¤Œ`‹6 Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-05-01.00:42:58.ttyrec Time: (1619829778) Sat May 1 00:42:58 2021 ¤Œ`«ZBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. ¤Œ`xHit return to continue: ¤Œ`È ¤Œ`ØN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¤Œ`` -.--- |&...| |.F..| |.!..| ¤Œ`÷e[Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1 It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the¤Œ`)f„ attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--¤Œ`¨½¤Œ`à'w Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--¤Œ`¥v \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--¤Œ`êê° Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--¤Œ`ğMessage of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--¤Œ`“Ü& ¤Œ`ŸŞû[Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1The moon is waning tonight.¤Œ`ä ¤Œ`9 õUnknown command '^J'.[Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1¤Œ`Ãl Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Comestibles b - 2 uncursed food rations {0} Scrolls d - an uncursed finalized scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of confuse monster (0:2) {0} i - a blessed finalized spellbook of protection (0:4) {0} j - a blessed spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (4:5) {0} Potions c - an uncursed potion of sleeping {0} Rings g - an uncursed ring of sustain ability {0} Wan¤Œ`ëlŒds e - an uncursed wand of poison (0:8) {0} f - an uncursed wand of venom scattering (0:21) {0}(end) ¤Œ`^Xl+ [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten.--More--¤Œ`»‡ í A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach.--More--¤Œ`0F ù [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1¤Œ`;­õUnknown command '^J'.[Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1¤Œ`ë Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Comestibles b - 2 uncursed food rations {0} Scrolls d - an uncursed finalized scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of confuse monster (0:2) {0} i - a blessed finalized spellbook of protection (0:4) {0} j - a blessed spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (4:5) {0} Potions c - an uncursed potion of sleeping {0} Rings g - an uncursed ring of sustain ability {0} Wan¤Œ`$ëŒds e - an uncursed wand of poison (0:8) {0} f - an uncursed wand of venom scattering (0:21) {0}(end) ¤Œ`úµ [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1 [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1¤Œ`±í=Beware, there will be no return! Still climb? [yn] (n) ¤Œ`p™y[Ziratha the Poison Mixer  20(20)  Pw 19(19)¤Œ`å ù-.--- |&...| |.F..| |.!..| ¤Œ`û [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ¤Œ`çæn Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Comestibles b - 2 uncursed food rations {0} Scrolls d - an uncursed finalized scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of confuse monster (0:2) {0} i - a blessed finalized spellbook of protection (0:4) {0} j - a blessed spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (4:5) {0} Potions c - an uncursed potion of sleeping {0} Rings g - an uncursed ring of sustain ability {0} [7¤Œ`çmWands e - an uncursed wand of poison (0:8) {0} f - an uncursed wand of venom scattering (0:21) {0}(end) ¤Œ`E6 [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1Do you want to see your attributes? [ynq] (n) ¤Œ`“ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: cold resistance. You could not have this property intrinsically: cold resistance. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 105. Monsters only dropped their equipment with 77% chance. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 61%. Tool drop chance was reduced to 85%. Food drop chance was reduced ¤Œ`³ ±to 95%. Musable item generation frequency had a negative bias of 12%. Concealing monsters were spawned underneath items 91% of the time only. --More--¤Œ`ÕŠMonster death drops spawned with only 98% chance. The following skill was trained at half the usual rate: attack spells. The following skill was limited to expert proficiency: knife. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 100). The following skill became untrainable if you tried to train it too early: crossbow (turn 432). The following skill became untrainable after a while: paddle (turn 40634). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 45236). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27052. Monster spawn increase had reached its maximum at turn 169760. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 3652446. The monster class that cannot be genocided was golem¤Œ`òŠÉ. Today, the monster class that always gets generated invisible was worm. The monster class that was spawned more often: gnome (freq bonus 6). The monster species that was spawned more often: indigo lobster (freq bonus 54). The monster species that was spawned more often: silver wort (freq bonus 14). The monster species that was spawned more often: machievallian moss (freq bonus 72). --More--¤Œ` The monster species that was spawned more often: prosperity reciprocate (freq bonus 13). The monster species that was spawned more often: superlemming (freq bonus 36). The monster species that was spawned more often: vexing wasp (freq bonus 16). The monster species that was spawned more often: gruffish saned (freq bonus 22). The monster species that was spawned more often: federating haughtiest (freq bonus 11). The monster species that was spawned more often: secretary (freq bonus 32). The monster species that was spawned more often: albino spore (freq bonus 14). The monster species that was spawned more often: poketrainer author (freq bonus 14). The monster species that was spawned more often: puig daemon (freq bonus 48). The monster species that was spawned more often: kamikaze cockatrice (freq bonus 20). The monster species that was spawned more often: unsustainable sexualized (freq bonus 18). ¤Œ`- ÚThe monster species that was spawned more often: ceiling spider (freq bonus 8). The monster species that was spawned more often: dwarf powerwizard (freq bonus 16). The monster species that was spawned more often: leprechaun king (freq bonus 16). The monster species that was spawned more often: weoweo waser (freq bonus 24). The monster species that was spawned more often: gabbed tripled temerity (freq --More--¤Œ`ñ„ bonus 40). The monster species that was spawned more often: hc mom (freq bonus 28). The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3). The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1). The monster trait that was more common: monsters that make parrot sounds (freq bonus 3). