]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-12-03.19:04:29.ttyrec Time: (1575399869) Tue Dec 3 19:04:29 2019 ] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ] y]R8][Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1 It is written in the Book of Vhaeraun:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vhaeraun seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Treehut Dweller, have been heralded from birth as the instrument of Vhaeraun. You are destined to recover the Amulet for your deity, or die in the]~ attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vhaeraun!--More--]?]>[][lHello ziratha, welcome to SlashEMExtended! You are a neutral female cockatrice Bosmer.--More--]1] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]8]Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--] & [Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu  20(20)  Pw 10(10)  AC5 Xp1/0 T1The moon is waxing tonight.--More--]U --------+.......|.......|.......|$......|.......|.......--------[Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1±] # ñ]o@quitñ]uitñ] ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ı]@ nű]oű]q ű]  Ʊ]eyDZ]eDZ]jsDZ][Ziratha the Treehut Dweller  20(20)  Pw 10(10)--------+.......|.......|.......|$......|.......|.......--------[Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ȱ]n Weapons a - an uncursed +1 elven dagger (weapon in foreclaw) {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ȱ]a--------+.......|.......|.......|$......|.......|.......--------Do you want to see your attributes? [ynq] (n) ȱ]{ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: burnopathy. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 14. Implant identification only worked 1 times out of 53. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 77%. Ring drop chance was reduced to 92%. Amuletȱ]{  drop chance was reduced to 82%. Potion drop chance was reduced to 90%. Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 76%. --More--Food drop chance was reduced to 85%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: shuriken. The following skill was limited to basic proficiency: general combat. The following skill became untrainable if you tried to train it too early: implants (turn 10). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 13125. Monster spawn increase had reached its maximum at turn 80284. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 832473. ȱ]-{ The monster class that cannot be genocided was piece of food. The monster class that was spawned more often: humanoid (freq bonus 2). The monster species that was spawned more often: Madeleine's plateau boot (freq bonus 6). The monster species that was spawned more often: nexus mushroom (freq bonus 14). The monster species that was spawned more often: olympiad ballyhooing (freq bonus 6). The monster species that was spawned more often: umbra spore (freq bonus 15). The monster species that was spawned more often: chloroform penetrator (freq --More--bonus 8). The monster species that was spawned more often: rith gnome (freq bonus 18). The monster species that was spawned more often: stitcher reconstructed periodically affiliating naziism (freq bonus 18). The monster species that was spawned more often: prehistorer (freq bonus 12). The monster species that was spawned more often: mob orc (frȱ]2{ eq bonus 36). The monster species that was spawned more often: squirt gargoyle (freq bonus 10). The monster species that was spawned more often: non-mad light (freq bonus 60). The monster species that was spawned more often: pet dog (freq bonus 7). The monster species that was spawned more often: swearing potato (freq bonus 12). The monster species that was spawned more often: big weapon trove (freq bonus 8).The monster species that was spawned more often: xeren auto tank (freq bonus 12). The monster species that was spawned more often: secluded spore (freq bonus 10). The monster species that was spawned more often: alchemy golem (freq bonus 10). The monster species that was spawned more often: quackery docked (freq bonus 4).The monster species that was spawned more often: hairy spore (freq bonus 18). The monster species that was spawned more often: true weeping archangel (freq bonus 15).ȱ]7{  --More--The monster trait that was more common: monsters that count as lord (freq bonus 2).The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster trait that was more common: monsters that have humanoid speech (freq bonus 2). The monster trait that was more common: monsters that conceal under items (freq bonus 3). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1). The monster trait that was more common: monsters with feminism attacks (freq bonus 3). The monster trait that was more common: monsters with feminism attacks (freq bonus 2). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2). The monster trait that waȱ];{ s more common: monsters whose attacks deactivate your intrinsics (freq bonus 2). The monster species that was never randomly spawned: ouroboros. The monster species that was never randomly spawned: magic book mimic. The monster species that was never randomly spawned: shimmerfly. The monster species that was never randomly spawned: fleeing annoyer. --More--The monster species that was never randomly spawned: rending horror. The monster species that was never randomly spawned: baby grind hulk. The monster species that was never randomly spawned: full trapper. The monster species that was never randomly spawned: nice girl in velcro shoes. The monster species that was never randomly spawned: bear trove. The monster species that was never randomly spawned: pumpkin cage chromosome tasteful. The RNG hath decreed that this item was never generated: protection from shape changers (shiny). The RNG hath decrȱ]C{ eed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was never generated: negative dragon scales ((null)). The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak). The RNG hath decreed that this item was never generated: diamond (white). The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: copper dragon scales ((null)). The RNG hath decreed that this item was never generated: speed boots (combat boots). The RNG hath decreed that this item was never generated: robe of weakness --More--(green robe). The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9). The RNG hath decreeȱ]H{ d that this item was generated more often: green gown ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 29). The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 12). The RNG hath decreed that this item was generated more often: blood loss ȱ]| [13;1H(romantic, freq bonus 38). The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 14). The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 183). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 19). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8). The RNG hath decreed that this item was generated more often: garnet (red, freq --More--bonus 11). The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 2). The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10). The ȱ]| RNG hath decreed that this item was generated more often: plow ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 9). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9). The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 6). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 80). The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield). The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant). The RNG hath ȱ] | decreed that this item was always generated cursed: poured club --More--((null)). The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat). The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY). The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)). The RNG hath decreed that this item was always generated cursed: stoning (petrified). The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak). The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO). The RNG hath decreed that this item was always generated cursed: italian heels ((null)). The RNG hath decreed that this trap was always invisible: free hand trap. The RNG hath decreed that this tȱ]| Hrap was generated more often: steal degrade trap (freq bonus 4). Trap randomization happened for 1 in 743 traps. Next attribute increase check would have come at turn 861. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. --More--Your sanity was 0. You were poison resistant. You were immune to petrification. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (155). You survived. --More--ȱ]ݧ 5--------+.......|.......|.......|$......|.......|.......--------[Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ȱ]!n Discoveries   Weapons  * elven dagger (runed dagger)  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (beautiful heels)  * elven cloak (faded pall)  Scrolls  scroll of healing (LIVING SALT SHAKER)  scroll of mana (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP)  scroll of phase door (ASH EM EXTENDED CREMATION SERVICE)  scroll of standard id (CLAM DIVING)  scroll of cure (COUNTRY ON ALL FOUR COLUMNS)  * scroll of extra healing (ZELGO MER)  * scroll of greater mana restoration (SPAMCATCHMAIL AT GMX DOT DE)  Venoms  * blinding venom (splash of venom) (1 of 2)ȱ]؝ * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)ȱ]A@--------+.......|.......|.......|$......|.......|.......--------[Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ɱ][nVanquished creatures: 0 dingo puppies (1 created) 0 touch spores (1 created) 0 baby mimics (1 created) 0 young nymphs (1 created) 0 sua rats (1 created) 0 visor sewer rats (2 created) 0 breeder mice (1 created) 0 electro balls (1 created) 0 grid bugs (3 created) 0 sicklichens (1 created) 0 New Kops (1 created) 0 cardboard golems (1 created) 0 holographic survivors (1 created) 0 confined ghosts (1 created) 0 demonoids (1 created) 0 newts (1 created) 0 piles of worthless coins (1 created) 0 novice dark walls (1 created) 21 creatures born. 0 creatures vanquished. 0 bosses born. --More--ɱ]W30 bosses vanquished. --More--ɱ]b1--------+.......|.......|.......|$......|.......|.......--------[Ziratha the Treehut Dweller ] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC5 Xp1/0 T1Do you want to see your conduct? [ynq] (n) ɱ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ɱ]_--------+.......|.......|.......|$......|.......|.......--------Goodbye ziratha the Bosmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--ɱ]