.h_Xg Player: ziratha Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-25.06:33:18.ttyrec Time: (1482647598) Sun Dec 25 06:33:18 2016 .h_Xm[?1l>NetHack, Copyright 1985-2015  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.0 Unix, built Jun 7 06:21:54 2016.  See license for details. .h_XRu$Restoring save file...--More--/h_X! ----------------|..............|##...............|---.--#|..............|##.....|#-------.-----.--#|....|#####|....|####|...<|#####|....|#####------@#############-.----.-----#|..........|#|...........######...........|------------Ziratha the Stripling  St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:1 $:27 HP:18(18) Pw:1(1) AC:6 Xp:1 Velkommen ziratha, the dwarven Valkyrie, welcome back to NetHack!5h_X64d#@#5h_Xr@##d#@#5h_X@ I#d#@..#--6h_Xv##|d...|....#|....@----6h_X~y W-----....#...d.|@#-7h_X81--.||#@d7h_X @d..7h_X5@.d.8h_X d@...8h_XDd.@.9h_X!6(.d@..9h_X.#@d9h_Xݯ ##@..:h_X$b##@#:h_X]#@#;h_Xt#@.h_XYou kill the lichen! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:18(18) Pw:1(1) AC:6 Xp:1 d#%>h_XGE#@#You see here a lichen corpse.#@h_XäEThere is a lichen corpse here; eat it? [ynq] (n) Ah_X [yThis lichen corpse tastes terrible!#d--More--Bh_X <You finish eating the lichen corpse.##dCh_X\ d#@Dh_X?+You find a hidden door.d##Dh_Xq #dDh_XK #Eh_X7@#Eh_X:p@#Eh_XО d@#Fh_XdYou miss the jackal.The jackal bites! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:16(18) Pw:1(1) AC:6 Xp:1 dFh_XYou kill the jackal! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:16(18) Pw:1(1) AC:6 Xp:1  dd#Gh_X\AoYou kill the jackal!d# St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:16(18) Pw:1(1) AC:6 Xp:1 The little dog eats a jackal corpse. St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:17(18) Pw:1(1) AC:6 Xp:1 Ih_X|a@dYou swap places with your little dog.##Jh_Xo 2`#@##Jh_X)D ##@#Kh_Xț@#Kh_XU3 #@#Lh_XJ#@#Lh_XQ WWith great effort you move the boulder.#d@#`Mh_XU#d@##Nh_X_@dYou swap places with your little dog.##dNh_XR'D#@##You hear some noises.Nh_X˦ #@#Nh_X<#@#Oh_X#@#Oh_Xu#@#Oh_X St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:18(18) Pw:1(1) AC:6 Xp:1 #@#Oh_X^ #@#Oh_Xe #@#Ph_X0#@#Ph_XY Coins $ - 27 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger e - 11 darts Armor c - a blessed +3 small shield (being worn) Comestibles d - an uncursed food ration(end) Sh_X] ----------------|..............|##...............|---.--#|..............|##.....|#-------.-----.--#|....|#####|....|####|...<|#####|....|########------Th_X/What do you want to ready? [- $be or ?*] Vh_XǕ Coins $ - 27 gold pieces Weapons b - a +0 dagger e - 11 darts(end) Xh_XM ~+----------------|..............|##...............|---.--#|..............|##.....| St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:18(18) Pw:1(1) AC:6 Xp:1 e - 11 darts (at the ready).Yh_Xy..#@#dYh_Xn '##@#d#Zh_X"$'#@#d##Zh_X O||...|.......@|...##|[h_X!.#@#.[h_X@--..#@#..--[h_XݡE---....@#....---[h_XH M---....|@#.|...---\h_X~QH-|@.d|-]h_X:.#@]h_XU .@]h_X d]h_Xd $.d@.]h_X#!d..^h_X$.d@.^h_X6#..d^h_Xq.@d.^h_XɳB+You find a hidden door.d.^h_Xi0d..@.^h_XS+.dr^h_Xe).r#.d@.^h_X -d..r.^h_Xg 9d..@.r^h_Xk /..dr._h_XJ L.@r.The little dog misses the sewer rat.--More--_h_X >The little dog bites the sewer rat.--More--`h_XU0The sewer rat misses the little dog.ah_Xf.@The sewer rat misses!The little dog misses the sewer rat.ah_X8You kill the sewer rat! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:27 HP:18(18) Pw:1(1) AC:6 Xp:1 .d.ch_X;&In what direction? ch_XzEThe door opens.d..|ch_X/ 3..d.@#dh_X4 ,.d|@#dh_X} :.#@##.|eh_Xa#@#eh_X8 H#@#.|.|.>|..----fh_X*M#@..-You hear a door open.fh_X4F#-@-...|$-|fh_X̧.--@|fh_X +#d.@gh_XU.@You see here 88 gold pieces.#.dih_X St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:18(18) Pw:1(1) AC:6 Xp:1 $ - 88 gold pieces..djh_X4.#.@#djh_X -@.kh_X3,##@#.kh_XŘ##@#kh_X; ##@#kh_Xn 0##@dlh_X hx###@###-# xdmh_XCYou kill the grid bug! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:18(18) Pw:1(1) AC:6 Xp:1 ##dmh_X /##@##dnh_X,2###@#d#nh_X[:@+#The newt just misses!#d#nh_X oh_XfThe door opens.-------=.....|........+-.........|----------The newt misses!d#ph_Xz&hYou miss the newt.kThe little dog misses the newt.ph_Xl You miss the newt.The newt bites! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:17(18) Pw:1(1) AC:6 Xp:1 The little dog bites the newt.--More--qh_X,lThe newt misses the little dog.The little dog bites the newt.--More--rh_X*The newt is killed!%sh_Xpz-##-@.#You see here a newt corpse.#dth_X`CThere is a newt corpse here; eat it? [ynq] (n) wh_XryBlecch! Rotten food!Everything suddenly goes dark. St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:17(18) Pw:1(1) AC:6 Xp:1 Blind  St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:18(18) Pw:1(1) AC:6 Xp:1 Blind@#yh_Xc@#yh_X #@IIt misses!zh_XFYou kill it! St:17 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:18(18) Pw:1(1) AC:6 Xp:1 Blind zh_XU O-@You try to feel what is lying here on the floor.--More--{h_X| l Things that you feel here: a kobold corpse 9 darts--More--|h_X I----------------}h_X¸7There is a kobold corpse here; eat it? [ynq] (n) h_XyEcch - that must have been poisonous! St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:8(18) Pw:1(1) AC:6 Xp:1 Blind--More--h_X- This kobold corpse tastes terrible!You can see again.---..|.d- St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:8(18) Pw:1(1) AC:6 Xp:1 --More--h_XyYou stop eating the kobold corpse. St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:8(18) Pw:1(1) AC:6 Xp:1 h_Xx Pick up what?  Weapons a - 9 darts Comestibles b - a partly eaten kobold corpse(end) h_X/+h_X&!D----------------|..............|##...............|---.--#|..............|##.....|#-------.-----.--#|....|e - 9 darts (at the ready)..d.h_XZ3RThere is a partly eaten kobold corpse here; eat it? [ynq] (n) h_X-yYou resume your meal.The little dog picks up a ring.d....--More--h_XThe little dog drops a ring.=dYou finish eating the kobold corpse. St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:9(18) Pw:1(1) AC:6 Xp:1 .dh_XN.@You see here a gold ring.d..h_XG 5f - a gold ring.d.h_X 2What do you want to wear? [*] h_X!Never mind.h_Xz :What do you want to put on? [f or ?*] h_X-6 St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:9(18) Pw:1(1) AC:6 Xp:1 Which ring-finger, Right or Left? [rl] h_XFrf - a gold ring (on right hand).d-h_XQ #d@.h_X2V@dYou swap places with your little dog..d.h_X*-@..dh_Xt .@d.h_XU=.@..dh_X-.@d.h_XXp%.@d..h_Xa d@..h_Xm<W@dYou swap places with your little dog...dh_X>Y)@.d.h_X %@.d..h_X St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:10(18) Pw:1(1) AC:6 Xp:1 @.d.h_X}@-d.h_X#@.dh_Xc$-@.d.h_X`.@.d.h_X .@.dh_X%.@..dh_Xd#.@d.h_Xݺ%.@.d.h_Xi%@.d.h_X @.d..h_X2d@..h_XY@dYou swap places with your little dog...dh_X6@...dh_X9@.d.h_Xx1 St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:11(18) Pw:1(1) AC:6 Xp:1 -@d..h_X ..@dh_XmQd..@h_X .@dh_X2y @-dh_XO#.d@h_X0.#@h_X(D #@h_Xz@#h_X@#h_X #@h_X'a #@h_X #@h_Xm #@h_Xv @#h_XB St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:12(18) Pw:1(1) AC:6 Xp:1 @-h_X@.h_Xk dh_Xt#h_X:h_X+@>An arrow shoots out at you!You are hit by an arrow. St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:11(18) Pw:1(1) AC:6 Xp:1 .:dh_X TYou miss the newt.The newt bites! St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:9(18) Pw:1(1) AC:6 Xp:1  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:10(18) Pw:1(1) AC:6 Xp:1 d-#h_X& You kill the newt! St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:10(18) Pw:1(1) AC:6 Xp:1 %.dh_Xf `@^You see here a newt corpse.d>.h_XBThere is a newt corpse here; eat it? [ynq] (n) h_X' yThis newt corpse tastes terrible!...d.You finish eating the newt corpse..>dh_X&/Unknown command '^J'.h_X= .@An arrow shoots out at you!You are almost hit by an arrow.d.h_XDc ).d@h_X[ %You descend the stairs.--More--h_Xz6 -------|.....||.|...||.....||...d.|+..@..|------- Ziratha the Stripling  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:115 HP:10(18) Pw:1(1) AC:6 Xp:1 d.h_Xd 1.@.<dh_XQ(@d...h_X Z@.Something is engraved here on the headstone.--More--h_XQ@You read: "Pardon my dust.".d.h_XL+d.|.@h_XhW+.|d@h_XϬ  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:11(18) Pw:1(1) AC:6 Xp:1 .d.@h_X8The door opens...d-h_X'In what direction? h_X[!6This door is already open.h_X95.#d#@.h_XzX -.@-d.h_Xj*#@#.h_Xf#@#h_X 3#@#dh_XW :#@#d#h_XąC#@#d##h_X(<#@#d#h_X, <#@d##h_X 2##@#dh_X=###@##dh_XE "@###h_Xt#@#h_X?  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:12(18) Pw:1(1) AC:6 Xp:1 ##@##h_X | #@#h_Xq U---..|...|>....#|@##h_X#@#h_X #@##h_X3 #@h_X#@#h_XVc @#h_X St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:13(18) Pw:1(1) AC:6 Xp:1 h_X.#d#@h_X&"+##@#h_Xx (#d@#h_X=*d@##h_XvBJ---|..+.|.|d|#@h_XW ?d|.{-@-#h_X=@..d@.||---h_XU >..@dh_X}u d.@.h_Xfd.@{h_X:.>d@h_X p d.h_X3ILoot in what direction? h_X %Never mind.h_X.Unknown command 'L'.h_Xl+4 Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - List of extended commands. j - The NetHack license. k - Support information. (end) h_X^+------|....|+....||.>d.|#|..@.|######-|----##############-------#|.....