb - 10 +0 daggers (wielded).--More-- `Xia - a +0 short sword (alternate weapon; not wielded).d.{`XOa - a +0 short sword (weapon in hand).--More--`X[b - 10 +0 daggers (alternate weapon; not wielded).d.`XEb - 10 +0 daggers (wielded).--More--`X_Ja - a +0 short sword (alternate weapon; not wielded)...`Xì /Unknown command '^J'.`XfOa - a +0 short sword (weapon in hand).--More--`Xh ?b - 10 +0 daggers (alternate weapon; not wielded).`Xժf Set what options?   Booleans (selecting will toggle value):  blind [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  a - acoustics [true]  b - altmeta [false]  c - autodig [false]  d - autoopen [true]  e - autopickup [false]  f - autoquiver [false]  g - checkpoint [true]  h - clicklook [false]  i - cmdassist [true]  j - color [true]  k - confirm [true]  l - dark_room [true]  m - eight_bit_tty [false]  n - extmenu [false]  o - fixinv [true] (1 of 5)`XGZiratha the Footpad  St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0 ----------|.@.(.........{F...|----------`X_. Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - List of extended commands. j - The NetHack license. k - Support information. (end) `X+----------|.@.(.........{F...|----------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: mo`Xve without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. [2`X4;1H--More--.`XgGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) .`Xg^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--@`X(C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for qu@`X@|iver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--@`X W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pi@`X Jckup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--A`XM-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap sometA`Xhing M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--A`X n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--B`XZiratha the Footpad  St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/0 ----------|.@.(.........{F...|----------B`XN0"Unknown command '^J'.C`XWtQYou begin two-weapon combat..dE`X+<You switch to your primary weapon.F`X, Eb - 10 +0 daggers (wielded).--More--G`Xj K.dUnknown command '^J'.H`XܨOa - a +0 short sword (weapon in hand).--More--I`Xb`fb - 10 +0 daggers (alternate weapon; not wielded)..d.J`X Ziratha the Rogue's attributes:  Background: You are a Footpad, a level 1 male human Rogue. You are chaotic, on a mission for Kos who is opposed by Issek (lawful) and Mog (neutral).  Current Characteristics: Your strength is 15. Your dexterity is 17. Your constitution is 10. Your intelligence is 10. Your wisdom is 11. Your charisma is 12.  Current Status: You are unencumbered. You are wielding a short sword.--More--Y`Xe [----------|.@.d.........{F...|----------[`X91<@(d[`X_.@You see here a large box...d]`X u(@You see here a statue of a lichen.d.^`X =d@F._`X/$p@{You see here a large box..da`XX'&In what direction? b`XA MThere is a large box here. Check it for traps? [ynq] (q) d`XyYou find no traps on the large box.d.You hear a door open.e`X5AThere is a large box here, loot it? [ynq] (q) e`X 8yHmmm, it turns out to be locked.g`XZo# h`X forcei`Xj#OThere is a locked large box here; force its lock? [ynq] (q) j`XRyYou force your short sword into a crack and pry....d.--More--k`XGUYou succeed in forcing the lock.d{l`X6MThere is an unlockable large box here, loot it? [ynq] (q) m`X=<yYou carefully open the large box...--More--m`Xr Y Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box q + do nothing(end) o`X-+----------|.<d@.........{F...|----------The large box is empty.--More--p`X, The large box is empty. Do what with it?  : - Look inside the large box i - put something in r - put in, then take out s - stash one item into the large box q + done(end) q`XW----------|.