׸] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:19:26.ttyrec Time: (1572394766) Wed Oct 30 00:19:26 2019 ׸]̨- [8] 74 30 ziratha-Bin-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 11 [11]  75 21 ziratha-Sex-Sin-Mal-Cha quit in The Dungeons of Doom on level 1. 14 [14] 76 5 ziratha-Art-Oct-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] ׸][?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ׸] y#--#@|###[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw Dlvl:1 $0 HP 24(24)  Pw 14(14)  AC3 Xp1/0 T1  It is written in the Book of Eddergud:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Eddergud seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly train׸] 5ed Treehut Dweller, have been heralded from birth as the instrument of Eddergud. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Eddergud!--More--׸]7I#--#@|###Hello ziratha, welcome to SlashEMExtended! You are a lawful female suxxor Bosmer.--More--׸]ͪ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--׸]l  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--׸]* Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--׸]ul Z [Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw  24(24)  Pw 14(14)  AC3 Xp1/0 T1 The moon is waxing tonight.׸] 1Unknown command '^J'.--More--׸] l The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ׸] anTurn the number pad off? [yn] (n) ׸]f "n[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw  24(24)  Pw 14(14)  AC3 Xp1/0 T1 ׸] 1Unknown command '^J'.--More--׸]d The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ׸] anTurn the number pad off? [yn] (n) ׸]c"n[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw  24(24)  Pw 14(14)  AC3 Xp1/0 T1 ׸]1Unknown command '^J'.--More--׸]"The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ׸]anTurn the number pad off? [yn] (n) ׸]"n[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw  24(24)  Pw 14(14)  AC3 Xp1/0 T1 ׸]@ # ׸]=quit׸]uit׸]Cit׸]dz[Really quit? WARNING: this will erase your game permanently! [yes/no]? ׸]y׸]@e׸]0s׸]Z[Ziratha the Treehut Dweller  24(24)  Pw 14(14) #--#@|###[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw Dlvl:1 $0 HP 24(24)  Pw 14(14)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ׸]H4 n Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) ׸]'Do you want to see your attributes? [ynq] (n) ׸] nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: wallwalking. Scroll identification only worked 100 times out of 135. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 12. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 6. Ring drop chance was reduced to 60%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 66%. Implant drop chance was reduced to 85%. Potion drop chance was reduced to 65%. Armor drop chance was reduced to 85%. Food drop chance was reduced to 61%. Monster death drops spawned with only 89% chance. The following skill could not be trained at all: e׸] lemental spells. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: body spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 65). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 38323). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 52854. Monster spawn increase had reached its maximum at turn 144690. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 4021650. The monster class that cannot be genocided was fungus or mold. The monster color that was spawned more often: green (freq bonus 6). The monster species that was spawned more often: info ׸] boy (freq bonus 15). The monster species that was spawned more often: nontune animal (freq bonus 6). The monster species that was spawned more often: koobface squatter (freq bonus 12). The monster species that was spawned more often: reference vicissitude recalcitrance (freq bonus 6). The monster species that was spawned more often: sea horse (freq bonus 3). The monster species that was spawned more often: drone warp fungus (freq bonus 1). The monster species that was spawned more often: Yendorian Kaptain (freq bonus 4). The monster species that was spawned more often: razor devil (freq bonus 4). The monster species that was spawned more often: vampire dazzler (freq bonus 12). --More--׸]= The monster species that was spawned more often: minor mind flayer (freq bonus 4). The monster species that was spawned more often: splicerus (freq bonus 12). The monster species that was spawned more often: petro force patch (freq bonus 18). The monster species that was spawned more often: stormtrooper (freq bonus 2). The monster species that was spawned more often: pump propitiating (freq bonus 3). The monster species that was spawned more often: the Largest Giant (freq bonus 1). The monster species that was spawned more often: bunchiest radiogenic (freq bonus 16). The monster species that was spawned more often: martian canister walker (freq bonus 2). The monster species that was spawned more often: animated hourglass (freq bonus 3). The monster species that was spawned more often: undead ant (freq bonus 2). The monster species that was spawned more often: young adult evil dragon (freq bonus 16). The monster trait that was more ׸]= common: monsters whose attacks cause fear (freq bonus 1). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster trait that was more common: monsters that have scratch attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1). The monster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3). The monster trait that was more common: monsters that can cast spells (freq bonus 4). The monster trait that was more common: monsters that count as prince (freq bonus 2). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2). The monster species that was never randomly spawned: arctic worm. The monster species that was never randomly spawned: devil's snare. The monster species that was׸]=  never randomly spawned: Hanno. The monster species that was never randomly spawned: inertia stalk. The monster species that was never randomly spawned: veepoid. The monster species that was never randomly spawned: dim light. The monster species that was never randomly spawned: toxic xorn. The monster species that was never randomly spawned: younger cat sister. The monster species that was never randomly spawned: antimatter colony. The monster species that was never randomly spawned: expectantly canted outdodging parti mump coughing intercourse. The RNG hath decreed that this item was never generated: dementia boots (ankle boots). The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)). The RNG hath decreed that this item was never generated: detect foot (stinking). The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never gene׸]= rated: golden dragon scale mail ((null)). The RNG hath decreed that this item was never generated: prostitute shoe ((null)). The RNG hath decreed that this item was never generated: steel whip ((null)). The RNG hath decreed that this item was never generated: defog (above ground). The RNG hath decreed that this item was never generated: venom shield (dark green shield). The RNG hath decreed that this item was never generated: coveted boots (pink sneakers). The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6). The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus --More--׸]m 4).The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 16). The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 14). The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10). The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 39). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 177). The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7). The RNG hath decreed that this item was generated more often׸] : red spell heels (lolita boots, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 5). The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: heavy plastic ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8). The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9). The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME). The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)). The RNG hath decreed that this item was always generated cursed: healing (purple-red). The RNG hath decr׸] eed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was always generated cursed: gas grenade ((null)). The RNG hath decreed that this item was always generated cursed: andalusite (radiant). The RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this item was always generated cursed: pistol ((null)). The RNG hath decreed that this item was always generated cursed: bulky flesh ball ((null)). The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray). The RNG hath decreed that this trap was always invisible: automatic switcher. The RNG hath decreed that this trap was generated more often: uncalled trap (freq bonus 3). Trap randomization happened for 1 in 162 traps. Next attribute increase check would have come at turn 932. Strength training was 0. Dexterity training was ׸] 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having detect monsters (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were extremely unlucky (-13). You had spell retention for remembering 40 spells. --More--׸]L@ ZYou could not have safely prayed (467). You survived. --More--׸] #--#@|###[Ziratha the Treehut Dweller ] St4 Dx20 Co3 In12 Wi10 Ch6 BosSuxFemLaw Dlvl:1 $0 HP 24(24)  Pw 14(14)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ׸]N n Discoveries  Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heavy boots) * elven cloak (faded pall) Scrolls scroll of healing (KAPOW) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of extra healing (OH CAPTAIN MY CAPTAIN) * scroll of greater mana restoration (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OP׸]N TOMETRISTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ׸]I #--#@|###Do you want an account of creatures vanquished? [ynq] (n) ׸]K2n Vanquished creatures:  0 pack foxes (1 created) 0 dingo puppies (1 created) 0 visor sewer rats (1 created) 0 scavengers (1 created) 0 yellow molds (1 created) 0 newt zombies (1 created) 0 dumb humans (1 created) 0 inactive mushroom patches (1 created) 0 novice dark walls (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--׸]Do you want to see your conduct? [ynq] (n) ׸];6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--׸]tGoodbye ziratha the Bosmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--