]'  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-14.19:18:37.ttyrec Time: (1573759117) Thu Nov 14 19:18:37 2019 ]X [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y-------|.....||..F..||...@r|-------[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1 It is written in the Book of Tymora: [2;1]OY +H After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Tymora seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly escaped Detainee, have chosen to redeem yourself by recovering the Amulet for Tymora. You are determined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tymora!--More--]-------|.....||..F..||...@r|-------[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1 Hello ziratha, welcome to SlashEMExtended! You are a chaotic female spammer Convict.--More--];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]o  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]2 Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]*  [Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha  14(14)  Pw 4(4)  AC9 Xp1/0 T1  There is a staircase up here.  Things that are here: a gold chain {240} a heavy iron ball {1200}--More--]u? mThe moon is waning tonight.]wT# ]wDquit]uit]B it][Y t] [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]Ŋ%[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha  14(14)  Pw 4(4)  AC9 Xp1/0 T1 ]Q #Unknown command '^J'.--More--]o The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ] anTurn the number pad off? [yn] (n) ].1 n[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha  14(14)  Pw 4(4)  AC9 Xp1/0 T1 ]C1Unknown command '^J'.--More--] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]>anTurn the number pad off? [yn] (n) ]> n[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha  14(14)  Pw 4(4)  AC9 Xp1/0 T1 ]V# ]quit]_ uit]ԇ it]k [Really quit? WARNING: this will erase your game permanently! [yes/no]? ] y]' e]$s]U[Ziratha the Detainee  14(14)  Pw 4(4) -------|.....||..F..||...@r|-------[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ]X n Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Gems a - 11 uncursed +0 rocks (in quiver) {0}(end) ]XDo you want to see your attributes? [ynq] (n) ]bnFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was -6. You carried 16 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: double attacks. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 37. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 183. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 90%. Potion drop chance was reduced to 78%. Wea],bpon drop chance was reduced to 81%. Food drop chance was reduced to 89%. The following skill could not be trained at all: form VII (Juyo). The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to skilled proficiency: firearms. The following skill became untrainable if you tried to train it too early: petkeeping (turn 64). The following skill became untrainable after a while: flail (turn 21789). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 81419. Monster spawn increase had reached its maximum at turn 242195. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 429590. The monster class that cannot be genocided was dragon. The monster species that was spawned more often: centau]1br hammerer (freq bonus 8). The monster species that was spawned more often: undead janitor (freq bonus 16). The monster species that was spawned more often: topaz golem (freq bonus 6). The monster species that was spawned more often: great crystal drake (freq bonus 12). The monster species that was spawned more often: downer maggot (freq bonus 6). The monster species that was spawned more often: decayed warp fungus (freq bonus 1). The monster species that was spawned more often: petty greener springy (freq bonus 24). The monster species that was spawned more often: Inuki (freq bonus 24). --More--]The monster species that was spawned more often: lillstart (freq bonus 12). The monster species that was spawned more often: elf mummy (freq bonus 2). The monster species that was spawned more often: widowed chicken (freq bonus 12). The monster species that was spawned more often: locker ant (freq bonus 9). The monster species that was spawned more often: petro colony (freq bonus 2). The monster species that was spawned more often: cowlick hookier (freq bonus 2). The monster species that was spawned more often: gowlin (freq bonus 12). The monster species that was spawned more often: tutor pulverize (freq bonus 8). The monster species that was spawned more often: broodier unreturned (freq bonus 2). The monster species that was spawned more often: national turret (freq bonus 8). The monster species that was spawned more often: generate craning (freq bonus 6). The monster species that was spawned more often: cyan growth (freq bonus 6)]. The monster trait that was more common: monsters that hiss (freq bonus 4). The monster species that was never randomly spawned: voraciousness. The monster species that was never randomly spawned: dappled figeater shifted deuteronomy. The monster species that was never randomly spawned: reaper force fungus. The monster species that was never randomly spawned: You missed the percenttpercenti!. The monster species that was never randomly spawned: calculator inefficiently. The monster species that was never randomly spawned: mobile replicating machine gun automata type IX. The monster species that was never randomly spawned: amnesia mimic. The monster species that was never randomly spawned: flayed one. The monster species that was never randomly spawned: green lizard. The monster species that was never randomly spawned: blue lemming. The monster class that was always generated with extra speed: vortex. The RNG hath decre]ed that this item was never generated: wings of angel (wings). The RNG hath decreed that this item was never generated: whispering helmet (spired helmet). The RNG hath decreed that this item was never generated: feminism (PINK IS A MANLY COLOR). The RNG hath decreed that this item was never generated: liquid ball ((null)). The RNG hath decreed that this item was never generated: quasar stone (gray). The RNG hath decreed that this item was never generated: loadboulder (gray). The RNG hath decreed that this item was never generated: topaz (yellowish brown). The RNG hath decreed that this item was never generated: soiltype stone (gray). The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES). The RNG hath decreed that this item was never generated: epidote (green). The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 5). The RNG hath decreed th]at this item was generated more often: grayout cloak (bleached cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 31). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 20). The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 13). The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 95). The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7). --More--][The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 8). The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 4). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7). The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 16). The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7). The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6). The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11). The RNG hath decreed tha][t this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5). The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear). The RNG hath decreed that this item was always generated cursed: process card ((null)). The RNG hath decreed that this item was always generated cursed: cutting (inane). The RNG hath decreed that this item was always generated cursed: fire stick ((null)). The RNG hath decreed that this item was always generated cursed: wereform stone (gray). The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword). The RNG hath decreed that this item was always generated cursed: rang call stone (gray). The RNG hath decreed that this item was always generated cursed: secret attack stone (gray). The RNG hath decreed that this item was always generated cursed: pile bunker ((null)). The RNG hath decreed that this item was always generat][{ed cursed: bunny cake ((null)). The RNG hath decreed that this trap was always invisible: jessica trap. The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 8). Trap randomization happened for 1 in 994 traps. Next attribute increase check would have come at turn 1789. Strength training was 0. Dexterity training was 0. Wisdom training was -5. Constitution training was 0. Your sanity was 0. You were immune to sickness. You were punished. You had not decided on your sexuality yet. You were prevented from having invisibility (0). You had 550 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 20 spells. You could not have safely prayed (514). You survived. --More--]T-------|.....||..F..||...@r|-------[Ziratha the Detainee ] St13 Dx11 Co12 In12 Wi12 Ch6 ConSpmFemCha Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ]8Z^n Discoveries  Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of phase door (CONE ALACIO) scroll of standard id (SABAOTH) scroll of cure (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) * scroll of extra healing (APONEUROSISPLANTARIS) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]m&Do you want an account of creatures vanquished? [ynq] (n) ]Wn Vanquished creatures:  0 ants (1 created) 0 jelly bees (2 created) 0 sewer rats (1 created) 0 unnoticed rats (1 created) 0 starter lurkers (1 created) 0 lichens (1 created) 0 deathmolds (1 created) 0 oozing puddings (1 created) 0 low oozes (1 created) 0 hap snakes (1 created) 0 dbl claw hulks (1 created) 0 aggravating wallwalkers (1 created) 0 floating spores (1 created) 0 gold bells (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]"Do you want to see your conduct? [ynq] (n) ]S6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]#Goodbye ziratha the Convict... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--