<d@.........{F...|----------..ds`Xw @d(@.s`X7d<.@t`X!E..@dt`X3 7.@.dt`XX.d.@#.#u`XX(d.@.u`X0 .....#.....@#v`X@.#@#v`X'#@#v`XT8d@#v`XC 8##@##v`X (#@#w`X6c@#w`X. )#@#w`Xmo)#@#x`X:u)#@#x`Xb)#@#x`XD)#@#x`XY )#@#y`X)#@#y`XCi<#@#..--y`Xe |.|...|#....(|@.....|-----z`X------............|:#@-z`XiM--|.|.|.@z`X`..@The newt bites! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:10(12) Pw:2(2) AC:7 Xp:1/0  St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:11(12) Pw:2(2) AC:7 Xp:1/0 z`X̶ .@{`X @.The newt bites! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:10(12) Pw:2(2) AC:7 Xp:1/0 {`X$.You miss the newt.|`XrYou miss the newt.The newt bites! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:8(12) Pw:2(2) AC:7 Xp:1/0 }`X .You miss the newt.~`X$You miss the newt.The newt bites! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:6(12) Pw:2(2) AC:7 Xp:1/0 `XYou kill the newt! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:6(12) Pw:2(2) AC:7 Xp:1/1 %`XSHU@.You see here a newt corpse.`XCThere is a newt corpse here; eat it? [ynq] (n) `XLyBlecch! Rotten food!You feel rather light headed. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:6(12) Pw:3(3) AC:7 Xp:1/1 Conf--More--`XsYou feel a mild buzz. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:6(12) Pw:3(3) AC:7 Xp:1/1 Conf`XQ|<@..`XW.@`X=.@You feel less confused now. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:6(12) Pw:3(3) AC:7 Xp:1/1 `XF .@`XrU.@You see here a large box.d`Xg'In what direction? `XNThere is a large box here. Check it for traps? [ynq] (q) `XlyYou find no traps on the large box. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:7(12) Pw:3(3) AC:7 Xp:1/1 .d.`X;ABThere is a large box here, loot it? [ynq] (q) `X,:yHmmm, it turns out to be locked.`Xd# `Xz g`Xj `X͐ force`XPThere is a locked large box here; force its lock? [ynq] (q) `X\yYou force your short sword into a crack and pry....d.--More--`X#RYou succeed in forcing the lock..d.`XxNThere is an unlockable large box here, loot it? [ynq] (q) `X0=yYou carefully open the large box...--More--`X` Y Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box q + do nothing(end) `X+----------|.<.(.....#....{F...|#----------###### Contents of the large box:  2 tins a yellow gem--More--`X̏----------|.<.(.....# Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box q + done(end) `XfH?+----------|.<.(.....#....{F...|#----------###### Take out what type of objects?  a - All types b - Comestibles c - Gems/Stones A - Auto-select every item X - Items of unknown B/C/U status(end) `X+`X ----------|.<.(.....#....{F...|#----------### Take out what?  Comestibles a - 2 tins Gems/Stones b - a yellow gem(end) `XsQ+`X5 +`X{----------|.<.(.....#....{F...|#----------##g - 2 tins.h - a yellow gem.d.`XqYd..@(`X^ Dd.@.`X ;d.@..`Xpd.`Xe9 J.@..d`X 6.d.`XR C@.d.`X -.d.`Xg (@d.`X' St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:8(12) Pw:3(3) AC:7 Xp:1/1 @..d`Xr?%.d`XgN8@.d.`X%5.d.`X))d.`XCH.@..d`XaS0d.`X`' @.@..d`X|> 9.d.`XI C.@.d`X ;..d`XNU.@d.(`XS%d.`XJ,..d`XO8?.@.d`X3 St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:9(12) Pw:3(3) AC:7 Xp:1/1 d..`X!N/.d@`Xcj a.d.@d.`Xr Md.d.`Xy .@You see here an empty unlockable large box....dd`X .dThe little dog bites the fox.The fox is killed!.d--More--`X /The little dog eats a fox corpse.`X&@(`XK@dYou swap places with your little dog.`XE(.@`X @.`X0 =.@.d`XbEF.@.d.`Xc..@.d.`X.............@d..`X<....@....#d.....`X- St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:10(12) Pw:3(3) AC:7 Xp:1/1 @#..`X @#`Xk @#`X  @#`X  @#`X݁ P@#You hear the splashing of a naiad.`X +@#`X+ "@#`Xm& @#`X*o @#`X@#`X; @#`X /.@#`XJ .....@.....#You hear water falling on coins.`X `X>W @#.`X St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:11(12) Pw:3(3) AC:7 Xp:1/1 @.`X @.`XW @.`X @.`X.