]?R  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-14.19:18:26.ttyrec Time: (1573759106) Thu Nov 14 19:18:26 2019 ]: [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y]b--------------|............||............||.j..........||............|--------------[Ziratha the Polymorph Trainee ] St5 Dx6 Co5 In12 Wi11 Ch12 ShaDesMalNeu Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC10 Xp1/0 T1  It is written in the Book of Ms. Unfortunate Forest:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of ])Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ms. Unfortunate Forest seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Polymorph Trainee, have been heralded from birth as the instrument of Ms. Unfortunate Forest. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ms. Unfortunate Forest!--More--]Hello ziratha, welcome to SlashEMExtended! You are a neutral male destabilizer Shapeshifter.--More--]T ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]g [Ziratha the Polymorph Trainee ] St5 Dx6 Co5 In12 Wi11 Ch12 ShaDesMalNeu  14(14)  Pw 24(24)  AC10 Xp1/0 T1 There is a staircase up here.You see here 6 gold pieces {0}.The moon is waning tonight.]g1 # ]quit]uit]Lit]t]V [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]Ӊy]e]Ls]L [Ziratha the Polymorph Trainee  14(14)  Pw 24(24) --------------|............||............||.j..........||............|--------------[Ziratha the Polymorph Trainee ] St5 Dx6 Co5 In12 Wi11 Ch12 ShaDesMalNeu Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ] n Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed finalized potion of polymorph {0} Wands a - a blessed wand of polymorph (0:5) {0} b - a blessed wand of polymorph (0:1) {0}(end) ] Do you want to see your attributes? [ynq] (n) ]R nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: sleep resistance. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 41% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 71%. Amulet drop chance was reduced to 70%. Armor drop chance was reduced to 75%. Food drop chance was reduced to 88%. Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 83% chance. [2]S 2;1HThe following skill could not be trained at all: implants. The following skill was trained at one fifth the usual rate: form V (Djem So). The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to expert proficiency: spear. The following skill became untrainable if you tried to train it too early: memorization (turn 39). The following skill became untrainable after a while: symbiosis (turn 56513). The following skill couldn't be trained before a certain turn number is reached: memorization (turn 18944). Heavy curses were more common by 30%. Items were more likely to be generated cursed by 30%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 67984. Monster spawn increase had reached its maximum at turn 269440. In this game, Eevee's ev]S olution was umbreon. Your limit for ascension was at turn 1972272. The monster class that cannot be genocided was grue. Today, the monster class that always gets generated invisible was xan or other mythical/fantastic insect. The monster color that was spawned more often: transparent (freq bonus 3). The monster species that was spawned more often: devious bastard (freq bonus 18). The monster species that was spawned more often: uncultured vining (freq bonus 6). The monster species that was spawned more often: hiss turret (freq bonus 28). The monster species that was spawned more often: killer beetle (freq bonus 8). --More--]+ The monster species that was spawned more often: caravaning distract (freq bonus 12). The monster species that was spawned more often: pink femmy (freq bonus 12). The monster species that was spawned more often: sticky mushroom (freq bonus 9). The monster species that was spawned more often: death orb (freq bonus 12). The monster species that was spawned more often: agent black growth (freq bonus 8). The monster species that was spawned more often: evil watch lieutenant (freq bonus 15). The monster species that was spawned more often: aider laywomen menacing kindergartner moderately (freq bonus 16). The monster species that was spawned more often: unbecoming eonian (freq bonus 3). The monster species that was spawned more often: Chupoclops (freq bonus 24). The monster species that was spawned more often: weigh barcelona cackle (freq bonus 12). The monster species that was spawned more often: man-at-arms (freq bonus 6). The monster ]7 species that was spawned more often: flying parrot (freq bonus 8). The monster species that was spawned more often: disembodied sallower (freq bonus 18). The monster species that was spawned more often: trap mushroom (freq bonus 5). The monster species that was spawned more often: shotty banger (freq bonus 16). The monster species that was spawned more often: master cancel dragon (freq bonus 2). The monster trait that was more common: monsters that have no head (freq bonus 1). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 5). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1).The monster trait that was more common: monsters with soldier dialogue (freq bonus 12). The monster trait that was more common: monsters that never move (freq bonus 3). The monster trait that was more common: monsters with acid resistance (fr]; eq bonus 6). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 9). The monster trait that was more common: monsters that originate from Elona (freq bonus 1). The monster trait that was more common: monsters that count as prince (freq bonus 4). The monster species that was never randomly spawned: humming terminal. The monster species that was never randomly spawned: yellow patch. The monster species that was never randomly spawned: chaos rat. The monster species that was never randomly spawned: totalism associating. The monster species that was never randomly spawned: high priest mummy. The monster species that was never randomly spawned: laser sentai. The monster species that was never randomly spawned: lode superintended staying. The monster species that was never randomly spawned: bright white warp patch. The monster species that was never randomly spawned: planarian togae. ]? 1[36;1HThe monster species that was never randomly spawned: bright orange jelly. The RNG hath decreed that this item was never generated: grave (engraved). The RNG hath decreed that this item was never generated: ether bolt ((null)). The RNG hath decreed that this item was never generated: forceful boots (rumble boots). The RNG hath decreed that this item was never generated: material bolt ((null)). The RNG hath decreed that this item was never generated: silver saber ((null)). The RNG hath decreed that this item was never generated: holy shield (god-given). The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME). --More--]O The RNG hath decreed that this item was never generated: evil patch stone (gray). The RNG hath decreed that this item was never generated: white lightsaber (lightsaber). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 22). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 16). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6). The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9). The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 12). The RNG hath decreed that this item was generated more often: yellow dragon scale mai]O l ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 15). The RNG hath decreed that this item was generated m]P ore often: lag stone (gray, freq bonus 55). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6). The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous). The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)). The RNG hath decreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this item was always generated cursed: cancellation (platinum). The RNG hath decreed that this item was always generated cu]P rsed: confusion (orange). The RNG hath decreed that this item was always generated cursed: dark horn ((null)). The RNG hath decreed that this item was always generated cursed: implant of ten thousand things (cross). The RNG hath decreed that this item was always generated cursed: lead shot ((null)). The RNG hath decreed that this trap was always invisible: magic trap. The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 5). The spell school whose books are more common was enchantment spells (freq bonus 10). Trap randomization happened for 1 in 944 traps. Next attribute increase check would have come at turn 1922. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. --More--] You were prevented from having sickopathy (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (513). You survived. --More--]ʚ --------------|............||............||.j..........||............|--------------[Ziratha the Polymorph Trainee ] St5 Dx6 Co5 In12 Wi11 Ch12 ShaDesMalNeu Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ] n Discoveries  Scrolls scroll of healing (TRY HARD) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (RESURRECTION) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (ALLEGED HAPPY END) * scroll of greater mana restoration (DUCTUM ADIS) Potions potion of polymorph (luminescent) Wands wand of polymorph (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]P 1Do you want an account of creatures vanquished? [ynq] (n) ]a Gn Vanquished creatures:  0 hobbit gentlemen (1 created) 0 goooblins (1 created) 0 mini centaurs (1 created) 0 beginner horrors (1 created) 0 grid xorns (1 created) 0 goblin zombies (1 created) 0 twens (1 created) 0 chameleons (1 created) 0 stealer plants (1 created) 0 small turrets (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]MDo you want to see your conduct? [ynq] (n) ]n6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--] Goodbye ziratha the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--]H  ]