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Ch_Xontrol key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are _XY22;1H used but 'y' and 'z' are swapped. --More--h_X General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) h_XK ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--h_X_C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quh_Xt|iver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--h_XW wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pih_XJckup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--h_X M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap someth_X hing M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--h_XBn followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--h_XZiratha the Stripling  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:115 HP:13(18) Pw:1(1) AC:6 Xp:1 ------|....|+....||.>d.|#|..@.|######-|----##############-------#|.....|#|.|...|#|.....|#|.....|#-..<..|-------h_X"..d@{h_XXX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) h_X  `+------|....|+....||.>.d|#|.@{.|######-|----#######Please move the cursor to an unknown object.--More--h_X((For instructions type a ?)h_XE h_XDone.h_X^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) h_X#`+------|....|+....||.>.d|#|.@{.|######-|----#######Please move the cursor to an unknown object.--More--h_X-((For instructions type a ?)h_XEh_XY'{ a fountain--More--h_X!More info? [yn] (n) h_X'nPick an object.h_XDone.h_X St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:14(18) Pw:1(1) AC:6 Xp:1 d@..h_X ..d.>@h_X$d..@h_X4q2..d@{h_X;*d@>..h_XK @d..h_X%) Q@...dYou hear someone counting money.h_X=-.@d.h_XIn what direction? h_X?QThe door opens.d-..h_XB +.#@d.#h_X @-dh_X#.@h_X< #@h_X# #@h_X{M@#h_X(U St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:15(18) Pw:1(1) AC:6 Xp:1 @#h_X#@#h_X #@#i_XCH#@#i_Xv#@#i_X ?-----!........#@#i_Xg-|.|...|.....@..--.....#------i_X_<-.|@#.|-i_X +-|@.-i_Xi@.i_X@.i_X˘ @.i_X@H3@.You see here a dark green potion.i_Xz2g - a dark green potion.i_X.@i_XQ St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:16(18) Pw:1(1) AC:6 Xp:1 .@i_XxL2|.|...@|i_X#@.i_X #@-i_X2|$#@#.--i_X+).#@#.-i_X8.d#@#.-i_X|..:.@#.-A board beneath the little dog squeaks a D note loudly.d^i_XT `-----........|@#d..|.i_XfD--.||@-d..-i_XuI@..You see here a statue of a newt. i_X @: i_X6@.d# i_X?@.You see here 121 gold pieces.d# i_Xۜ d## i_X] St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:115 HP:17(18) Pw:1(1) AC:6 Xp:1 $@d- i_XL* R@.You see here 121 gold pieces.d:. i_X  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:17(18) Pw:1(1) AC:6 Xp:1 $ - 121 gold pieces..di_X|,.@.d.i_X+KZd@You swap places with your little dog.d.i_Xr(..d.@i_X#..d@i_X; d..@i_X.\/..d.@#i_X@+.d@#i_X, +.d@##i_X+p ##d@i_XA_@dYou swap places with your little dog.d###i_Xs&##@##i_X?w@#i_X  St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:18(18) Pw:1(1) AC:6 Xp:1 #@:i_X}AYou hit the newt.The newt misses!i_X; .You miss the newt.i_Xca You kill the newt! St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:18(18) Pw:1(1) AC:6 Xp:1 #i_X@](#@###i_XM #@+i_X #@#i_X1 #@#i_X#@#i_X> ##@#i_X!##d#@i_X<@##d#i_X5"d@##i_XZ?##@#i_X'#@#i_XX#d#@#i_Xl !###d#@#i_XL ##d#@i_X-`d@####i_Xű ##d@i_X7You try to move the boulder, but in vain.i_X -##@d#i_X$H5#@###i_X@#i_X #@i_X #@i_XT%#@d##i_X @##i_X##d@i_X]Dd#@#i_X$f d#@#i_X^d##@#i_X@#i_XTd@##i_XzK@dYou swap places with your little dog.#di_XC #@ i_XsD!#d@# i_XA #@# i_X @# i_X_@#!i_X:#@#"i_XIn what direction? "i_XThe door opens.d|............-------"i_X9 ##-@-....|....|.....?|......------"i_XHt--|-----------.@.........|.......|.?...|...|---#i_X .@#i_XE .#d.@#i_X 8|.d.@$i_X>$.d.@$i_XM ..d@.$i_XVT.@You see here a scroll labeled VERR YED HORRE...d&i_X)Uh - a scroll labeled VERR YED HORRE.d.&i_X޿ dd@You swap places with your little dog..d.'i_X,Zd@You swap places with your little dog.--More--(i_XIYou see here a scroll labeled KO BATE..d)i_XWi - a scroll labeled KO BATE.d..)i_Xu /.d@..*i_X*.@.d*i_Xvq,@...d*i_X]$@.d.*i_Xϸ &@.d..*i_X+k -d@...+i_X ,.@.d+i_X7@.d..+i_X{ %@..d+i_X .@.d..,i_XX=##@.d#..,i_X5-#@..d#-i_X#.@-i_Xfj #@#-i_X #@#.i_Xl/#@#....|..---.i_Xr0#@#k#.-.i_X%@#The kobold misses!.i_X\ nYou kill the kobold!% St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:32(32) Pw:4(4) AC:6 Xp:2 Welcome to experience level 2. St:15 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:32(32) Pw:4(4) AC:6 Xp:2 d/i_Xw---...|..{|...|##|@|There is a doorway here.You see here a kobold corpse.d0i_XXZ EThere is a kobold corpse here; eat it? [ynq] (n) 2i_X$yEcch - that must have been poisonous! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:24(32) Pw:4(4) AC:6 Xp:2 --More--2i_XV This kobold corpse tastes terrible! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:25(32) Pw:4(4) AC:6 Xp:2 ##d#####d--More--3i_X7EYou finish eating the kobold corpse.d#4i_XU W--.||#@.d-5i_XP%@.d.5i_X/@d..6i_X.'@d{.6i_X\@d..6i_X? #@..d6i_X/# St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:26(32) Pw:4(4) AC:6 Xp:2 #@d#.7i_Xh#@#.#d7i_XFsdd@You swap places with your little dog.#d##8i_X_ 1##d@###8i_X!#d@#9i_X~#d#@:i_X"c@dYou swap places with your little dog.d#;i_X: (#d@##;i_X #@d##i_X^r#@#d##>i_XƆ#@#d#>i_X#@#d##>i_X #@#d#>i_Xf #@#d##?i_X+@#d#?i_XJz+The door resists!#d?i_X{The door opens. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:28(32) Pw:4(4) AC:6 Xp:2 -------- |........-#d |....... |_.... ------@i_X/c O-@##d.|...---Ai_X<2@-##d|-Ai_XE!..#@Ai_X .@Ai_X @.Bi_Xq@.Bi_XLd#@.Bi_Xd# @.Bi_Xh! %.-d @.Ci_Xbt,. _@.d Ei_XЈb Set what options?   Booleans (selecting will toggle value):  blind [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  a - acoustics [true]  b - altmeta [false]  c - autodig [false]  d - autoopen [true]  e - autopickup [false]  f - autoquiver [false]  g - checkpoint [true]  h - clicklook [false]  i - cmdassist [true]  j - color [false]  k - confirm [true]  l - dark_room [true]  m - eight_bit_tty [false]  n - extmenu [false]  o - fixinv [true] (1 of 5)Qi_XY p a - help [true]  b - hilite_pet [true]  c - hilite_pile [true]  d - hitpointbar [false]  e - ignintr [false]  f - implicit_uncursed [true]  g - lit_corridor [false]  h - lootabc [false]  i - mail [true]  j - mention_walls [false]  k - menucolors [true]  l - menu_objsyms [false]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showexp [false]  u - showrace [false]  v - showscore [false]  w - silent [true] (2 of 5)\i_X  a - sortpack [true]  b - sparkle [true]  c - standout [false]  d - statuscolors [false]  e - time [false]  f - tombstone [true]  g - toptenwin [false]  h - travel [true]  i - use_inverse [false]  j - verbose [true]   Compounds (selecting will prompt for new value):  playmode [normal]  name [ziratha]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/nethack/dumplog/%d]  horsename [(none)] (3 of 5)bi_X[]  msghistory [20]  pettype [random]  windowtype [tty]  a - disclose [ni na nv ng nc no]  b - fruit [slime mold]  c - menustyle [full]  d - menu_headings [inverse]  e - msg_window [single]  f - number_pad [1=on]  g - packorder [$")[%?+!=/(*`0_]  h - paranoid_confirmation [pray]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pile_limit [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [loot]  o - symset [default]  p - roguesymset [default]  q - suppress_alert [(none)]  r - message types [(0 currently set)]  s - menucolors [(5 currently set)]  t - statuscolors [(0 currently sebi_Xr] t)] (4 of 5)ii_X2 M a - autopickup exceptions [(0 currently set)] (5 of 5)ji_X[`Ziratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:236 HP:28(32) Pw:4(4) AC:6 Xp:2 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################-----#########-------###....|##---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|###|....#|..............|i_X}`19;62H#|.....| |_@.....d|#|...||..............|#-..<..| -------------------------------------- ki_X] b Set what options?   Booleans (selecting will toggle value):  blind [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  a - acoustics [true]  b - altmeta [false]  c - autodig [false]  d - autoopen [true]  e - autopickup [false]  f - autoquiver [false]  g - checkpoint [true]  h - clicklook [false]  i - cmdassist [true]  j - color [false]  k - confirm [true]  l - dark_room [true]  m - eight_bit_tty [false]  n - extmenu [false]  o - fixinv [true] (1 of 5)li_X7rZiratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:236 HP:28(32) Pw:4(4) AC:6 Xp:2 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################-----#########-------###....|##---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|###|....#|..............|i_Xfr19;62H#|.....| |_@.....d|#|...||..............|#-..<..| -------------------------------------- mi_Xi. Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - List of extended commands. j - The NetHack license. k - Support information. (end) ni_Xl+---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################--#########-------.|##---|------------#|.....