ո] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:14:11.ttyrec Time: (1572394451) Wed Oct 30 00:14:11 2019 ո]y[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ո]1y-------......||....%||%..`.|#.Q@..|-.-----[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r Dlvl:1 $0 HP 20(20)  Pw 13(13)  AC8 Xp1/0 T1  It is written in the Book of King Kai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehո]D@ennom, the Under World, where he now lurks, and bides his time.  Your god King Kai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of King Kai. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with King Kai!--More--ո]ո]{Hello ziratha, welcome to SlashEMExtended! You are a neutral male roommate automatic Saiyan.--More--ո] ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ո]>  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ո]L Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ո]M ` [Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 The moon is waxing tonight.ո]K 0Unknown command '^J'.--More--ո]Y ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]J n------- ......|Turn the number pad off? [yn] (n) ո] )n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]-D 0Unknown command '^J'.--More--ո] ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]Dn------- ......|Turn the number pad off? [yn] (n) ո]()n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]0Unknown command '^J'.--More--ո]{~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]In------- ......|Turn the number pad off? [yn] (n) ո] |)n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]0Unknown command '^J'.--More--ո]~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]n------- ......|Turn the number pad off? [yn] (n) ո]w)n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]?0Unknown command '^J'.--More--ո]y~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո] n------- ......|Turn the number pad off? [yn] (n) ո]|)n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]0Unknown command '^J'.--More--ո]gs~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]n------- ......|Turn the number pad off? [yn] (n) ո]o)n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո]0Unknown command '^J'.--More--ո]r~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ո]A n------- ......|Turn the number pad off? [yn] (n) ո]{_ )n[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r  20(20)  Pw 13(13)  AC8 Xp1/0 T1 ո],G# ո]6 untrapո]8,  ո]quitո]wuitո]_R ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ո]\?yո]heո]}vsո]X[Ziratha the Little Wannabe Fighter  20(20)  Pw 13(13) -------......||....%||%..`.|#.Q@..|-.-----[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r Dlvl:1 $0 HP 20(20)  Pw 13(13)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ո];Xn Armor a - a blessed +1 robe (being worn) {16} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions b - an uncursed finalized potion of oil (400) {0}(end) ո]UDo you want to see your attributes? [ynq] (n) ո]MnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 86%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 76%. Potion drop chance was reduced to 65%. Tool drop chance was reduced to 84%. Monster death drops spawned with only 88% chance. The following skill could not be trained at all: bare-handed combat. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficieո]Mncy: matter spells. The following skill was limited to skilled proficiency: squeaking. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: trident (turn 4350). The following skill couldn't be trained before a certain turn number is reached: flail (turn 12084). The following skill became harder to train at higher skill levels: spirituality. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 34772. Monster spawn increase had reached its maximum at turn 254408. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1050090. The monster class that cannot be genocided was (null). The monster species that was spawned more often: arcade scrub (freq bonus 2). The monster species that was spawned more often: indigo fungus (freq bonus ո]M"16). The monster species that was spawned more often: brakier roguing (freq bonus 18). The monster species that was spawned more often: wet area nymph (freq bonus 12). The monster species that was spawned more often: laser sentai (freq bonus 12). The monster species that was spawned more often: snake angel (freq bonus 16). The monster species that was spawned more often: acerbity amerindian (freq bonus 12). The monster species that was spawned more often: venom lichen (freq bonus 8). The monster species that was spawned more often: mine light (freq bonus 12). The monster species that was spawned more often: earthshark (freq bonus 3). The monster species that was spawned more often: akira girl (freq bonus 3). --More--ո]ZThe monster species that was spawned more often: octarine force patch (freq bonus 6). The monster species that was spawned more often: precivilization tune whipt (freq bonus 3). The monster species that was spawned more often: energar (freq bonus 6). The monster species that was spawned more often: oblivion mushroom (freq bonus 12). The monster species that was spawned more often: roadblock colony (freq bonus 8). The monster species that was spawned more often: emerged unkingly (freq bonus 12). The monster species that was spawned more often: purulence rejudging (freq bonus 10). The monster species that was spawned more often: duddy chisel kraft (freq bonus 12). The monster species that was spawned more often: humanoid centaur (freq bonus 3). The monster trait that was more common: monsters that count as lord (freq bonus 4). The monster species that was never randomly spawned: limrog. The monster species that was never randomly spaո]dwned: blood fly. The monster species that was never randomly spawned: desert boo. The monster species that was never randomly spawned: hobbit lightmaster. The monster species that was never randomly spawned: undead officer. The monster species that was never randomly spawned: green mold warrior. The monster species that was never randomly spawned: deep seraphon. The monster species that was never randomly spawned: hysteria compressedly. The monster species that was never randomly spawned: light threat. The monster species that was never randomly spawned: dog cop. The monster class that was always generated with extra speed: snake. The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was never generated: elven helm (runed helm). The RNG hath decreed that this item was never generated: sand dart ((null)). The RNG hath decreed that this item was never gո]ienerated: rhythmic star ((null)). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was never generated: mind shielding (oblivion). The RNG hath decreed that this item was never generated: leather cloak ((null)). The RNG hath decreed that this item was never generated: killer heels (ski heels). The RNG hath decreed that this item was never generated: DSTW stone (gray). The RNG hath decreed that this item was never generated: amulet of bad part (anable). The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: spelldrain gloves (biseո]n gloves, freq bonus 43). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6). The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20). The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 37). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4). The RNG hath decreed that this item was generated more often: bulky flesh ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12). --More--ո]LThe RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 91). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11). The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8). The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 13). The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9). The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 9). The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak). The RNG hath decreed that this item was always generated cursedո]L: flame sphere (canvas). The RNG hath decreed that this item was always generated cursed: chain coif ((null)). The RNG hath decreed that this item was always generated cursed: inka spear ((null)). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was always generated cursed: charm monster (magenta). The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: radioglasses ((null)). The RNG hath decreed that this trap was always invisible: pavement trap. The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2). Trap randomizaո]Ltion happened for 1 in 629 traps. Next attribute increase check would have come at turn 1461. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were poison resistant. You were immune to sickness. You were immune to petrification. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (142). You survived. --More--ո]E-------......||....%||%..`.|#.Q@..|-.-----[Ziratha the Little Wannabe Fighter ] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r Dlvl:1 $0 HP 20(20)  Pw 13(13)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ո]Jn Discoveries  Armor robe (blue robe) Scrolls scroll of healing (SNU QQQ) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (DASH EM EXTENDED 100 METERS) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Potions potion of oil (gasoline) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ո]0Do you want an account of creatures vanquished? [ynq] (n) ո]$l4n Vanquished creatures:  0 cocks (2 created) 0 checkals (1 created) 0 pack jackals (2 created) 0 foxes (1 created) 0 aes (1 created) 0 baby leprechauns (1 created) 0 goblins (1 created) 0 little wild pigs (2 created) 0 nibble worms (1 created) 0 vultures (1 created) 0 easy vamps (1 created) 0 cardboard golems (1 created) 0 dragonball kids (1 created) 0 eh ghosts (1 created) 0 regular plants (1 created) 0 mascoins (1 created) 0 rain elbows (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ո]{BDo you want to see your conduct? [ynq] (n) ո]]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ո]Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--