ѿ] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-04.07:22:50.ttyrec Time: (1572852170) Mon Nov 4 07:22:50 2019 ѿ]r[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ѿ]. y}}}}}}}}}}}}}}}}}}}}}}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}#}...f................}}..%....j............}}....................}....}....................}.....[ѿ]F 1m}....................}|}.......(01(B............}..............$......}}}}}}}}}}}}}}}}}}}}}}}[Ziratha the Digger ] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC9 Xp1/0 T1  It is written in the Book of Huhetotl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Yourѿ]O  god Huhetotl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Huhetotl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Huhetotl!--More--ѿ]" ;Hello ziratha, welcome to SlashEMExtended! You are a chaotic male spriggan Archeologist.--More--ѿ]ǚ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ѿ]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ѿ]^ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ѿ]P [Ziratha the Digger ] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha  16(16)  Pw 14(14)  AC9 Xp1/0 T1 The moon is waxing tonight.ѿ]E# ѿ]~Cquitѿ]T uitѿ]%itѿ])tѿ]\[Really quit? WARNING: this will erase your game permanently! [yes/no]? ѿ]+ yѿ]9eѿ]sѿ][Ziratha the Digger  16(16)  Pw 14(14) }}}}}}}}}}}}}}}}}}}}}}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}#}...f................}}..%....j............}ѿ]% [36m}....................}....}....................}.....}....................}|}.......(01(B............}..............$......}}}}}}}}}}}}}}}}}}}}}}}[Ziratha the Digger ] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC9 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ѿ]|y n Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of earth {0} g - an uncursed finalized scroll of enchant weapon {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of detect food (5:1) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:12) {0} k - an uncursed sack {5} l - 2 uncursed +0 torch (710)'s {40}[2ѿ]y Q3;59H Gems j - an uncursed +0 touchstone(end) ѿ] }}}}}}}}}}}}}}}}}}}}}}}....................}}....................}The sack is empty.--More--ѿ]w BDo you want to see your attributes? [ynq] (n) ѿ]x nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: acid resistance. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 19. Monsters only dropped their musable items with 78% chance. Monsters only dropped their equipment with 77% chance. Potion drop chance was reduced to 69%. Weapon drop chance was reduced to 75%. Armor drop chance wasѿ]  reduced to 98%. Tool drop chance was reduced to 89%. Food drop chance was reduced to 77%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 96% chance. The following skill was trained at one fifth the usual rate: form III (Soresu). The following skill was limited to basic proficiency: axe. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: memorization (turn 19). The following skill became untrainable after a while: dagger (turn 10717). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 11840). Heavy curses were more common by 32%. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 11103. Monster spawn increase had reached its maxѿ] timum at turn 91577. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 8673310. The monster class that cannot be genocided was zombie. The monster class that was spawned more often: Keystone Kop (freq bonus 1). The monster species that was spawned more often: bat swarm (freq bonus 6). The monster species that was spawned more often: aureolin growth (freq bonus 8). The monster species that was spawned more often: cola eel (freq bonus 24). The monster species that was spawned more often: luminochuck (freq bonus 9). --More--ѿ]?w The monster species that was spawned more often: cave error (freq bonus 9). The monster species that was spawned more often: Tanisha (freq bonus 5). The monster species that was spawned more often: also matte (freq bonus 4). The monster species that was spawned more often: venom trove (freq bonus 10). The monster species that was spawned more often: red kite (freq bonus 8). The monster species that was spawned more often: baby magic dragon (freq bonus 6). The monster species that was spawned more often: squigglier depersonalized (freq bonus 3). The monster species that was spawned more often: hidway rubber (freq bonus 36). The monster species that was spawned more often: vexing clavicle antagonist (freq bonus 6). The monster species that was spawned more often: sanity blaster (freq bonus 48). The monster species that was spawned more often: giant mummy (freq bonus 18). The monster species that was spawned more often: platinum warp ѿ]_w patch (freq bonus 4). The monster species that was spawned more often: burning fern sprout (freq bonus 6). The monster species that was spawned more often: woodfall cattle (freq bonus 12). The monster species that was spawned more often: slimy mold (freq bonus 10). The monster species that was spawned more often: small healing permamimic (freq bonus 12). The monster trait that was more common: monsters that count as major demon (freq bonus 3). The monster trait that was more common: monsters that eat stone (freq bonus 4). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters of huge size (freq bonus 2). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3). The monster trait that was more common: monsters whose attacks time you (freq bonus 4). The monster trait that was more common: monsters that won't reacѿ]kw t unless you get up close (freq bonus 2). