]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-21.20:50:47.ttyrec Time: (1574369447) Thu Nov 21 20:50:47 2019 ]o\ [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]3y]B---------------|.............||.............||.............|..............||.............||.............|8|.d.....X.....||..E..........|---------------[Ziratha the Fighter of Law ] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC-1 Xp1/0 T1  It is written in the Book of Ariel:  After the Creation, the cruel god Moloch rebelled]B [4;68H against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ariel seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fighter of Law, have been heralded from birth as the instrument of Ariel. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ariel!--More--]s}K-||||Salutations ziratha, welcome to SlashEMExtended! You are a lawful female sylph Paladin.--More--];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]U Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]sZ [Ziratha the Fighter of Law ] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw  22(22)  Pw 22(22)  AC-1 Xp1/0 T1 The moon is waning tonight.]c+Pick an object.]pE an elemental (sylph paladin called ziratha, on a staircase)  Accessing Pokedex entry for sylph...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, poison. No conveyed resistances. Not genocidable, herbivorous miner. See invisible. This monster is always female. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form.  Attacks: ]p8  2d4, uses weapon - ordinary physical  1d3, touches - slows  --More--]A[Ziratha the Fighter of Law ] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw  22(22)  Pw 22(22)  AC-1 Xp1/0 T1 ]# ]dCquit]uit] it]+[Really quit? WARNING: this will erase your game permanently! [yes/no]? ]y]Se]jFs]O{ [Ziratha the Fighter of Law  22(22)  Pw 22(22) ---------------|.............||.............||.............|..............||.............||.............|8|.d.....X.....||..E..........|---------------[Ziratha the Fighter of Law ] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw Dlvl:1 $0 HP 22(22)  Pw ]d{ [32m22(22)  AC-1 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ]n Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of flame sphere (6:2) {0} Potions j - an uncursed potion of gain energy {0} k - an uncursed potion of healing {0} Rings]D i - a * uncursed ring of warning {0}(end) ][n----...|...|...|...|...|...|...|...|----Do you want to see your attributes? [ynq] (n) ]vnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: curse resistance. Scroll identification only worked 100 times out of 123. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 119. Armor identification only worked 15 times out of 36. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 156. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 75% chance. Book drop chance was reduced to 95%. Ring drop chance was reduced to 91%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 74%. Weapon drop chance was reduced to 86%. Armor drop ]chance was reduced to 92%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 97%. Concealing monsters were spawned underneath items 97% of the time only. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: whip (turn 7). The following skill became untrainable if you tried to train it too early: club (turn 29). The following skill became untrainable after a while: matter spells (turn 56532). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51948. Monster spawn increase had reached its maximum at turn 320724. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 3809400. The monster class that cannot be genocided was dog or other canine. The monster species that was spawned more often: eldritc]h patch (freq bonus 4). The monster species that was spawned more often: red worm (freq bonus 6). The monster species that was spawned more often: belie kerbing sorrowed scroungy nonagricultural (freq bonus 16). The monster species that was spawned more often: porter tear vortex (freq bonus 12). The monster species that was spawned more often: amoebae devoid farad (freq bonus 12). The monster species that was spawned more often: bear (freq bonus 3). The monster species that was spawned more often: waring (freq bonus 36). The monster species that was spawned more often: elder cancel dragon (freq bonus 3). --More--]iThe monster species that was spawned more often: ungraceful stingy (freq bonus 42). The monster species that was spawned more often: retorting endomorphic (freq bonus 30). The monster species that was spawned more often: pile of death coins (freq bonus 12). The monster species that was spawned more often: arvogene (freq bonus 2). The monster species that was spawned more often: disenchanter worm mass (freq bonus 6). The monster species that was spawned more often: ultraviolet bulb (freq bonus 16). The monster species that was spawned more often: chromatic hound (freq bonus 18). The monster species that was spawned more often: Liljana (freq bonus 2). The monster species that was spawned more often: void mold (freq bonus 6). The monster species that was spawned more often: washier ursa (freq bonus 16). The monster species that was spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 1). The monster species that was s]"ipawned more often: ghostly swordman (freq bonus 4). The monster trait that was more