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: rni_X mun in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set ni_X6mto 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--oi_X General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) oi_X3^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--zi_Xh C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quzi_X |iver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--i_Xc!W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pii_X!Jckup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--i_X%M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap someti_X:%hing M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--i_X^,n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--i_X% Ziratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:236 HP:28(32) Pw:4(4) AC:6 Xp:2 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################-----#########-------###....|##---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|###|....#|..............|_XT 19;62H#|.....| |_@.....d|#|...||..............|#-..<..| -------------------------------------- i_XY St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:29(32) Pw:4(4) AC:6 Xp:2 d. i_X@.d.. i_Xd. i_Xbdd.. i_X d..i_X .d_@i_X. Really save? [yn] (n) i_XP!ni_XE . Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - List of extended commands. j - The NetHack license. k - Support information. (end) i_X +---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################--#########-------.|##---|------------#|.....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: ri_X un in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set i_X to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--i_X6General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) i_X 7^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--i_X C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for qui_Xܸ |iver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--i_XW wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pii_XºJckup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: --More--i_Xy M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap someti_Xz hing M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--i_Xjn followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--i_XrZiratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:236 HP:29(32) Pw:4(4) AC:6 Xp:2 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################-----#########-------###....|##---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |d.......|###|....#|..........i_X....|#|.....| |_@......|#|...||..............|#-..<..| -------------------------------------- i_X5!d.@.i_XW=6There is an altar to Odin (neutral) here.i_X1 3.@._di_X 0@...d i_X3b Set what options?   Booleans (selecting will toggle value):  blind [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  a - acoustics [true]  b - altmeta [false]  c - autodig [false]  d - autoopen [true]  e - autopickup [false]  f - autoquiver [false]  g - checkpoint [true]  h - clicklook [false]  i - cmdassist [true]  j - color [false]  k - confirm [true]  l - dark_room [true]  m - eight_bit_tty [false]  n - extmenu [false]  o - fixinv [true] (1 of 5)i_X%p a - help [true]  b - hilite_pet [true]  c - hilite_pile [true]  d - hitpointbar [false]  e - ignintr [false]  f - implicit_uncursed [true]  g - lit_corridor [false]  h - lootabc [false]  i - mail [true]  j - mention_walls [false]  k - menucolors [true]  l - menu_objsyms [false]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showexp [false]  u - showrace [false]  v - showscore [false]  w - silent [true] (2 of 5)i_Xn +i_X`vZiratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:236 HP:29(32) Pw:4(4) AC:6 Xp:2 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#####################-----#########-------###....|##---|------------#|.....| ------.---##|..{|#...............|#|.|...| |.h......-###############|...|######|..............|#|.....| |........|###|....#|.......i_Xv.......|#|.....| |_...d...|#|...||..............|#-..<..| -------------------------------------- i_XL"Unknown command '^J'.i_X/.hxd.The little dog bites the grid bug.The grid bug is killed!.i_X` /.h.di_Xp( St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:30(32) Pw:4(4) AC:6 Xp:2 .hd..i_X25#h.d..i_X?-#hd.i_X -#h#di_X)S#h#i_X(##h#.i_Xch#i_X@J#h#i_X##h#i_XZ>---- |..|$|.|%.h#i_X#.#h#i_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:236 HP:31(32) Pw:4(4) AC:6 Xp:2 -.?h#i_Xea|...|.. -h-#You hear water falling on coins.i_XDNh..--You see here a tripe ration.i_X/+j - a tripe ration.i_Xh.i_XN 7h.You see here 31 gold pieces.i_X2 St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:31(32) Pw:4(4) AC:6 Xp:2 $ - 31 gold pieces.i_XK' Y.hYou see here a scroll labeled JUYED AWK YACC.?hi_Xawh.i_X6k h.i_XENh.i_XL  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 h.i_X<h.i_XA ##h.i_Xq #h#i_X-#h#i_X0#h#i_X `h#i_Xɯ 7You try to move the boulder, but in vain.i_XkEYou try to move the boulder, but in vain.i_X^#hi_X9#hi_X #hi_Xw #hi_Xh #hi_X1h#i_XԳh#i_X/Q h#i_Xh#i_X #hi_XB h.i_Xoh.i_X dh.i_XZ d##h.i_X#h.#di_Xh#i_XM 2##h#d##i_X 15##hd##i_X 2#hd#i_XT 1#hd#i_X 0#hd#i_Xb 0#hd#i_X3]H----.....#hd#i_X K||..h...d|#i_XR@|h#.|d...----i_X1 6-h.#|-i_X$ .hi_Xvh.i_X ;x#.#h.di_X3 2 xh.d.i_XIo#h#.The grid bug bites!You get zapped! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:31(32) Pw:4(4) AC:6 Xp:2 d.i_X0a You kill the grid bug! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:31(32) Pw:4(4) AC:6 Xp:2 #d.i_Xs;#h#d.i_X0 %#h#d#i_X]1##h#d#i_X%dh##i_Xy ?hdYou swap places with your little dog.#i_X St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 #hd#i_X#hd#i_X}#hd#i_X#h#di_XӃ #h##di_Xpuh#i_Xh#i_Xf.#hi_X Ch.There is a teleportation trap here.--More--i_Xy HYou see here a scroll labeled JUYED AWK YACC.--More--i_Xު ,You escape a teleportation trap.i_X`" <k - a scroll labeled JUYED AWK YACC.i_X^hi_X'.h#d#i_X;% .h#d#i_X,#h#d#i_X#hd i_XGKdhYou swap places with your little dog.d##i_X- d##h#i_XJ#hi_XUd##hi_Xq #hi_XJ .#hi_XBD #hi_X .hi_X-h.i_XC h.i_X .hdi_X9..hi_X ##d##h########hdi_X&h##di_X !h##i_XK_&hd#i_X dh#i_X_E #.hdi_X.h.di_X2You don't know any spells right now.i_Xhi_X- dh.{i_X..hdi_X4.{hdi_X` ..h.di_Xc?dh.i_Xl .hi_X3h.#di_X #h..i_XE #hi_X#d#hFi_XlJh##The lichen touches you!di_XYou cannot escape from the lichen!#dThe little dog bites the lichen.--More--i_X[(The lichen is killed!%i_Xh#U#hYou see here a lichen corpse.d#i_X3 EThere is a lichen corpse here; eat it? [ynq] (n) i_X 6nWhat do you want to eat? [dj or ?*] j_Xi!Never mind.j_XEThere is a lichen corpse here; eat it? [ynq] (n) j_XVyThis lichen corpse tastes terrible!#.--More--j_Xb2You finish eating the lichen corpse.j_X:hd#.j_XR /h#.dj_Xh#.j_X#h#j_Xs+ 1#hYou hear someone counting money.j_Xk#dhj_X #dhj_Xlh#dj_XH2Fhd#j_XUShd#The little dog misses the lichen.j_X You kill the lichen! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 d#j_X dhYou swap places with your little dog.You see here a lichen corpse.#d j_X;EThere is a lichen corpse here; eat it? [ynq] (n)  j_XNG6nWhat do you want to eat? [dj or ?*]  j_X!Never mind. j_X41 EThere is a lichen corpse here; eat it? [ynq] (n)  j_X F wyThis lichen corpse tastes terrible!###d--More-- j_X6You finish eating the lichen corpse.x j_X@1Unknown command '^J'.j_X!H#h|The grid bug just misses!j_Xv You kill the grid bug! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 #j_X#hj_Xh#j_XO h#j_Xn h#j_X+h.j_X~h.j_XXh.j_Xj2h.You see here a statue of a newt.j_X~h:j_X(Ph.j_Xd h.j_Xf .hj_X3 h.j_Xzh.j_XÒch.d.You hear the footsteps of a guard on patrol.j_X?$d.j_X2+d:.j_Xңd..j_X .dj_X WdhYou swap places with your little dog...dj_X՝7..h:dj_X.dj_X2f .hj_Xk-#dj_XT.#dhj_X@=d#j_XMXWhere do you want to travel to?(For instructions type a ?)j_XD j_X܂..hd-##..:...-#d##h....h#####-..d...#.###d#h#-.#h#####j_X/ >hj_XS .hj_XEdj_X #-dj_Xd ).dh.j_X >.dj_X$L"hd.j_X d..j_X..hdj_X d..h{j_X< ]hdYou swap places with your little dog.d.%j_X7-dh.>.%j_Xg.hd%j_X hd.&j_X#dh&j_XP-#h&j_X #h'j_Xhh#'j_Xih#'j_X h#'j_X . h#d(j_Xh#d#(j_Xlh#d##)j_X-h#d#)j_X##h)j_X #h*j_X #h*j_XLFh#*j_X h#+j_X #h+j_XOh#+j_XNh#+j_Xl h#+j_X h#,j_Xh#,j_X) #h,j_Xh#,j_X` h#,j_X h#-j_Xyhh#-j_Xh#-j_Xh#-j_Xh#-j_XvF h#-j_X? h#.j_X;D #h/j_X #h/j_X6P #h/j_XB h#/j_X h#/j_Xfh#0j_X(h#0j_XQh#0j_XN #h0j_Xh h.0j_Xwh.1j_XtSh.1j_X!h.1j_XP h.2j_XHh.2j_Xh.2j_X} h#3j_Xh#3j_Xh#3j_X& h#4j_Xh#4j_XWh#4j_XM0h#4j_X'h#4j_X h#5j_Xmh.5j_Xh.5j_X3 .h6j_Xph.6j_X"h.6j_Xh#7j_Xdh#7j_X4h#7j_Xh#7j_XR h#7j_X h#7j_Xh#8j_X9h#8j_XQh#8j_XR]h.8j_X h.8j_X .h9j_Xp .h9j_X* #h9j_X8 #h:j_X#h:j_XP#h:j_Xe #h:j_X #h;j_X #h;j_Xk #h;j_X #h;j_X . Fh;j_X) .hj_XL 3l - a yellow mold corpse.@j_X.h@j_X .hAj_XhG # Bj_XoBj_X- fferBj_X ferCj_X}<What do you want to sacrifice? [l or ?*] Dj_XXt St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 Your sacrifice is consumed in a flash of light!--More--Ej_XFYou sense a conflict between Tyr and Odin.--More--Gj_XvbWYou feel the power of Tyr increase.The altar glows white.Ij_X/ _hJj_X h.Kj_Xe4There is an altar to Tyr (lawful) here.Oj_X_hOj_XD .hOj_X|.hPj_Xd.hPj_X` "dh.Pj_Xs> #h.Pj_X.hQj_Xj d.hQj_Xq .h-d.Qj_X hd.Rj_XFdh..You hear someone counting money.Rj_X.