׸]I  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:19:35.ttyrec Time: (1572394775) Wed Oct 30 00:19:35 2019 ׸] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ׸]y--------------|.............||.............||.........@@..||.............||..........$..|-----------.---[Ziratha the Wiseguy ] St6 Dx10 Co4 In10 Wi4 Ch18 LadRooFemNeu Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC10 Xp1/0 T1  It is written in the Book of G-boy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark c׸]Ɓ6avities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god G-boy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of G-boy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with G-boy!--More--׸]ca:Hello ziratha, welcome to SlashEMExtended! You are a neutral female roommate Ladiesman.--More--4׸]5~;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--5׸] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--5׸]Ц Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--6׸] You don't feel like being female![Ziratha the Wiseguy ] St6 Dx10 Co4 In10 Wi4 Ch18 LadRooMalNeu  14(14)  Pw 9(9)  AC10 Xp1/0 T1 The moon is waxing tonight.9׸]] # :׸]quit:׸]zuit:׸]it:׸][Really quit? WARNING: this will erase your game permanently! [yes/no]? :׸]/ y:׸]N e;׸]s;׸]A[Ziratha the Wiseguy  14(14)  Pw 9(9) --------------|.............||.............||.........@@..||.............||..........$..|-----------.---[Ziratha the Wiseguy ] St6 Dx10 Co4 In10 Wi4 Ch18 LadRooMalNeu Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ;׸]ѝ hn Weapons a - 2 uncursed -1 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Rings d - an uncursed -2 ring of adornment {0} e - an uncursed +2 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - an uncursed +0 diamond {1} c - 17 blessed +1 diamonds {17}(end) ;׸]i% The sack is empty.--More--;׸] BDo you want to see your attributes? [ynq] (n) ;׸]!! nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: speed. Scroll identification only worked 100 times out of 104. Potion identification only worked 3 times out of 14. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 39. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 174. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 62%. Amulet drop chance was reduced to 69%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 78%. Concealing ;׸]*! monsters were spawned underneath items 52% of the time only. The following skill could not be trained at all: spirituality. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: shuriken. The following skill was limited to skilled proficiency: saber. The following skill became untrainable if you tried to train it too early: chaos spells (turn 15). The following skill became untrainable after a while: high heels (turn 46177). The following skill became harder to train at higher skill levels: lance. Number of artifacts generated was 2. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47301. Monster spawn increase had reached its maximum at turn 97132. In this game, Eevee's evolution was jolteon. Your limit for ascension was ;׸]8! at turn 1102818. The monster class that cannot be genocided was angelic being. The monster class that was spawned more often: trapper or lurker above (freq bonus 3). The monster species that was spawned more often: viscidly rumbaing (freq bonus 54). The monster species that was spawned more often: Burkhard (freq bonus 5). The monster species that was spawned more often: Marius (freq bonus 120). The monster species that was spawned more often: psychic warp fungus (freq bonus 12). The monster species that was spawned more often: Giant Heavenly Eagle (freq bonus 6). The monster species that was spawned more often: ill warp fungus (freq bonus 10). --More--;׸] The monster species that was spawned more often: janitor unbeliever (freq bonus 30). The monster species that was spawned more often: fucking traitorism redactor (freq bonus 30). The monster species that was spawned more often: caborrog (freq bonus 30). The monster species that was spawned more often: superthief (freq bonus 12). The monster species that was spawned more often: orc scientist (freq bonus 10). The monster species that was spawned more often: percenti opens a gate! (freq bonus 4). The monster species that was spawned more often: big dog (freq bonus 16). The monster species that was spawned more often: werefireelemental (freq bonus 8). The monster species that was spawned more often: weretroll (freq bonus 4). The monster species that was spawned more often: ridgepole photophobia (freq bonus 5). The monster species that was spawned more often: emulsoid ferule (freq bonus 24). The monster species that was spawned more oft;׸] en: hc alien (freq bonus 10). The monster species that was spawned more often: alien queen (freq bonus 15). The monster species that was spawned more often: armageddon fish (freq bonus 12). The monster trait that was more common: monsters that eat veggies (freq bonus 3). The monster trait that was more common: monsters that have humanoid speech (freq bonus 2). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1). The monster species that was never randomly spawned: corpse fish. The monster species that was never randomly spawned: prime cursed turret. The monster species that was never randomly spawned: diverse giant. The monster species that was never randomly spawned: giant white rat. The monster species that was never randomly spawned: jikinki. The monster species th;׸] at was never randomly spawned: will ratch lizard. The monster species that was never randomly spawned: shy asian girl. The monster species that was never randomly spawned: nethackbrass horror. The monster species that was never randomly spawned: DqzmFp. The monster species that was never randomly spawned: oven wast. The RNG hath decreed that this item was never generated: flame whip ((null)). The RNG hath decreed that this item was never generated: peridot (radiant). The RNG hath decreed that this item was never generated: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD). The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak). The RNG hath decreed that this item was never generated: entrapping (blasted). The RNG hath decreed that this item was never generated: bad part stone (gray). The RNG hath decreed that this item was never generated: relay (four-wired thing). The RNG hath ;׸] decreed that this item was never generated: cloak of health (white cloak). The RNG hath decreed that this item was never generated: stat decay stone (gray). The RNG hath decreed that this item was never generated: peacekeeper mail ((null)). The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 12). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 33). The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 48). --More--;׸] The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: nano hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 4). The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 16). The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8). The RNG hath decreed that this item was gener;׸] ated more often: rebel stone (gray, freq bonus 92). The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 5). The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45). The RNG hath decreed that this item was always generated cursed: green gown ((null)). The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: boss visor ((null)). The RNG hath decreed th;׸] at this item was always generated cursed: cloak of discount action (eternal cloak). The RNG hath decreed that this item was always generated cursed: dememorize (zylon). The RNG hath decreed that this item was always generated cursed: eternium mattock ((null)). The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak). The RNG hath decreed that this item was always generated cursed: tech boost (pressing). The RNG hath decreed that this item was always generated cursed: scale mail ((null)). The RNG hath decreed that this trap was always invisible: nakedness trap. The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1). Trap randomization happened for 1 in 920 traps. Next attribute increase check would have come at turn 1035. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your san;׸] ity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having fear resistance (0). You were prevented from drunken boxing (0). You had 1500 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (498). --More--;׸]ʢ ,You survived. --More--;׸]N--------------|.............||.............||.........@@..||.............||..........$..|-----------.---[Ziratha the Wiseguy ] St6 Dx10 Co4 In10 Wi4 Ch18 LadRooMalNeu Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ;׸]_n Discoveries  Amulets amulet of change (oasis) Scrolls scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of cure (BUEYUE BRIGITTE) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) Rings ring of adornment (geode) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ;׸],6E-----------..........|..........|......@@..|..........|.......$..|-------.---Do you want an account of creatures vanquished? [ynq] (n) <׸]-fJn Vanquished creatures:  0 acidstream blobs (1 created) 0 mine kobolds (1 created) 0 baby tuchechauns (1 created) 0 wisdashes (1 created) 0 rock piercers (1 created) 0 little spiders (1 created) 0 minor mirrors (1 created) 0 spore lichens (1 created) 0 hielers (1 created) 0 dark girls (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--<׸]sDo you want to see your conduct? [ynq] (n) <׸]U6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--<׸]Goodbye ziratha the Ladiesman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--