@`X* @{`X@.`X@.`X%#@.#`X{ -.@.`X.....#.....@##`X7]...#@`X[u %#@##`X4#@`XC (#@#`X St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/1 #@##`X*#@#`X} )#@#`X*)#@#`X)#@#`X#@`X ;+You find a hidden door.#`XDs `X "This door is locked.`Xz# `X force`XL>You decide not to force the issue.`XQ# `X force`X8>You decide not to force the issue.`X 0This door is locked.`X>X Weapons a - a +0 short sword (weapon in hand) b - 10 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Comestibles g - 2 tins Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an empty uncursed sack Gems/Stones h - a yellow gem(end) `Xb----------|.<.(.....##....{F...|##----------###################+@#--------#|......|`Xg3What do you want to use or apply? [ef or ?*] `X St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/1 In what direction? `X&(Unlock it? [yn] (n) `XwVyYou succeed in picking the lock.d`XThe door opens.-----#|...F-....|.|`X+)s-@#.|..k...----`XYou kill the lichen! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/5 d.`X `Xqp#@-k.|)|--`X9You kill the kobold! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/11 -)`XS.@You see here a poisoned dart.`X8?0@)`X[s.@You see here a poisoned dart.dd`X hi - a poisoned dart.d-.d`X$" Weapons a - a +0 short sword (weapon in hand) b - 10 +0 daggers (alternate weapon; not wielded) i - a poisoned dart Armor c - an uncursed +1 leather armor (being worn) Comestibles g - 2 tins Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an empty uncursed sack Gems/Stones h - a yellow gem(end) `X+J ----------|.<.(.....##....{F...|##----------#################------##|...d-##--------.d..@|#|......||....|#|......|`XR-What do you want to throw? [abi or ?*] `X8 St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/11 In what direction? `XHYou throw 2 daggers.))..The 1st dagger misses the jackal.))..--More--`X The 2nd dagger hits the jackal..)ddThe little dog misses the jackal.`XY|@dYou swap places with your little dog..d`X You kill the jackal!d. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:12(12) Pw:3(3) AC:7 Xp:1/12 The little dog eats a jackal corpse.`Xg X@dYou swap places with your little dog.`XI@.You see here 2 +0 daggers.`X~LMb - 2 +0 daggers (alternate weapon; not wielded).`X 1##@.`XG..@.d.....`Xik c.#@.....d`X'}.@.dThe little dog is almost hit by a dart!--More--`XOZThe little dog picks up a dart.d)`X%E H.d@.`X|A.d..@`X o.@There is a dart trap here.You see here a dart.--More--`X1A little dart shoots out at you!You are hit by a little dart. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:9(12) Pw:3(3) AC:7 Xp:1/12 --More--`X2The dart was poisoned! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:3(12) Pw:3(3) AC:7 Xp:1/12 The little dog drops a dart.)d`XNj - a dart.d.. `X:'In what direction?  `Xw]fWhoops...A little dart shoots out at you!--More-- `X You are hit by a little dart. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:1(12) Pw:3(3) AC:7 Xp:1/12 You hear the wailing of the Banshee...d. `Xo.d@^The little dog picks up a dart..d`X% @.The little dog drops a dart. St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:2(12) Pw:3(3) AC:7 Xp:1/12 `X;L@)d.`Xd L@.d..`X 9.d@.`X 1...@d`X^d@You swap places with your little dog.You see here a dart..d`X Lk - a dart.d..`X*@d.`X ;d.@..`X ?@...d`X #@.....d......`X5K#@d......`Xcq>#@##`Xv1##@#`XDR P-#@d`X  St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:3(12) Pw:3(3) AC:7 Xp:1/12 #@d#`Xʬ y|...|...$..d@------##`Xʻy@dYou swap places with your little dog.-..##`XyV---....F@#`X, T---....|@d.-`X*!You hit the lichen.`XYou kill the lichen! St:15 Dx:17 Co:10 In:10 Wi:11 Ch:12 Chaotic  $:0 HP:3(12) Pw:3(3) AC:7 Xp:1/16 %#`X< g-|@-You see here a lichen corpse.`XJt EThere is a lichen corpse here; eat it? [ynq] (n) `XEXLyThis lichen corpse tastes terrible!--More--`X