common: monsters that have hug attacks (freq bonus 1). The monster trait that was more common: monsters that have infravision (freq bonus 2). The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2). The monster species that was never randomly spawned: hewed painful. The monster species that was never randomly spawned: wimpy red dragon. The monster species that was never randomly spawned: five-headed hydra. The monster species that was never randomly spawned: Lord of the Foocubi. The monster species that was never randomly spawned: salachaun. The monster species that was never randomly spawned: hobbit veteran. The monster species that was never randomly spawned: kea. The monster species that was never randomly spawned: dim fungus. The monster species that was never randomly spawned: wereprostituteshoe. The m]&ionster species that was never randomly spawned: subsoil vital abscessed heinously. The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB). The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet). The RNG hath decreed that this item was never generated: create familiar (glittering). The RNG hath decreed that this item was never generated: physician bar ((null)). The RNG hath decreed that this item was never generated: disarming (wet). The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: rubber boots ((null)). The RNG hath decreed that this item was never generated: robe of power (orange robe). The RNG hath decreed that this item was never generated: blaster bolt ((null)). The RNG hath decreed that this item was never generated: sack (bag). The RNG hath decreed that this item was g]*ienerated more often: heavy shadow ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7). The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 64). The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20). The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 24). --More--]eThe RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 8). The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 5). The RNG hath decreed] that this item was generated more often: limitation boots (velcro boots, freq bonus 11). The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95). The RNG hath decreed that this item was always generated cursed: magic shield (pure). The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray). The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)). The RNG hath decreed that this item was always generated cursed: orthoclase (yellow). The RNG hath decreed that this item was always generated cursed: exercise stone (gray). The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy). The RNG hath decreed that this item was always generated cursed: food ration ((null)). The RNG hath decreed that this item was always ge]nerated cursed: mercurial athame ((null)). The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: doom (one). The RNG hath decreed that this trap was always invisible: grayout trap. The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 10). The spell school whose books are more common was occult spells (freq bonus 18). Trap randomization happened for 1 in 739 traps. Next attribute increase check would have come at turn 356. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. Your chance to block was 27%. You hungered rapidly. You saw invisible. You were aware of the presence of undead. You were aware of the presence of demons. ][39;1HYou had 1500 points of nutrition remaining. You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (188). You survived. --More--]V---------------|.............||.............||.............|..............||.............||.............|8|.d.....X.....||..E..........|---------------[Ziratha the Fighter of Law ] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC-1 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ]n Discoveries  Armor helmet (twisted visor helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (CANT FIND O ID) scroll of phase door (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of standard id (KRRRRRRRRRRRZ) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Spellbooks spellbook of flame sphere (propaganda) Potions potion of gain energy (yerba mate) potion of healing (camo) Rings ring of warning (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of ve] nom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]j---------------|.............||.............||.............|..............||.............||.............|8|.d.....X.....||..E..........|---------------Do you want an account of creatures vanquished? [ynq] (n) ]7n Vanquished creatures:  0 blots (1 created) 0 jackals (2 created) 0 pack jackals (2 created) 0 little dogs (1 created) 0 slowlaines (1 created) 0 jellies (1 created) 0 pack kobolds (5 created) 0 baby leprechauns (1 created) 0 goblins (1 created) 0 visor sewer rats (1 created) 0 carollian monsters (1 created) 0 hap snakes (1 created) 0 small snakes (1 created) 0 grid xorns (1 created) 0 packing humans (1 created) 0 minighosts (1 created) 0 novice dark walls (1 created) 0 perfume dispensers (1 created) 0 large arrow turrets (1 created)  25 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]eYDo you want to see your conduct? [ynq] (n) ]M6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--] bFare thee well ziratha the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--