*.h.dRj_Xhd.Rj_Xy h..dRj_XaR.h.dSj_X6.dh.Tj_XN XhdYou swap places with your little dog._dUj_X-dh...Uj_X ..hdUj_X.h.dVj_X+dhd..Vj_Xg!..hd#dVj_X+.hd#.dVj_X,dhd##..Vj_X= .dhd#Wj_XF Coins $ - 267 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger e - 20 darts (at the ready) Armor c - a blessed +3 small shield (being worn) Comestibles d - an uncursed food ration j - a tripe ration Scrolls h - a scroll labeled VERR YED HORRE i - a scroll labeled KO BATE k - a scroll labeled JUYED AWK YACC Potions g - a dark green potion Rings f - a gold ring (on right hand)(end) ^j_Xʷ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#############`#################################-------####---|------------#|.....|#...............|#|.|...|####|..............|#|.....||..............|#|.....||..............|#-..<..|-----------------------_j_X~2You don't know any spells right now.`j_X<*d#hd#`j_X_"d-#hd##`j_XȮ.#hd#`j_X6 You kill the fox! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 .%aj_X x#h Things that are here: a fox corpse a magenta potion--More--bj_X b---------------|.....||......|cj_Xu  Pick up what?  Comestibles a - a fox corpse Potions b - a magenta potion(end) dj_X +ej_XW +fj_X-{---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|m - a fox corpse.n - a magenta potion.dfj_X]$.dh#gj_Xc-#dh#gj_X-KhdYou swap places with your little dog.#dgj_XQ( $h##dgj_X: h#d##hj_Xp9h-d#hj_X#h.d##hj_X2 ..-hdhj_X ..hdij_X dh..ij_X.hdij_XkOdh..ij_Xd.h.jj_XS # kj_Xokj_X0fferkj_X0ferlj_XՔ <What do you want to sacrifice? [m or ?*] nj_X2 St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 Your sacrifice is consumed in a flash of light!d..oj_X_'.d_hoj_X..dhoj_X .dhoj_X d..hpj_XT.hd..pj_Xihd..pj_X ]dhYou swap places with your little dog...dpj_XE ..hd.pj_X- .dh.qj_X -dhqj_Xm #dhqj_Xɨ #dhqj_Xa8 #dhqj_Xq #dhqj_X| d#hqj_X#d#hrj_X##dhrj_X* #dhrj_X  #dhrj_X #dhrj_XM #dhsj_Xq##hdsj_X'h#d#sj_X—$dh##sj_X"/ #dhtj_X #dhtj_X..hdtj_X+..h.dvj_X{{dh.vj_X#...hdwj_XD )hd.xj_X#h.dxj_Xfdh#xj_X0 #dhxj_X d#hyj_X>+#hyj_Xh##yj_Xn .h#yj_X" .hzj_X.hzj_X.hzj_X: h.zj_X9dh.{j_X"..dh{j_XE/h.d{j_Xι $h|d|j_Xy7#h.|j_XO#h|j_XO#h|j_Xj #h|j_X #h}j_X #h}j_XIh#}j_Xp #h}j_XQ0 #h}j_X0#h~j_Xo#h~j_XFh#~j_XYI #hj_XnKWith great effort you move the boulder.`h#j_XEYou try to move the boulder, but in vain.j_X{#hj_XO<h#j_X0F h#j_X>#hj_X#hj_XD#hj_XgR#hj_X-! #hj_X1-#hj_X#hj_X.a #hj_X,m#hj_Xh#j_X h|j_XN.hj_XKRh.j_XoYh>j_X |h.j_Xc h.j_XS .hj_Xh.j_XK h-j_XqH #hj_X2 #hj_X #hj_Xh#j_Xlh#j_XTh#j_XN3h#j_X h#j_XJ h#j_XU]h#j_X #hj_X #hj_X #hj_X>h#j_X= #hj_XC,h#j_Xh#j_XW4h#You hear a distant F note squeak.j_XEh#j_X h#j_Xז #hj_Xh#j_Xh#j_XƓ h#j_Xh#j_Xޕh#j_Xh#j_X ,#h..dj_X !|h.dj_X $.h.d.j_X] &dh..j_XTh..dj_Xh|.j_X#hj_X6Q #hj_X7y#hj_X+h#j_Xh#j_X1h#j_X #hdj_X&h#.dj_X $#hd.j_X}%h#.dj_X-#h.dj_XX^ +|hd..j_Xd.hj_X `hdYou swap places with your little dog.d.j_X$h.dj_X_EdhYou swap places with your little dog.j_X1T'd|j_X %d#h.j_X d#j_Xih|j_Xk d##hj_Xd#j_Xc#j_Xb#dh#j_X{h#j_X\ #dhj_Xʌd##hj_X;#dhj_X #dhj_X+ d#hj_XKxd#h#j_X1 ##hj_X`d h#j_X:#h#j_XC'#dh#j_XP##dh#j_X+Y d#hj_X,K#dhj_Xz d#hj_X ##hj_X} #hj_X8##hj_X dh#j_Xh##j_X#hdj_X) #h##dj_Xs$d#h#j_X##d#hj_X #d#hj_Xo##dhj_XW{dh##j_Xh##dj_X 7You try to move the boulder, but in vain.j_Xq#dh#j_Xu|h#dj_XA )hd#j_X@dh#j_X##hdj_X%T #h#dj_X[!#h#dj_X̅#h#j_XP> #hj_X9.h#j_XT"h#d#j_X hd#j_X8TdhYou swap places with your little dog.#dj_XR-d#h#j_X8 ##hj_X d#hj_X$, ##d#hj_X##d#hj_XF #h#dj_Xadh#j_Xhd#j_X h|#j_X^h.j_Xf.hj_X8#dj_X**d|#j_Xd%You descend the stairs.--More--j_Xdm-----|...|+...||..?||.dh|-----Ziratha the Stripling  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 d.j_Xh<j_Xj &hd?<j_X^ SdhYou swap places with your little dog..dj_X .hYou see here a scroll labeled READ ME.The little dog turns to flee...dj_XPMo - a scroll labeled READ ME..dj_X # j_X j_X$^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) j_X- +-----|...|+...||..h||d.<|-----What do you want to call? [f-ikno or ?*] j_Xy Scrolls h - a scroll labeled VERR YED HORRE i - a scroll labeled KO BATE k - a scroll labeled JUYED AWK YACC o - a scroll labeled READ ME Potions g - a dark green potion n - a magenta potion Rings f - a gold ring (on right hand)(end) j_X {+-----|...|+...||..h||d.<|----- St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 Call a scroll labeled READ ME: j_X, sj_X cj_Xaj_XQrj_XX8ej_Xgp j_XFmj_XH oj_X nj_X sj_X tj_X.Fej_Xrj_Xe j_X?&h...dj_X#h.d<j_XVIn what direction? j_XtIThe door resists!d..j_X &In what direction? j_X CThe door opens..-dj_XA ...h.dj_XUdhYou swap places with your little dog..dj_X@.dj_Xd.h<j_X..dj_X>q .dhj_Xd..j_X( d.j_X ..dj_X .hd<j_Xm0d.<dh..j_X2h.dj_X.d.j_XS..dj_Xɏ hd.j_X hd.j_Xm .d.j_X[ .hj_X XhdYou swap places with your little dog.#.dj_X4 d.j_X- #h-.j_XC*#h#d#.j_X h#.d#j_Xa?----#.-....#h|j_Xmd.#h#j_X -#h#j_X #h#j_X*#h#d#j_XH#h#d#j_Xװ#h#d##j_Xbz #h#d#j_XHy %#hd##.|j_Xh#d.j_XkTI-h##d.|...|..---j_X!%h.|.|--j_X4 .#hj_Xh.j_Xhd.You are momentarily blinded by a flash of light! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 Blindh#j_XGHWait! There's something there you can't see!Ij_XU LWait! There's something there you can't see!Ij_X^%You hit it.j_XMWait! There's something there you can't see!Ij_XBT^hj_X..hj_X .hj_XL.hj_XYou can see again. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(32) Pw:4(4) AC:6 Xp:2 bdFj_X d##j_X؁$hd#F.j_XcYou kill the shrieker!%kirmisher St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 Welcome to experience level 3. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 #dj_XD You kill the acid blob! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 .#dj_X! J.#hYou see here a shrieker corpse.j_X(You kill the red mold! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 .j_XMFThere is a shrieker corpse here; eat it? [ynq] (n) j_X uyThis shrieker corpse tastes terrible!..#..d--More--j_XlYou finish eating the shrieker corpse.You feel healthy.d.j_X -#.h.dj_XPhd.j_XdC-You attack thin air...dj_Xq"d.j_X(2%You see no objects here.j_X$)Pick an object.j_XEj_XE/^ a trap (magic trap)j_Xߊ&In what direction? j_X 7You cannot disable that trap.j_X?f!.d.j_Xd.hj_X..hdj_Xd..j_X d.j_X-P .d.j_X\.d.hk_Xb.dk_X"You stop. Your little dog is in the way!d..You can hear again. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 k_XU%..dk_X.dhk_Xd..k_Xh d.k_Xw .dk_X $..hdk_X"hd.k_X.dk_Xk 4d..d.hk_X] .dk_Xrt ..dhk_Xƒd.k_Xi;.hdk_X.d.k_XSzNYou stop. Your little dog is in the way!d..k_Xk$d.k_XU (..dk_Xi ]hdYou swap places with your little dog.d.k_XV.hd..k_Xd.k_XQh.You escape a magic trap..d.k_Xu 4#h^#..dk_X˖ h-#.k_XB #hk_X? .#h#k_XK$d#h##k_Xn5-.#.#h##k_X #h#k_Xh##k_XHOh#k_Xu#h#k_XV --.#h#k_XR Y------|.....h.......|#|......---.---k_Xh.|-k_XH .hk_X,} .h k_XC.h## k_X h. k_Xk h. k_Xn#h.# k_Xh. k_X6#h# k_Xs#h# k_X#h# k_XB#h## k_X&P #h k_X#h## k_X&h# k_X`n #h# k_Xh#h# k_X0 #h# k_X6_ #h#k_XJ#h#k_Xq#h#k_X #hk_X '+You find a hidden door.k_X k_XIn what direction? k_XThe door opens.------|.....|.......|....................-|.........----------k_Xm V----........|h#.|-k_XB8--.||h--k_X h.k_Xzm h.k_Xh.k_Xijh.k_Xh.k_Xhh.k_Xu1 h.k_XM h.k_X0h.k_X?##h.k_Xh.k_XJ#h#k_X#h#k_X#h#k_XvO##h#k_XF h#k_XE#h#k_X##h#k_X  #hk_X #h#k_X#h#k_X#h#k_X3 #h#k_Xz #h#k_XO#h#k_Xh#k_X&+You find a hidden door.k_X k_Xi'In what direction? k_XrThe door opens. ----------- |[......... |..........e- |.......... |........ |.>.... -------k_X6 N-.|h#.|.......----k_X#You hit the gas spore.k_XR1You miss the gas spore.k_Xt SYou kill the gas spore!./|\- -\|/..|..h..|You are caught in the gas spore's explosion! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:30(42) Pw:7(7) AC:6 Xp:3 k_X8-h-|.|--k_Xbh.k_X(n h.k_X h. k_Xh. k_X[h. k_X St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:31(42) Pw:7(7) AC:6 Xp:3 h. k_X! h. k_X` h. k_X2h.!k_X:h.You see here an orcish helm. "k_XF [h#k_X .h#k_X.h#k_Xh.#k_X^b  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:32(42) Pw:7(7) AC:6 Xp:3 h.$k_Xב.h.You see here an orcish helm. $k_X ,p - an orcish helm. %k_Xf.h%k_X-.h%k_XW.h%k_Xi7.h%k_X .h%k_X0! .h&k_Xw St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:33(42) Pw:7(7) AC:6 Xp:3 .h&k_Xr.h&k_X_ .h&k_Xl .h&k_X.h'k_X-h'k_X #h'k_X #h'k_X Y #h'k_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:34(42) Pw:7(7) AC:6 Xp:3 #h'k_X- #h(k_XA #h(k_X #h)k_Xh#)k_Xw #h)k_Xq #h)k_XZ= #h)k_X #h*k_X St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:35(42) Pw:7(7) AC:6 Xp:3 #hd.-*k_X.hd.*k_X| .hd..*k_Xr !.h.d+k_Xs.h.d.+k_Xdh.+k_X o(.d..hd+k_X^{ ).d.hd#+k_X !...hdd-+k_XdhYou swap places with your little dog.The jackal bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:34(42) Pw:7(7) AC:6 Xp:3 .d--More--,k_X!1The little dog misses the jackal. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:35(42) Pw:7(7) AC:6 Xp:3 .k_X*You miss the jackal.The jackal bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:34(42) Pw:7(7) AC:6 Xp:3 --More--/k_X/The little dog misses the jackal./k_XYou kill the jackal!d. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:34(42) Pw:7(7) AC:6 Xp:3 The little dog eats a jackal corpse.1k_X$tKdhYou swap places with your little dog.1k_Xe.h1k_X -h2k_X$h.#2k_X'h#2k_X5'h#d2k_Xv St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:35(42) Pw:7(7) AC:6 Xp:3 h#d##2k_XJ 0h#d#2k_X 0h#d#3k_Xپ0hd##3k_XϢ #hd3k_X4)hd#4k_X!