q:]# Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-12-04.23:00:01.ttyrec Time: (1575500401) Wed Dec 4 23:00:01 2019 q:]D*[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] q:]Gyq:]Wb --------|...#.||.#.....|-dL.....|---------q:] [Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha Dlvl:1 $0 HP 19(19)  Pw 24(24)  AC12 Xp1/0 T1 It is written in the Book of Gates:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Gates seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Junior Assistant, have been heralded from birth as the instrument of Gates. You are destined to recover the Amulet for your deity, or die in the atteq:] vmpt. Your hour of destiny has come. For the sake of us all: Go bravely with Gates!--More--q:]O <-------|...#.||.#.....|-dL.....|---------Hello ziratha, welcome to SlashEMExtended! You are a chaotic male lich Graduate.--More--r:]F ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--r:]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--s:]+ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--s:]) [Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha  19(19)  Pw 24(24)  AC12 Xp1/0 T1The moon is waxing tonight.s:]P1Unknown command '^J'.--More--v:]"The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) v:] |nTurn the number pad off? [yn] (n) w:]"l n[Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha  19(19)  Pw 24(24)  AC12 Xp1/0 T1x:]j# x:]`. quitx:]W uity:],Bity:]//[Really quit? WARNING: this will erase your game permanently! [yes/no]? y:] yy:]&u ez:]sz:][Ziratha the Junior Assistant  19(19)  Pw 24(24)-------|...#.||.#.....|-dL.....|---------[Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha Dlvl:1 $0 HP 19(19)  Pw 24(24)  AC12 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) z:] n Weapons f - an uncursed +4 athame (weapon in hand) {4} Comestibles b - 5 uncursed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of summon undead (0:3) {0} Tools a - an uncursed +3 spoon (in quiver) {1} c - an uncursed expensive camera (0:77) {0} d - an uncursed sack {5}(end) z:]fx -------|...#.||.#.....|-dL.....|---------The sack is empty.--More--z:] BDo you want to see your attributes? [ynq] (n) z:]s nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 174. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 16. Wand identification only worked 3 times out of 19. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 70% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 77%. Wand drop chance was reduced to 53%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 92%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 93%. Cz:]6s oncealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 97% chance. --More--z:]G The following skill could not be trained at all: polearms. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: flail. The following skill was limited to basic proficiency: squeaking. The following skill was limited to skilled proficiency: symbiosis. The following skill became untrainable after a while: techniques (turn 52036). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 60822. Monster spawn increase had reached its maximum at turn 210008. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 830928. The monster class that cannot be genocided was apelike creature. The monster class that was spawned more often: angelic being (freq bonus 3). The monster color that was spawned more often: bright green (freq bonus 2). :]W {16;1HThe monster species that was spawned more often: great bile wyrm (freq bonus 6).The monster species that was spawned more often: humanoid dryad (freq bonus 6). The monster species that was spawned more often: seeker thing (freq bonus 8). The monster species that was spawned more often: snakeman (freq bonus 20). The monster species that was spawned more often: hellish lich (freq bonus 10). The monster species that was spawned more often: contagious sphere (freq bonus 8).The monster species that was spawned more often: hydrochloric acid cloud (freq --More--z:]{k bonus 30). The monster species that was spawned more often: amorphous elemental (freq bonus 5). The monster species that was spawned more often: dashy healing mingler (freq bonus 36). The monster species that was spawned more often: kagero cuttie (freq bonus 10). The monster species that was spawned more often: athena guardian (freq bonus 30). The monster species that was spawned more often: valance legitimatize (freq bonus 30). The monster species that was spawned more often: 42 trove (freq bonus 15). The monster species that was spawned more often: tackle daintiest (freq bonus 12). The monster species that was spawned more often: trash cat (freq bonus 27). The monster species that was spawned more often: gl golem (freq bonus 24). The monster species that was spawned more often: jeans golem (freq bonus 16). The monster species that was spawned more often: hidden engulfitrice (freq bonus 26z:]k ). The monster species that was spawned more often: adman tibetan (freq bonus 24). The monster species that was spawned more often: Hanh's translucent sandal (freq bonus 5). The monster trait that was more common: monsters that want quest artifacts (freq bonus 4). The monster trait that was more common: monsters that require +2 weapons to hit --More--z:] (freq bonus 4). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2). The monster trait that was more common: monsters that count as animals (freq bonus 8). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 12). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6). The monster trait that was more common: monsters that can fly (freq bonus 1). The monster species that was never randomly spawned: orc warrior. The monster species that was never randomly spawned: nighest bouncily swung teetotalism recanter. The monster species that was never randomly spawned: wepigus. The monster species that was never randomly spawned: passchuck. The monster species that z:] was never randomly spawned: poison trove. The monster species that was never randomly spawned: rifleman abduct. The monster species that was never randomly spawned: quietly proposed fish dispassionately deviated. The monster species that was never randomly spawned: dead fly. The monster species that was never randomly spawned: fife wort. The monster species that was never randomly spawned: regular plant. --More--z:]lThe RNG hath decreed that this item was never generated: hyperspace summon (sour). The RNG hath decreed that this item was never generated: orcish spear (crude spear). The RNG hath decreed that this item was never generated: shit stone (gray). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword). The RNG hath decreed that this item was never generated: blue spell stone (gray). The RNG hath decreed that this item was never generated: rang call stone (gray). The RNG hath decreed that this item was never generated: implant of dispatch (vodoun). The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD). The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak). The RNGz:] m[ hath decreed that this item was generated more often: weighted flail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 25). The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 23). --More--z:]The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 19). The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 40). The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3). The RNG hath decreed that this item was generated more z:]often: sinful heels (red sneakers, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 4). The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 7). --More--{:]9The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 6). The RNG hath decreed that this item was generated more often: toilet roll ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 35). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 14). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6). The RNG hath decreed that this item was always generated cursed: chain mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak). The RNG hath decreed that this item was always generated cursed: elven mace ((null)). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that{:]9H this item was always generated cursed: healing (white). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves). --More--{:]The RNG hath decreed that this item was always generated cursed: main sword ((null)). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: nexusport (scrambled). The RNG hath decreed that this trap was always invisible: bossfight trap. The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1). Trap randomization happened for 1 in 410 traps. Next attribute increase check would have come at turn 727. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were aware of the presence of un{:]7dead. You had infravision. --More--{:]65You had 1500 points of nutrition remaining. You aggravated monsters. You had teleportitis. You had teleport control. You could survive without air. You regenerated. You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (582). You survived. --More--{:]d5-------|...#.||.#.....|-dL.....|---------[Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha Dlvl:1 $0 HP 19(19)  Pw 24(24)  AC12 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) {:](n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo{:])rd) (1 of 8){:]Hp * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm) (2 of 8){:]l. * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star) (3 of 8){:]¦ * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes) [{:]ϦF24;1H * Hawaiian shorts (flowery shorts and lei) (4 of 8){:]# * robe (black robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (deformed helmet)  * sedge hat (etched helmet)  * skullcap (eternal helmet)  * flack helmet (full helmet)  * crystal helm (fish bowl)  * mining helm (steel helmet)  * field helm (meteoric helmet)  * helm of safeguard (complete helmet)  * war hat (gray helmet) (5 of 8){:] * plasteel gloves (white gloves)  * leather gloves (silk fingerlings)  * gauntlets of safeguard (fatal gloves)  * gauntlets of plugsuit (fingerless gloves)  * commander gloves (lead gloves)  * field gloves (yellow gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear) [{:] K(6 of 8){:] * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (jungle boots)  * field boots (rain boots)  * boots of safeguard (ether boots)  Scrolls  scroll of healing (DIE BEFORE YOUVE MOVED)  scroll of mana (FATAL ADVENTURE TO ADULT LECHERY)  scroll of phase door (TRICK 13)  scroll of standard id (LASH EM EXTENDED BALROG SHOW)  scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE)  * scroll of extra healing (EYGOORTS TOGAAL JEZEHH)  * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL  Spellbooks  spellbook of summon undead (waving)  Tools  sack (bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing{:]( (splash of venom) (7 of 8){:]/h * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8){:]|-------|...#.||.#.....|-dL.....|---------[Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha Dlvl:1 $0 HP 19(19)  Pw 24(24)  AC12 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 ants (1 created) 0 pestyblobs (1 created) 0 little dogs (1 created) 0 backbringers (1 created) 0 slowlaines (1 created) 0 scavengers (1 created) 0 easy opponents (1 created) 0 daddy longlegses (1 created) 0 white worm masses (1 created) 0 unexpected banners (1 created) 0 vultur{:]hes (1 created) 0 porter lichens (1 created) 0 hap snakes (1 created) 0 sqaakers (1 created) 0 early-leons (1 created) 0 +2 nd barricades (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--{:]- -------|...#.||.#.....|-dL.....|--------- [Ziratha the Junior Assistant ] St17 Dx4 Co13 In8 Wi10 Ch7 GraLicMalCha Dlvl:1 $0 HP 19(19)  Pw 24(24)  AC12 Xp1/0 T1Do you want to see your conduct? [ynq] (n) {:]'6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--{:]$-------|...#.||.#.....|-dL.....|---------Goodbye ziratha the Graduate... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--|:]7i