γΥΈ]>Ξ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:14:27.ttyrec Time: (1572394467) Wed Oct 30 00:14:27 2019 γΥΈ] ₯[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] γΥΈ]$ y----+-|$...+....||....||....||....||..&&.|...Q|---+--[Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha Dlvl:1 $232 HP 28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim  It is written in the Book of Tom Brady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,γΥΈ]¦$ n and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tom Brady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Towel Boy, have been heralded from birth as the instrument of Tom Brady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tom Brady!--More--δΥΈ]Υ58Hello ziratha, welcome to SlashEMExtended! You are a chaotic female inka Quarterback.--More--5ΦΈ]υΦ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--6ΦΈ]|— Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--6ΦΈ]“Σ ρ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--7ΦΈ]•^υ |..|Q.U|&o[Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha Spa:44 $232 HP 28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim 7ΦΈ]‘ .You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--9ΦΈ]™ρ  [Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha  28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim The moon is waxing tonight.;ΦΈ]~# ;ΦΈ]p(1;ΦΈ]ϋ u;ΦΈ]ε i<ΦΈ]}‘ <ΦΈ]< <ΦΈ]Α™ <ΦΈ]±• quit=ΦΈ]αuit=ΦΈ]υit=ΦΈ]d¨[Really quit? WARNING: this will erase your game permanently! [yes/no]? =ΦΈ]~.y>ΦΈ]BJe>ΦΈ]Zˆs>ΦΈ]α[Ziratha the Towel Boy  28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim >ΦΈ]­α|..|Q.U|&o[Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha Spa:44 $232 HP 28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim Do you want your possessions identified? DYWYPI? [ynq] (n) >ΦΈ]oœ2n Weapons c - a blessed +2 baseball bat (weapon in hand) {12} d - 50 uncursed +0 bullets (in quiver) {1} Armor a - an uncursed +0 pair of leather gloves (being worn) {4} b - an uncursed +0 helmet (being worn) {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of nature beam (0:0) {0} Potions e - 4 uncursed potions of booze {0} f - 2 uncursed finalized potions of booze {0}(end) >ΦΈ]•Do you want to see your attributes? [ynq] (n) ?ΦΈ]tRnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 108. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 36. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 89% chance. Monsters only dropped their equipment with 96% chance. Potion drop chance was reduced to 86%. Armor drop chance was reduced to 63%. Food drop chance was reduced to 80%. Monster death drops spaw?ΦΈ]}Rned with only 80% chance. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: body armor. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: body armor (turn 1). The following skill became untrainable after a while: searching (turn 58789). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 64372). The following skill became harder to train at higher skill levels: enchantment spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 46468. Monster spawn increase had reached its maximum ?ΦΈ]ŒR9at turn 116961. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 7702295. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: wall monster (freq bonus 8). The monster species that was spawned more often: epidote spore (freq bonus 54). The monster species that was spawned more often: dismal kobold (freq bonus 27). The monster species that was spawned more often: siege beast (freq bonus 10). The monster species that was spawned more often: uret force patch (freq bonus 48). The monster species that was spawned more often: grim ward turret (freq bonus 72). The monster species that was spawned more often: nonexistant cop (freq bonus 66). --More--?