$h##d4k_X. h#4k_X~ h#5k_X3^ St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:36(42) Pw:7(7) AC:6 Xp:3 h##5k_X .h5k_Xm.h5k_X d.h6k_XY!..d.h6k_X&+..hd##6k_X1 ##hd#6k_XgO ####h#d#7k_XĒcdhYou swap places with your little dog.#d#7k_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:37(42) Pw:7(7) AC:6 Xp:3 d#h###|.|...|..|||7k_XB -d##h8k_X_ p##dh#...|...|...-----9k_X N#d-h-..||9k_X%d|-h9k_X .h9k_X #.h9k_X߂ .h:k_X&dh.:k_X_  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:38(42) Pw:7(7) AC:6 Xp:3 ..dh.:k_X+#h#.d;k_XM1#dh#.#;k_X[d#.#h#You hear someone cursing shoplifters.k_X4##dh##>k_X1(##dh##>k_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:39(42) Pw:7(7) AC:6 Xp:3 dh##?k_Xh#dh?k_XP####h?k_Xv*#d#h?k_Xy+#d#h@k_X$#d#h@k_XT##h#@k_Xa#dh#@k_X #dh#+Ak_X| St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:40(42) Pw:7(7) AC:6 Xp:3 #dh#Ak_X#dh#Ak_X#K ?hdYou swap places with your little dog.Bk_XQ 'In what direction? Bk_X_The door opens.||.|....----Ck_X Yd#-h-..:.......-----Ck_XP`R#d---+--h:....|....|Dk_X>J|dh.The newt misses!Dk_X24nYou miss the newt.The little dog misses the newt.--More--Ek_X -The little dog misses the newt.Fk_X= You kill the newt!.d St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:40(42) Pw:7(7) AC:6 Xp:3 The little dog eats a newt corpse.Gk_XhhdYou swap places with your little dog. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:41(42) Pw:7(7) AC:6 Xp:3 Hk_X.hHk_X .h.dHk_X .hd..Ik_XRdhYou swap places with your little dog..dIk_X@'In what direction? Jk_XIThe door opens.|.dJk_Xw a##h.You hear a door open.d.Jk_X /h|dKk_Xl#h#.Kk_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 #h.dKk_Xt*#hd.Lk_XrO"|h..dLk_X6.h.dLk_X[ ..h#dLk_X ..h#.Mk_Xd#h#Mk_X #.#dh#Mk_Xhd###hMk_X`hdYou swap places with your little dog.d#Nk_XgdhYou swap places with your little dog.##d#Nk_XŲ,d#h+##Nk_X(- bThe door opens.------##-......F...|.h|---Ok_XuC-#h|....h.---Ok_X P-h|-The lichen just misses!dOk_X(+You kill the lichen!(h. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:42(42) Pw:7(7) AC:6 Xp:3 The hobbit throws a dagger!)--More--Qk_X You are hit by a dagger.)( St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:39(42) Pw:7(7) AC:6 Xp:3 #dhRk_XQdt)hYou see here a whistle.The hobbit misses!#-dRk_XlYou kill the hobbit!% St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:39(42) Pw:7(7) AC:6 Xp:3 The little dog picks up a dagger..dSk_X?(hYou see here a hobbit corpse. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:40(42) Pw:7(7) AC:6 Xp:3 ..dTk_X5EThere is a hobbit corpse here; eat it? [ynq] (n) Uk_XyThis hobbit corpse tastes terrible!..dThe little dog drops a dagger.....d--More--Vk_X> The little dog picks up a dagger.d.The little dog drops a dagger. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:41(42) Pw:7(7) AC:6 Xp:3 d(.).--More--Xk_XCYou finish eating the hobbit corpse..dZk_X dh.You see here a whistle..)d[k_XL ;q - a whistle.d.\k_XX).hd.\k_XQ'.hYou see here a dagger.\k_X˂ Br - a dagger.d..]k_X:71Unknown command '^J'.]k_Xie^k_X5 2What do you want to use or apply? [q or ?*] _k_Xq - a whistle.--More--`k_Xh%  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:41(42) Pw:7(7) AC:6 Xp:3 You produce a high whistling sound...ddk_X # ek_X fk_X,%^ What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) hk_Xޅ +----------.....#|...|....|#-----###-...|....|##-^...###########|...|.----#####|...||..<|####|...|-----#####|...|####-----What do you want to call? [f-ikn-q or ?*] ik_Xۃ  Armor p - an orcish helm Scrolls h - a scroll labeled VERR YED HORRE i - a scroll labeled KO BATE k - a scroll labeled JUYED AWK YACC o - a scroll called scare monster Potions g - a dark green potion n - a magenta potion Rings f - a gold ring (on right hand) Tools q - a whistle(end) kk_Xw+-----|...|-----###-...|#-^...###########|...|#|...||..<||...|-----|...|-----#######-|----|---------|.......|###-...... St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:267 HP:41(42) Pw:7(7) AC:6 Xp:3 Call a whistle: lk_XGXtlk_Xilk_Xnlk_X  mk_X#h:l_X]#h:l_Xp#h:l_XD #h;l_X%@h#;l_XL h+#d+The little dog picks up a scroll labeled NR 9.@..;l_Xr#hd+"Velkommen, ziratha! Welcome again to Kittamagh's second-hand bookstore!"d.>l_X3QYou stop. Your little dog is in the way!.d>l_X+Y C@?-h.+d?l_X +h.d?Al_X,W Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - a scroll labeled VERR YED HORRE  i - a scroll labeled KO BATE  k - a scroll called identify  o - a scroll called scare monster  s - a scroll called identify  t - a scroll called identify  Potions  g - a dark green potion  n - a magenta potion (1 of 2)Jl_X( Rings  f - a gold ring (on right hand)  Tools  q - a whistle called tin whistle (2 of 2)Jl_XYl Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 -------------------------- |...........||.......#|...| |...........-##.......|#-----###-...| |...........|##|......|##-^...###########|...| |...........|##---.----#####|...||..<| |.>.........|######|...|----- -------------#######|...|########-----##############----------#------------######|@??.?+?.|#|..........|#-|-.-#############h..+..???|#|..........|#|....##-|----|---------Jl_Xl #|..+d????|#|..........|#|...|##|.......|###-......#######|.+??..??|#...........-#|...||........####|.....||.+?????.||..........||...|........||.....|----------------------|...|---------------------Kl_X86d-h+.Kl_X F.hThe little dog drops a scroll labeled NR 9.@.Ll_Xr .h Things that are here: a wrinkled spellbook (400 zorkmids) a bronze spellbook (133 zorkmids) a scroll labeled GARVEN DEH (178 zorkmids) a scroll labeled KERNOD WEL (400 zorkmids)--More--Ql_X -----#|...|#-----###-...|##-^...###########|...|The little dog picks up a scroll labeled NR 9.d..Tl_X$E Pick up what?  Scrolls a - a scroll labeled GARVEN DEH (178 zorkmids) b - a scroll labeled KERNOD WEL (400 zorkmids) Spellbooks c - a bronze spellbook (133 zorkmids) d - a wrinkled spellbook (400 zorkmids)(end) Zl_X: I----------.....#|...|....|#-----###-...|....|##-^...###########|...|.----#####|...||..<|####|...|-----#####|...|####-----[l_Xv?.dh[l_X+.hd[l_XX r.hYou see here a scroll labeled ETAOIN SHRDLU (107 zorkmids).d.--More--\l_XK BThe little dog drops a scroll labeled NR 9.d?^l_Xnuh?You see here a scroll labeled NR 9 (80 zorkmids)..d--More--_l_XQThe little dog picks up a scroll labeled LOREM IPSUM..d_l_X'h?d?`l_X}h. Things that are here: a wrinkled spellbook (400 zorkmids) a bronze spellbook (133 zorkmids) a scroll labeled GARVEN DEH (178 zorkmids) a scroll labeled KERNOD WEL (400 zorkmids)--More--al_Xd-----#|...|#-----###-...|##-^...###########|...|d..al_X'..hd.?@al_X/T #h.+@.dbl_XWwh.d+The little dog drops a scroll labeled LOREM IPSUM.d?cl_X/?-hddl_X d..dl_X` $+del_XVwd+The little dog picks up a scroll labeled LOREM IPSUM.d.gl_XdA /.h.dhl_XP d.hl_X8aThe little dog drops a scroll labeled LOREM IPSUM.?.dil_XO'd.jl_X"?d.jl_X)d+kl_X**?.dkl_X)d.?ll_Xd.ll_Xl d+The little dog picks up a scroll labeled LOREM IPSUM.d+nl_X[h-d..You hear someone cursing shoplifters.ol_X~k#hThe little dog drops a scroll labeled LOREM IPSUM.d-@pl_XZhdYou swap places with your little dog.?ql_Xq#h@"Velkommen, ziratha! Welcome again to Kittamagh's second-hand bookstore!"d#ql_XR-hYou see here a scroll labeled LOREM IPSUM.#drl_X?u - a scroll labeled LOREM IPSUM.#-sl_X #h.dtl_X#dul_Xd#ul_Xd-h#vl_X%@d.h.vl_XY.h Things that are here: a wrinkled spellbook (400 zorkmids) a bronze spellbook (133 zorkmids) a scroll labeled GARVEN DEH (178 zorkmids) a scroll labeled KERNOD WEL (400 zorkmids)--More--wl_Xő-----#|...|#-----###-...|##-^...###########|...|#dwl_XR-.d+hwl_X^ h. Things that are here: a wrinkled spellbook (400 zorkmids) a bronze spellbook (133 zorkmids) a scroll labeled GARVEN DEH (178 zorkmids) a scroll labeled KERNOD WEL (400 zorkmids)--More--xl_X-----#|...|#-----###-...|##-^...###########|...|.dyl_X.@h++dThe little dog picks up a scroll..@+dyl_XGlhh.The little dog drops a scroll.@.d?{l_X(.d.{l_Xb!d.{l_X] #d??|l_X~!d.|l_Xh "?+d}l_X!?d}l_X""..d}l_X )+.d~l_Xn ?d~l_XȘ dThe little dog picks up a scroll labeled GARVEN DEH.d..l_X'd.l_XG'+.dl_X+$d+.l_XUThe little dog drops a scroll labeled GARVEN DEH.?dl_X;.+dl_Xfd+?You are beginning to feel hungry. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Hungryl_X^The little dog picks up a ragged spellbook.d?l_XJ/h.?+dl_X;h-d..l_Xkd-@hl_X lhdYou swap places with your little dog..#dl_Xo#@hl_Xd#l_Xz?d#l_Xp.#hl_X3.@h##l_Xc h@?#l_XVT#h"Velkommen, ziratha! Welcome again to Kittamagh's second-hand bookstore!".d@#l_X0 0h-#dl_X*#@h.d#l_X#d.##hl_Xǂ#d+h#l_XFG-h#You see here a ragged spellbook.l_Xh+l_Xd h#l_Xu h#l_X0#hl_XO$#hl_Xv1#hYou see here a ragged spellbook.l_Xˊ?v - a ragged spellbook.d#l_X_]>What do you want to read? [hikos-v or ?*] l_X  Scrolls h - a scroll labeled VERR YED HORRE i - a scroll labeled KO BATE k - a scroll called identify o - a scroll called scare monster s - a scroll called identify t - a scroll called identify u - a scroll labeled LOREM IPSUM Spellbooks v - a ragged spellbook(end) l_X;F-----|...|-----###-...|#-^...###########|...|#|...||..<||...|-----|...|---------------What do you want to read? [hikos-v or ?*] l_X!Never mind.l_Xo hd#l_XY.h#dl_Xoh#l_XUh###dl_X;7h#l_X h.