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster species that was never randomly spawned: ritualism tactile. The monster species that was never randomly spawned: large permamimic. The monster species that was never randomly spawned: blade urchin. The monster species that was never randomly spawned: hamming fish. The monster species that was never randomly spawned: antimagic mold. The monster species that was never randomly spawned: nexus eye. The monster species that was never randomly spawned: bright violet warp patch. The monster species that was never randomly spawned: nether dragon. The monster species that was never randomly spawned: plateau girѿ]ww <l. The monster species that was never randomly spawned: joker. The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet). The RNG hath decreed that this item was never generated: reflection (withered). The RNG hath decreed that this item was never generated: detect monsters (leather). The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves). The RNG hath decreed that this item was never generated: rebel stone (gray). The RNG hath decreed that this item was never generated: raygun ((null)). The RNG hath decreed that this item was never generated: level stone (gray). The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet). --More--ѿ]W The RNG hath decreed that this item was never generated: plasteel gloves (white gloves). The RNG hath decreed that this item was never generated: implant of ten thousand things (cross). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 17). The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 187). The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 31). The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 28). The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 34). The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14). The RNѿ]o G hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 46). The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: bubble bobble (unlucky, freq bonus 7). The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10). The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5). The RNG hath ѿ] decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4).The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9). The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 7). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68). The RNG hath decreed that this item was always generated cursed: war hammer ((null)). The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent). The RNG hath decreed that this item was always generated cursed: stealer stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak). The RNG hath decreed that this item was always generaѿ] ted cursed: helo crossbow ((null)). The RNG hath decreed that this item was always generated cursed: frag grenade ((null)). The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword). The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves). The RNG hath decreed that this trap was always invisible: wakeup call trap. The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 2). Trap randomization happened for 1 in 702 traps. Next attribute increase check would have come at turn 581. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Yourѿ] $ sanity was 0. --More--ѿ]rYou had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were stealthy. You had physical resistance. You had spell resistance. You regenerated. You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (544). You survived. --More--ѿ]+}}}}}}}}}}}}}}}}}}}}}}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}#}...f................}}..%....j............}}....................}....}....................}.....}ѿ]+W....................}|}.......(01(B............}..............$......}}}}}}}}}}}}}}}}}}}}}}}[Ziratha the Digger ] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC9 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ѿ]35n Discoveries   Scrolls  scroll of earth (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE)  scroll of enchant weapon (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS)  scroll of healing (JARVIK 7)  scroll of mana (SERO GRIUS)  scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY)  scroll of standard id (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS)  scroll of cure (KERNOD WEL)  * scroll of extra healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN)  * scroll of greater mana restoration (CERB BRK PAND)  Spellbooks  spellbook of detect food (satisfied)  Tools  * sack (bag)  Gems  * touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (ѿ]M5Osplash of venom)  * segfault venom (splash of venom) (end) ѿ]}}}}}}}}}}}}}}}}}}}}}}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}}....................}#}...f................}}..%....j............}}....................}....}....................}.....}ѿ]7b....................}|}.......(01(B............}..............$......}}}}}}}}}}}}}}}}}}}}}}}[Ziratha the Digger ] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC9 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ѿ]^0n Vanquished creatures:  0 jackals (3 created) 0 kittens (1 created) 0 normal jellies (1 created) 0 acid tschellis (1 created) 0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 papier-mache cows (1 created) 0 begin unicorns (1 created) 0 beginner elementals (1 created) 0 score growths (1 created) 0 large humanoids (1 created) 0 ant mummies (5 created) 0 strict snakes (1 created) 0 baby umber hulks (1 created) 0 grumble wights (1 created) 0 grid xorns (1 created) 0 new zombies (1 created) 0 kobold zombies (1 created) 0 house golems (1 created) 0 hallucinating survivors (1 created) 0 hata-splashas (1 created) 0 twens (1 created) 0 piles of pennies (1 created) 0 biem turrets (1 created) 0 deduct turrets (1 created)[2ѿ]08;87H 0 large arrow turrets (1 created)  32 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ѿ]}}}}}}}......}......}......}......}......}......}......}......}......}......}Do you want to see your conduct? [ynq] (n) ѿ]56n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ѿ]²Goodbye ziratha the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--