ΦΈ]ζΤThe monster species that was spawned more often: depository mealybug (freq bonus 40). The monster species that was spawned more often: ancient black dragon (freq bonus 30). The monster species that was spawned more often: warpback jelly (freq bonus 10). The monster species that was spawned more often: non-mad light (freq bonus 18). The monster species that was spawned more often: wisecracker shoplifting winslow (freq bonus 20). The monster species that was spawned more often: cleaved zombie (freq bonus 78). The monster species that was spawned more often: brass-monkey (freq bonus 36). The monster species that was spawned more often: fake fungus (freq bonus 20). The monster species that was spawned more often: zombie tricycle (freq bonus 54). The monster species that was spawned more often: poison cat (freq bonus 10). The monster species that was spawned more often: maud agent (freq bonus 22). The monster species that was spawned mo?ΦΈ]ξΤre often: fire engulfetal (freq bonus 11). The monster species that was spawned more often: flying caterwaul (freq bonus 26). The monster species that was spawned more often: poison mage (freq bonus 60). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2). The monster trait that was more common: monsters of medium size (freq bonus 4). The monster trait that was more common: monsters whose attacks heal you (freq bonus 6). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1). The monster trait that was more common: monsters that can be genocided (freq bonus 1). The monster trait that was more common: monsters that have no eyes (freq bonus 4). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster species that was never randomly spawned: engchip. The monster species that was ?ΦΈ]ςΤnever randomly spawned: nasty mold. The monster species that was never randomly spawned: lilac wort. The monster species that was never randomly spawned: dazzling golem. The monster species that was never randomly spawned: brave force fungus. The monster species that was never randomly spawned: bright blue force patch. The monster species that was never randomly spawned: mobgoblin. The monster species that was never randomly spawned: inscrutability tuned. The monster species that was never randomly spawned: dread seraph. The monster species that was never randomly spawned: Trixi. The RNG hath decreed that this item was never generated: figurine ((null)). The RNG hath decreed that this item was never generated: bag of digestion (bag). The RNG hath decreed that this item was never generated: charging (buzzing). The RNG hath decreed that this item was never generated: blank paper (plain). The RNG hath decreed that this ite?ΦΈ]ϊΤcm was never generated: sound effect helmet (musical helmet). The RNG hath decreed that this item was never generated: blood loss (romantic). The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal). The RNG hath decreed that this item was never generated: low effect stone (gray). The RNG hath decreed that this item was never generated: hyperspace summon (sour). The RNG hath decreed that this item was never generated: cure random status (fleecy-colored). The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 12). --More--?ΦΈ];NThe RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 8). The RNG hath decreed that this item was generated more often: randospear ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 193). The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 19). The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 4). The RNG hath decreed that this item w?ΦΈ]DNas generated more often: fire (hexagonal, freq bonus 7). The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 3). The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray). The?ΦΈ]HN RNG hath decreed that this item was always generated cursed: disthene (teal). The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak). The RNG hath decreed that this item was always generated cursed: elements (multi-hued). The RNG hath decreed that this item was always generated cursed: disenchantment (darkened). The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: star rod (rod). The RNG hath decreed that this trap was always invisible: uninformation trap. The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 11). Trap randomization happened for 1 in 294 traps. Next attribute i?ΦΈ]PNncrease check would have come at turn 2139. Strength training was 0. Dexterity training was 0. Wisdom training was 4. Constitution training was 0. Your sanity was 0. You were fire resistant. You were dimmed (0). You had not decided on your sexuality yet. You were prevented from having technicality (0). You recognized peaceful creatures. You had infravision. You had 1500 points of nutrition remaining. You had scent view. --More--?