#l_X h.l_Xh.l_Xlh.l_X@h.l_XAOh.l_X h-l_Xu h#dl_Xt##hl_Xa h#l_X h#l_Xh#l_Xh#l_X]dh.l_X h.l_X .hl_Xh.l_Xh.l_X{jdh.l_XW9 d#h.l_X] d###h.l_X,}d##h.l_Xo ,.h#d.l_Xyd.l_X F#You find a hidden passage.d..l_XG (d..l_X.l_X*#h#dl_Xy 'h#d.l_X/h#d#l_Xm/h#d#l_X2hd##l_XL%hd##l_X hd##l_Ẍ́ h#d#l_X$hd#l_Xg%'hd###l_X`hd##l_X #h##dl_X h#l_Xh##l_XPA.h#l_Xz #hdl_X= !#h#dl_X#h#l_Xr#hl_XJ h#l_X(#hl_X+-hYour pack shakes violently!l_X ^hl_Xo~  Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - a scroll labeled VERR YED HORRE  i - a scroll labeled KO BATE  k - a scroll called identify  o - a scroll called scare monster  s - a scroll called identify  t - a scroll called identify  u - a scroll labeled LOREM IPSUM  Spellbooks  v - a ragged spellbook (1 of 2)l_X  Potions  g - a dark green potion  n - a magenta potion  Rings  f - a gold ring (on right hand)  Tools  q - a whistle called tin whistle (2 of 2)l_X Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:213 HP:42(42) Pw:7(7) AC:6 Xp:3  Hungry-------------------------- |...........||.......#|...| |...........-##.......|#-----###-...| |...........|##|......|##-^h..###########|...| |...........|##---.----#####|...||..<| |.>.........|######|...|----- -------------#######|...|########-----##############----------#------------######|.??.?+?.|#|..........|#-|-.-#############-.?+.????|#|..........|#|....##-|----|----l_XI -----#|..?..???|#|..........|#|...|###|.......|###-......#######|.+?+..??|#...........-#|...|#|........####|.....||.+???.?.||..........||...|##........||.....|----------------------|...|---------------------l_X .hl_X~Q .hl_Xh.l_Xk;h.l_X\ #d.hl_X,.hl_Xgth.l_X: .hl_X{ #hl_X<#hl_X#hl_XO#hl_X#hl_Xx #hl_XQl F-d#h St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 HungryValkyrie needs food, badly! St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Weakl_X ^d#hl_Xb+.d#hl_Xh.#l_X6 #hl_X #hl_X #hl_X*-hl_XR .hl_X .hl_X#y .hl_Xh<l_X\k dh.l_X<#.hd.l_XNhd...l_X..h.dl_X d.hl_Xz&You climb up the stairs.--More--l_X~--------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-.d..| |....#########|...||.....|--------##|.h..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|`#####---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|###|....#l_X~|..............|#|.....| |_.......|#|...||..............|#-..<..| --------------------------------------Ziratha the Skirmisher  St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:42(42) Pw:7(7) AC:6 Xp:3  Weak..dl_X2XWhere do you want to travel to?(For instructions type a ?)l_X8 l_Xl 9.>..dh#hd|###You hear the splashing of a naiad.h############h#h####You hear a distant F note squeak.#h##h#####--More--l_Xc@^You faint from lack of food. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 FaintedYou regain consciousness. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Faintingl_X h#l_X( h#l_X #hl_Xph#l_X#hFl_X#.hl_XBh#l_X"#hl_X !h#Fl_X=.hYou faint from lack of food. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Fainted....F........d...You regain consciousness. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Faintingl_X _ .h.d.You can hear again. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 FaintingYou faint from lack of food. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Fainted.....dF..--More--l_XpThe little dog misses the lichen.The little dog bites the lichen.--More--l_XΆ The lichen is killed!d......You regain consciousness. St:12 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Faintingl_Xd# l_Xyprayl_Xhrayl_XO<Are you sure you want to pray? [yn] (n) l_XRyYou begin praying to Tyr.You are surrounded by a shimmering light..d..--More--l_X<You finish your prayer.You feel that Tyr is well-pleased. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 Fainting--More--l_XL Your stomach feels content. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 l_X,z hd.k..You can hear again. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:42(42) Pw:7(7) AC:6 Xp:3 l_XE(khd.#l_X~ ..hl_XtYou hit the large kobold.The large kobold hits! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:41(42) Pw:7(7) AC:6 Xp:3 d--More--l_X(5The little dog misses the large kobold.l_XMoYou miss the large kobold.The little dog misses the large kobold.l_XoYou miss the large kobold.The large kobold misses!--More--l_XCThe little dog bites the large kobold.--More--l_X; 5The large kobold misses the little dog.l_XfyYou kill the large kobold!# St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:52(53) Pw:8(8) AC:6 Xp:4 Welcome to experience level 4. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:52(53) Pw:8(8) AC:6 Xp:4 #.dl_X3 Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - a scroll labeled VERR YED HORRE  i - a scroll labeled KO BATE  k - a scroll called identify  o - a scroll called scare monster  s - a scroll called identify  t - a scroll called identify  u - a scroll labeled LOREM IPSUM  Spellbooks  v - a ragged spellbook (1 of 2)l_X Potions  g - a dark green potion  n - a magenta potion  Rings  f - a gold ring (on right hand)  Tools  q - a whistle called tin whistle (2 of 2)l_X Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:52(53) Pw:8(8) AC:6 Xp:4 --------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-....| |....#########|...||.....|--------##|.>..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|l_XG `#####---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|####dh|..............|#|.....| |........|###|....#|..............|#|.....| |_.......|#|...||..............|#-..<..| --------------------------------------l_X hd##l_Xd#.hl_X Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - a scroll labeled VERR YED HORRE  i - a scroll labeled KO BATE  k - a scroll called identify  o - a scroll called scare monster  s - a scroll called identify  t - a scroll called identify  u - a scroll labeled LOREM IPSUM  Spellbooks  v - a ragged spellbook (1 of 2)l_XN  Potions  g - a dark green potion  n - a magenta potion  Rings  f - a gold ring (on right hand)  Tools  q - a whistle called tin whistle (2 of 2)l_X#Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:52(53) Pw:8(8) AC:6 Xp:4 --------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-....| |....#########|...||.....|--------##|.>..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|l_X$`####d---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|####h#|..............|#|.....| |........|###|....#|..............|#|.....| |_.......|#|...||..............|#-..<..| --------------------------------------l_X  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:6 Xp:4 #h#l_XO h#l_Xh#l_Xh#l_X #hl_Xh.l_Xڧ h.l_X:h.l_XxSh.l_XSGh.l_XD h.l_X #hl_XY#hFl_X h##l_X h#l_Xh#l_Xurh#l_X-h#l_Xoh#dl_X9 8h#You hear some noises in the distance.l_Xmh#l_X!h#l_X h#l_Xh)h#d#l_Xh#d#l_X]h#d##l_XQh#d#l_X h-d##l_X~ h.d#l_X"a.#hl_Xpd##h.l_XW d#h.l_Xd-#h.l_X8.. h.d l_X+.. hd. l_Xֺ Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) l_X,l+l_Xf ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`###########################################---------|------------#|.....|..............|#|.|...|..............|#|.....| What would you like to drop?   Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a bll_X essed +3 small shield (being worn)  p - an orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - a scroll labeled VERR YED HORRE  i - a scroll labeled KO BATE  k - a scroll called identify  o - a scroll called scare monster  s - a scroll called identify  t - a scroll called identify  u - a scroll labeled LOREM IPSUM (1 of 2)l_X+l_X˂+l_X+l_X|Q +m_X;[+m_X  +m_X +m_XEK  +m_Xװ --------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-....| |....#########|...||.....|--------##|.>..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|`#####---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|###|....#|....m_X ..........|#|.....| |h...d...|#|...||..............|#-..<..| -------------------------------------- Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:53(53) Pw:8(8) AC:6 Xp:4 An orcish helm lands on the altar.--More--m_XԖ OA scroll labeled VERR YED HORRE lands on the altar.--More--m_XHA scroll labeled KO BATE lands on the altar.--More--m_X7_There is an amber flash as a scroll called identify hits the altar.--More--m_XtMA scroll called scare monster lands on the altar.--More--m_X HA scroll called identify lands on the altar.--More--m_Xu_There is an amber flash as a scroll called identify hits the altar.--More--m_XUA scroll labeled LOREM IPSUM lands on the altar.d.. m_XV Pick up what?  Armor a - an uncursed orcish helm Scrolls b - 2 blessed scrolls called identify c - an uncursed scroll called identify d - an uncursed scroll called scare monster e - an uncursed scroll labeled KO BATE f - an uncursed scroll labeled LOREM IPSUM g - an uncursed scroll labeled VERR YED HORRE(end) m_X + m_X|+ m_X----------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#####################p - an uncursed orcish helm.t - 2 blessed scrolls called identify..d  m_XZ Pick up what?  