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4). The mon¤Œ`… ¦ster trait that was more common: monsters whose attacks do random things (freq bonus 4). The monster species that was never randomly spawned: High Elvenking. The monster species that was never randomly spawned: sulfur force fungus. The monster species that was never randomly spawned: time monster. The monster species that was never randomly spawned: 4chan poster. --More--¤Œ` The monster species that was never randomly spawned: oro centaur. The monster species that was never randomly spawned: disaffector. The monster species that was never randomly spawned: easy ghost. The monster species that was never randomly spawned: weather warner. The monster species that was never randomly spawned: shining penetrator. The monster species that was never randomly spawned: centaur hualor. The monster class that was always generated with extra speed: snake. The RNG hath decreed that this item was never generated: stun monster (shivering). The RNG hath decreed that this item was never generated: black halberd (black polearm). The RNG hath decreed that this item was never generated: bronze spear ((null)). The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange). The RNG hath decreed that this item was never generated: course lance ((null)). The RNG hath d¤Œ`: Ùecreed that this item was never generated: repair armor (pergament). The RNG hath decreed that this item was never generated: banishment (cocky). The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag). The RNG hath decreed that this item was never generated: mythical sable ((null)). The RNG hath decreed that this item was never generated: natural candle (candle). --More--¤Œ`Ê~ The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 12). The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 33). The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 19). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 40). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8). The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, fr¤Œ`ä~  eq bonus 17). The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 78). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3). --More--¤Œ`: The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11). The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9). The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3). The RNG hath decreed that this item was always generated cursed: light (arc). Th¤Œ`Y Åe RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves). The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak). The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet). The RNG hath decreed that this item was always generated cursed: amulet of --More--¤Œ`Õx trash (shitty). The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating). The RNG hath decreed that this item was always generated cursed: diamond (white). The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile). The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian). The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE). The RNG hath decreed that this trap was always invisible: nownsible trap. The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 20). Trap randomization happened for 1 in 51 traps. Next attribute increase check would have come at turn 234. Strength training was 0. Dexterity training was 0. Wisdom training was 4. Constitution training was 0. Your sanity was 0. [2¤Œ`ñx {2;1HYou were fire resistant. You were poison resistant. You were level-drain resistant. --More--¤Œ`ÿ |You had not decided on your sexuality yet. You were prevented from having flying (0). You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (471). You survived. --More--¤Œ`¯– -.--- |&...| |.F..| |.!..| ¤Œ`É– [Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ¤Œ` n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (shrouded cloak)  Scrolls  scroll of remove curse (BROOK MAN THE SUPERBORER)  scroll of healing (ZRUTYHACK)  scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI)  scroll of phase door (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLA  scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE)  scroll of cure (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII)  * scroll of extra healing (SUSY THENSE)  * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR)  Spellbooks  spellbook of confuse monster (magenta)  spellbook of protection (far away)  spellbook of cure blindness (green and white)  spellbook of poison blast (winged)  Potions  potion of sleeping (sizzling) [¤Œ`" R23;1H Rings  ring of sustain ability (brass) (1 of 2)¤Œ`ï ` Wands  wand of poison (assisting)  wand of venom scattering (finned)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)¤Œ`oğ-.--- |&...| |.F..| |.!..| ¤Œ`„ğ[Ziratha the Poison Mixer ] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ¤Œ`Òğsn Vanquished creatures:  0 ants (1 created) 0 jackals (1 created) 0 hobbit revellers (1 created) 0 group bugs (3 created) 0 venom fungi (1 created) 0 spit golems (1 created) 0 sad survivors (1 created) 0 mean-looking mercenaries (1 created) 0 beginner mercs (1 created) 0 stationary walls (1 created) 0 biem turrets (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¤Œ`í Do you want to see your conduct? [ynq] (n) ¤Œ`pE6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--¤Œ`.ͧ¤Œ` ÎGoodbye ziratha the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 61 points, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--¤Œ`?  ¤Œ`B@ Since you escaped early, the score list will not be checked.