ΦΈ]ΈΜ­Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (990). You survived. --More--?ΦΈ]ˆ[|..|Q.U|&o[Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha Spa:44 $232 HP 28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim Do you want to see your discoveries? [ynq] (n) ?ΦΈ]ϊΛn Discoveries  Armor leather gloves (slaying gloves) helmet (engraved helmet) Scrolls scroll of healing (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of mana (GNIK SISI VLE) scroll of phase door (MAHJONG TILE AUTUMN) scroll of standard id (PHORPHORBA BAIBO PHORBORBA) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) * scroll of greater mana restoration (SFEIND MONSIEUR IB) Spellbooks spellbook of nature beam (submarine) Potions potion of booze (cooling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (?ΦΈ]Μ$splash of venom)(end) ?ΦΈ]LfRDo you want an account of creatures vanquished? [ynq] (n) ?ΦΈ]ΘnVanquished creatures: 0 tuch blobs (1 created) 0 touch spores (1 created) 0 jellies (1 created) 0 mover jellies (1 created) 0 kobolds (1 created) 0 mine kobolds (1 created) 0 baby mimics (1 created) 0 young nymphs (15 created) 0 partial nymphs (2 created) 0 inept nymphs (6 created) 0 teapot grannies (21 created) 0 demimondaines (10 created) 0 destructomondaines (9 created) 0 ragnarok girls (6 created) 0 downpullmondaines (1 created) 0 deimonidaines (2 created) 0 attractive demimondaines (1 created) 0 strokemondaines (15 created) 0 samu-elles (11 created) 0 femalemondaines (10 created) 0 femmymondaines (2 created) Yumi Saotome (0 times) 0 blue faeries (1 created) 0 brown faeries (2 created) 0 novice quicklings (2 created) 0 slowlings (1 created) 0 cute nymphs (7 created) 0 plains nymphs (2 created) [31;1?ΦΈ]ΘόH0 playful girls (3 created) 0 mountain nymphs (1 created) 0 garo nymphs (1 created) 0 friend nymphs (1 created) 0 mountain force nymphs (2 created) 0 quicklings (1 created) 0 pixies (3 created) 0 neevils (2 created) 0 evil kneevils (1 created) 0 wood nymphs (1 created) 0 oak nymphs (1 created) 0 rainstorm nymphs (1 created) 0 special water nymphs (1 created) 0 hidden water nymphs (2 created) --More--?ΦΈ]lY0 wus (1 created) 0 koks (1 created) 0 noob stonebiters (1 created) 0 small predators (1 created) 0 papier-mache cows (1 created) 0 wild sheep (1 created) 0 dmg vortices (1 created) 0 lichens (1 created) 0 spore lichens (3 created) 0 hahaha growths (1 created) 0 slow-ass spores (1 created) 0 clockwork soldiers (1 created) 0 pw stealers (1 created) 0 creep mummies (7 created) 0 ant mummies (2 created) 0 gruff mummies (2 created) 0 blah mummies (2 created) 0 mininagas (1 created) 0 petty hc beggars (1 created) 0 claw hulks (1 created) 0 shambling wights (1 created) 0 grumble wights (2 created) 0 shamble walks (2 created) 0 instrumental wights (1 created) 0 grid xorns (1 created) 0 new zombies (2 created) 0 rat zombies (2 created) 0 kobold zombies (3 created) 0 ghey kobold zombies (2 created) 0 point stealers (?ΦΈ]vY1 created) 0 ossium vomitatums (1 created) 0 gnome zombies (2 created) 0 blob zombies (1 created) 0 farters (1 created) 0 orc zombies (1 created) 0 actual miner zombies (1 created) 0 elf zombies (1 created) 0 house golems (1 created) 0 minighosts (5 created) 0 eh ghosts (5 created) 0 confined ghosts (1 created) 0 war spirits (1 created) 0 bu twos (1 created) 0 discharge floaters (1 created) --More--?ΦΈ]ήΖp0 super mario boos (1 created) 0 infernal potatoes (1 created) 0 gene jinns (1 created) Mister Head (0 times) 0 twens (1 created) 0 novice roll walls (1 created) 0 +1 nl walls (1 created) 233 creatures born. 0 creatures vanquished. 2 bosses born. 0 bosses vanquished. --More--?ΦΈ]γV|..|Q.U|&o[Ziratha the Towel Boy ] St7 Dx12 Co23 In7 Wi9 Ch5 QuaInkFemCha Spa:44 $232 HP 28(28)  Pw 5(5)  AC8 Xp1/0 T1 Dim Do you want to see your conduct? [ynq] (n) ?ΦΈ]άΟ6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--?ΦΈ]₯J³Goodbye ziratha the Quarterback... You quit in Space Base on dungeon level 44 with 12150 points, and 232 pieces of gold, after 1 move. You were level 1 with a maximum of 28 hit points when you quit.--More--