Scrolls a - an uncursed scroll called identify b - an uncursed scroll called scare monster c - an uncursed scroll labeled KO BATE d - an uncursed scroll labeled LOREM IPSUM e - an uncursed scroll labeled VERR YED HORRE(end) m_XKf---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----m_Xb"You can't go up here.m_XZ Pick up what?  Scrolls a - an uncursed scroll called identify b - an uncursed scroll called scare monster c - an uncursed scroll labeled KO BATE d - an uncursed scroll labeled LOREM IPSUM e - an uncursed scroll labeled VERR YED HORRE(end) m_X+m_X +m_X +m_X+m_X(+m_X----------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----s - an uncursed scroll called identify.--More--m_X?GThe scroll turns to dust as you pick it up.--More--m_XYCi - an uncursed scroll labeled KO BATE.--More--m_XFGu - an uncursed scroll labeled LOREM IPSUM.--More--m_X% Th - an uncursed scroll labeled VERR YED HORRE.d.. m_XW4/Unknown command '^J'.m_Xe Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) m_XN +m_X(`---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`###########################################---------|------------#|.....|..............|#|.|...|..............|#|.....| What would you like to drop?   Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blm_XC`essed +3 small shield (being worn)  p - an uncursed orcish helm  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - an uncursed scroll labeled VERR YED HORRE  i - an uncursed scroll labeled KO BATE  s - an uncursed scroll called identify  t - 2 blessed scrolls called identify  u - an uncursed scroll labeled LOREM IPSUM  Spellbooks  v - a ragged spellbook (1 of 2)m_X< +!m_XjC Potions  g - a dark green potion  n - a magenta potion  Rings  f - a gold ring (on right hand)  Tools  q - a whistle called tin whistle (2 of 2)$m_X+$m_X +%m_X  +'m_X +'m_X` --------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-....| |....#########|...||.....|--------##|.>..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|`#####---|------------#|.....| ------.---##|..{|#...............|#|.|...| |....d...-###############|...|######|..............|#|.....| |........|###|....#[19;3'm_X>` 9H|..............|#|.....| |h.......|#|...||..............|#-..<..| -------------------------------------- Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:53(53) Pw:8(8) AC:6 Xp:4 A ragged spellbook lands on the altar.--More--(m_XCA dark green potion lands on the altar.--More--(m_X WThere is an amber flash as a magenta potion hits the altar.--More--)m_XгFYou cannot drop something you are wearing.--More--)m_X9NA whistle called tin whistle lands on the altar.d. *m_XŋD Pick up what?  Spellbooks a - an uncursed ragged spellbook Potions b - an uncursed dark green potion c - a blessed magenta potion Tools d - an uncursed whistle called tin whistle(end) +m_Xl++m_XO++m_X? +,m_Xx+,m_X 4---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#######v - an uncursed ragged spellbook.g - an uncursed dark green potion.--More---m_X9n - a blessed magenta potion.--More---m_XB# Sq - an uncursed whistle called tin whistle...d-m_X%/Unknown command '^J'.0m_XXYou were wearing a blessed +3 small shield. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:10 Xp:4 .d 1m_X'W8What do you want to wear? [cp or ?*] 2m_XG  Armor c - a blessed +3 small shield p - an uncursed orcish helm(end) 4m_XF+---------------|.....||......||.....||......|------ St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:10 Xp:4 You are now wearing a small shield. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:6 Xp:4 d.. 5m_X2Z7What do you want to wear? [p or ?*] :m_X J.d.  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:6 Xp:4 You finish your dressing maneuver. St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 =m_X<What do you want to take off? [cp or ?*] >m_X- Armor c - a blessed +3 small shield (being worn) p - an uncursed +0 orcish helm (being worn)(end) >m_XN---------------|.....||......||.....||......|------What do you want to take off? [cp or ?*] ?m_X`Never mind.?m_XYYou were wearing a gold ring (on right hand)..dAm_X(>What do you want to drop? [$a-jnp-v or ?*] Am_XR?V Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an uncursed +0 orcish helm (being worn)  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - an uncursed scroll labeled VERR YED HORRE  i - an uncursed scroll labeled KO BATE  s - an uncursed scroll called identify  t - 2 blessed scrolls called identify  u - an uncursed scroll labeled LOREM IPSUM  Spellbooks  v - an uncursed ragged spellbook  Potions  g - an uncursed dark green potion (1 of 2)Cm_X n - a blessed magenta potion  Rings  f - a gold ring  Tools  q - an uncursed whistle called tin whistle (2 of 2)Em_X +--------------- -----|.....||......| |...||.....||......|------ |....########|...:.||.......#|....| |.^.|#-----|.....-#####-.....^|##-....| |....#########|...||.....|--------##|.>..| -.---#|....#-----.-##|..{.|##....|##########-|----#|...|##`###########-----##################################-----############-------#####....|`#####---|------------#|.....| ------.---##|..{|#...............|#|.|...| |........-###############|...|######|..............|#|.....| |........|##Em_X>#|....#|..............|#|.....| |hd......|#|...||..............|#-..<..| -------------------------------------- Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 A gold ring lands on the altar.d.Fm_XKf - an uncursed gold ring.d.Im_X1What do you want to wear? [*] Jm_X Never mind.Km_X< 1What do you want to wear? [*] Lm_XA_ Never mind.Mm_Xi9What do you want to put on? [f or ?*] Nm_X# St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 Which ring-finger, Right or Left? [rl] Om_XZrf - an uncursed gold ring (on right hand)...dRm_XaH;What do you want to read? [his-v or ?*] Tm_X4e Scrolls h - an uncursed scroll labeled VERR YED HORRE i - an uncursed scroll labeled KO BATE s - an uncursed scroll called identify t - 2 blessed scrolls called identify u - an uncursed scroll labeled LOREM IPSUM Spellbooks v - an uncursed ragged spellbook(end) Vm_Xx+---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|---- St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 As you read the scroll, it disappears.This is an identify scroll.--More--Xm_X^I What would you like to identify first?  Weapons e - 20 darts (at the ready) r - a dagger Armor p - an uncursed +0 orcish helm (being worn) Comestibles j - a tripe ration Scrolls h - an uncursed scroll labeled VERR YED HORRE i - an uncursed scroll labeled KO BATE u - an uncursed scroll labeled LOREM IPSUM Spellbooks v - an uncursed ragged spellbook Potions g - an uncursed dark green potion n - a blessed magenta potion Rings f - an uncursed gold ring (on right hand) Tools q - an uncursed whistle called tin whistle(end) \m_X* +\m_X9 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#################################-############-------|`#####---|------------#|.....||#...............|#|.|...||######|..............|#|.....|.#|..............|#|.....|||..............|#-..<..|------------------------ Ziratha the Skirmisher \m_X\ [K St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 f - an uncursed ring of cold resistance (on right hand).--More--^m_XP What would you like to identify next?  Weapons e - 20 darts (at the ready) r - a dagger Armor p - an uncursed +0 orcish helm (being worn) Comestibles j - a tripe ration Scrolls h - an uncursed scroll labeled VERR YED HORRE i - an uncursed scroll labeled KO BATE u - an uncursed scroll labeled LOREM IPSUM Spellbooks v - an uncursed ragged spellbook Potions g - an uncursed dark green potion n - a blessed magenta potion Tools q - an uncursed whistle called tin whistle(end) im_X@+jm_X---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#################################-############-------|`#####---|------------#|.....||#...............|#|.|...||######|..............|#|.....|.#|..............|#|.....|||..............|#-..<..|------------------------ Ziratha the Skirmisher  St:13jm_X Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:2 $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 h - an uncursed scroll of punishment.--More--km_Xr What would you like to identify next?  Weapons e - 20 darts (at the ready) r - a dagger Armor p - an uncursed +0 orcish helm (being worn) Comestibles j - a tripe ration Scrolls i - an uncursed scroll labeled KO BATE u - an uncursed scroll labeled LOREM IPSUM Spellbooks v - an uncursed ragged spellbook Potions g - an uncursed dark green potion n - a blessed magenta potion Tools q - an uncursed whistle called tin whistle(end) mm_Xt+mm_X1 ---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#############################################-------#####---|------------#|.....|#...............|#|.|...|#####|..............|#|.....||..............|#|.....||..............|#-..<..|----------------------- i - an uncursed scroll of light.--More--nm_X  What would you like to identify next?  Weapons e - 20 darts (at the ready) r - a dagger Armor p - an uncursed +0 orcish helm (being worn) Comestibles j - a tripe ration Scrolls u - an uncursed scroll labeled LOREM IPSUM Spellbooks v - an uncursed ragged spellbook Potions g - an uncursed dark green potion n - a blessed magenta potion Tools q - an uncursed whistle called tin whistle(end) qm_X~ +rm_X---------------|.....||......||.....||......|------|...:.||.......#|....||.....-#####-.....^|##-....||.....|--------##|.>..|-----.-##|..{.|#########-|----#`#############################################-------#####---|------------#|.....|#...............|#|.|...|#####|..............|#|.....||..............|#|.....||..............|#-..<..| v - an uncursed spellbook of magic missile..dum_X ;What do you want to read? [his-v or ?*] vm_X St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 You feel threatened..d d....You can move again.xm_XV 6d. .hd _ym_X.hThe fox misses!.dThe little dog bites the fox.The fox is killed!.{m_X "...hd|m_X|PdhYou swap places with your little dog..d}m_X_b-h..d.}m_XQ ".h.d~m_X"dh..~m_X .dh~m_Xp d-h~m_X #h~m_X3 #h~m_Xy=.#hm_XE#hm_X#hm_X#hm_X> d#hm_Xd .#hm_X&.d#hm_Xsu-#d#hm_X#d#hm_XЧ*##d#h%m_XL #d#hm_X ##d#hm_X. I##hYou see here a shrieker corpse.m_Xt.##dh%m_X h##d#m_X[5h##dm_X#h%m_Xq #dhm_X .dhm_X !...hdm_X <You stop. Your little dog is in the way!.m_X1m_XK{h.#m_X .d#hm_X-4YhdYou swap places with your little dog.d.m_Xi5#h.dm_X /#h.m_X#hm_Xƌ#hm_X#hm_Xh#m_X8.hdm_X- .h#m_X%.hm_Xd.hm_XA..d.h.m_Xk %..hdm_X.h..dm_XK h.d.m_X &h..d.m_X1h.d.m_X0hd..m_X $d#h|m_XO #dhm_X##hm_X #hm_XmS#hm_Xg8 h#m_X #hm_X#hm_X:#hm_X`]#hm_X~ #hm_X #hm_X{h#m_X3h#m_XR7You try to move the boulder, but in vain.m_X EYou try to move the boulder, but in vain.m_Xy#hm_X%h#m_Xnh#m_X #hm_X #hm_X&#hm_X#hm_XZR#hm_X#hm_Xfr h#m_Xh#m_XX}h#m_Xm #hm_X -hm_X` .hm_X~>hm_Xh.m_Xn\h>m_X.hm_X' h>m_X_V .hm_Xh>m_X.hm_Xh>m_Xxa.hm_Xfh>m_Xc .hm_XC dh>m_X #-d.hm_X z%You descend the stairs.--More--m_X?-------------------------- |...........||.......#|...| |...........-##.......|#-----###-...| |...........|##|......|##-^...###########|.d.| |...........|##---.----#####|...||..h| |.>.........|######|...|----- -------------#######|...|########-----##############----------#------------######|.??.?+?.|#|..........|#-|-.-#############-.?+.????|#|..........|#|....##-|----|---------#|..?..???|#|..........|#|...|###|.......|###-......#######|.+?+..??|#...........-#|...|#|........####|.....||.+???.?.||.......m_X?...||...|##........||.....|----------------------|...|---------------------Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 .dm_Xd.h<m_XM ehdYou swap places with your little dog.d..m_X ghdYou swap places with your little dog.d.m_Xhd.m_Xkhd.m_X hd.m_X hd-m_X`qd#hm_X#hdm_XA h#dm_XC h#m_Xmh##m_Xk<h#m_Xh#m_Xh#m_XK h#m_Xfh#m_XPph#m_Xmh#m_Xi_h.m_X h.m_X[7h.A shiver runs up and down your spine!m_X%{h^m_Xh-m_X #hm_Xch#m_X+ G Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 darts (at the ready)  r - a dagger  Armor  c - a blessed +3 small shield (being worn)  p - an uncursed +0 orcish helm (being worn)  Comestibles  d - an uncursed food ration  j - a tripe ration  Scrolls  h - an uncursed scroll of punishment  i - an uncursed scroll of light  s - an uncursed scroll of identify  t - a blessed scroll of identify  u - an uncursed scroll labeled LOREM IPSUM  Spellbooks  v - an uncursed spellbook of magic missile  Potions  g - an uncursed dark green potion (1 of 2)m_X_ n - a blessed magenta potion  Rings  f - an uncursed ring of cold resistance (on right hand)  Tools  q - an uncursed whistle called tin whistle (2 of 2)m_X Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 -------------------------- |...........||.......#|...| |...........-##.......|#-----###-...| |...........|##|......|##-^...###########|...| |...........|##---.----##h##|...||..<| |.>.........|######|...|----- -------------#######|...|########-----##############----------#------------######|.??.?+?.|#|..........|#-|-.-#############-.?+.????|#|..........|#|....##-|----|---------m_X #|..?..???|#|..........|#|...|###|.......|###-......#######|.+?+..??|#...........-#|...|#|........####|.....||.+???.?.||..........||...|##........||.....|----------------------|...|---------------------m_XIh#m_XVh#m_X(&2What do you want to use or apply? [q or ?*] m_X# St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:53(53) Pw:8(8) AC:5 Xp:4 You produce a high whistling sound.m_Xh#m_Xh#m_X`D h#m_XdRh.m_XZh.m_XC .hm_Xd h.m_Xh.m_Xh.m_X* h.m_XZ0 XWhere do you want to travel to?(For instructions type a ?)m_X m_Xv[.######h#####h-#h.......h###....h#######.-#.#.#h h...... m_X >hm_X?.hm_X.hm_X.hm_Xq@.hm_X h.m_X5 h.m_Xh.m_X(h.m_Xh.m_Xsh>m_X  .hm_Xr >hm_X[.hm_X9.hm_X-O.hm_XQ.hm_XB .hm_X .hm_X.hm_X4\h.m_X1Dh.m_Xh.m_X h.m_Xv7h.m_XIh.m_Xsh.m_X lh.m_Xqh>m_X0h.m_XJh.m_Xh.m_X9h.m_XմJ.hYou hear some noises in the distance...hm_X` m_Xq- .hm_Xc .hm_X$>hm_Xv.hm_X@.hm_X.hm_X .hm_Xy0 .hm_Xc.hm_X#.hm_XSB.hm_Xn!..Bm_X h.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:48(53) Pw:8(8) AC:5 Xp:4 The giant bat misses!m_XX The giant bat misses!The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:43(53) Pw:8(8) AC:5 Xp:4 m_X h.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:37(53) Pw:8(8) AC:5 Xp:4 The giant bat misses!m_XThe giant bat just misses!The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:36(53) Pw:8(8) AC:5 Xp:4 m_X] EYou miss the giant bat..B.m_Xu.Bh.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:33(53) Pw:8(8) AC:5 Xp:4 m_XisYou miss the giant bat.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:28(53) Pw:8(8) AC:5 Xp:4 The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:22(53) Pw:8(8) AC:5 Xp:4 m_X' sYou hit the giant bat.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:18(53) Pw:8(8) AC:5 Xp:4 The giant bat misses! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:19(53) Pw:8(8) AC:5 Xp:4 m_XȜ Xh.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:16(53) Pw:8(8) AC:5 Xp:4 The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:12(53) Pw:8(8) AC:5 Xp:4 m_X̤'hB.m_X{Bh.The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:9(53) Pw:8(8) AC:5 Xp:4 m_X<.BhThe giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:5(53) Pw:8(8) AC:5 Xp:4 m_X:#hThe giant bat just misses!The giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:4(53) Pw:8(8) AC:5 Xp:4 m_XW' -#Bhm_XQ#BhThe giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:1(53) Pw:8(8) AC:5 Xp:4 m_XJ#BhThe giant bat bites! St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful  $:213 HP:-5(53) Pw:8(8) AC:5 Xp:4 --More--m_X+ You die...--More--m_XMFDo you want your possessions identified? [ynq] (n) m_X Vy Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 +0 darts (at the ready)  r - a +0 dagger  Armor  c - a blessed +3 small shield (being worn)  p - an uncursed +0 orcish helm (being worn)  Comestibles  d - an uncursed food ration  j - an uncursed tripe ration  Scrolls  h - an uncursed scroll of punishment  i - an uncursed scroll of light  s - an uncursed scroll of identify  t - a blessed scroll of identify  u - an uncursed scroll of amnesia  Spellbooks  v - an uncursed spellbook of magic missile  Potions  g - an uncursed potion of fruit juice (1 of 2)m_X n - a blessed potion of healing  Rings  f - an uncursed ring of cold resistance (on right hand)  Tools  q - an uncursed tin whistle (2 of 2)m_XɕH Coins  $ - 213 gold pieces  Weapons  a - a +1 long sword (weapon in hand)  b - a +0 dagger  e - 20 +0 darts (at the ready)  r - a +0 dagger  Armor  c - a blessed +3 small shield (being worn)  p - an uncursed +0 orcish helm (being worn)  Comestibles  d - an uncursed food ration  j - an uncursed tripe ration  Scrolls  h - an uncursed scroll of punishment  i - an uncursed scroll of light  s - an uncursed scroll of identify  t - a blessed scroll of identify  u - an uncursed scroll of amnesia  Spellbooks  v - an uncursed spellbook of magic missile  Potions  g - an uncursed potion of fruit juice (1 of 2)m_Xx n - a blessed potion of healing  Rings  f - an uncursed ring of cold resistance (on right hand)  Tools  q - an uncursed tin whistle (2 of 2)m_X-------------------------- |...........||.......#|...| |...........-##.......|#-----###-...| |...........|##|......|##-^...###########|...| |...........|##---.----#####|...||..<| |.>.........|B#####|...|----- -------------h######|...|########-----##############----------#------------######|.??.?+?.|#|..........|#-|-.-#############-.?+.????|#|..........|#|....##-|----|---------#|..?..???|#|..........|#|...|###|.......|###-......#######|.+?+..??|#...........-#|...|#|........####|.....||.+???.?.||..........||m_XF...|##........||.....|----------------------|...|---------------------Ziratha the Skirmisher  St:13 Dx:10 Co:19 In:8 Wi:10 Ch:10 Lawful Dlvl:3 $:213 HP:-5(53) Pw:8(8) AC:5 Xp:4 Do you want to see your attributes? [ynq] (n) m_XZKnDo you want an account of creatures vanquished? [ynq] (n) m_X& <nDo you want to see your conduct? [ynq] (n) m_X6DnDo you want to see the dungeon overview? [ynq] (n) m_Xpj n ----------  / \  / REST \  / IN \  / PEACE \  / \  | ziratha |  | 213 Au |  | killed by a |  | giant bat |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel ziratha the Valkyrie... You died in The Dungeons of Doom on dungeon level 3 with 638 points, and 213 pieces of gold, after 2287 moves. You were level 4 with a maximum of 53 hit points whem_Xj !n you died. --More--m_X;!$--More--