ÂÕ¸]ŠÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:13:54.ttyrec Time: (1572394434) Wed Oct 30 00:13:54 2019 ÂÕ¸]EŠà bug). - [42] 59 222 ziratha-Zoo-Clk-Fem-Cha quit in The Dungeons of Doom on level 1. 50 [50]  60 198 ziratha-Drd-Lep-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] 61 195 ziratha-Gof-Gig-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted ninja girl called Doris Rumbridge). - [40] 62 184 Pete-Sco-Lvl-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bad damage effect. - [33] ÂÕ¸]+˜¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ÃÕ¸]Ø’y###,------,,$.......--#-#(---........||}................||.@.}...........t.||.@...............|-------------------[Ziratha the Colorfucker ] St17 Dx19 Co8 In10 Wi9 Ch8 GreEviMalCha Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC3 Xp1/0 T1  It is written in the Book of Aerschie-Miesie:  After the Creation, the cruel god Moloch rebellÃÕ¸]û’>ed against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Aerschie-Miesie seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Colorfucker, have been heralded from birth as the instrument of Aerschie-Miesie. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Aerschie-Miesie!--More--ÃÕ¸]°BPalim-Palim ziratha, welcome to SlashEMExtended! You are a chaotic male evilvariant Grenadonin.--More--ÎÕ¸]³ƒ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÎÕ¸]`ƒ — Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ÏÕ¸]\ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ÏÕ¸]Ò"e [Ziratha the Colorfucker ] St17 Dx19 Co8 In10 Wi9 Ch8 GreEviMalCha  21(21)  Pw 8(8)  AC3 Xp1/0 T1 The moon is waxing tonight.ZÐÕ¸]Ù’# ÐÕ¸]]YquitÐÕ¸]Ä uitÐÕ¸]$ itÑÕ¸]“[Really quit? WARNING: this will erase your game permanently! [yes/no]? ÑÕ¸]JyÑÕ¸]ùçeÑÕ¸]^a sÑÕ¸]PÅ [Ziratha the Colorfucker  21(21)  Pw 8(8) Z###,------,,$.......--#-#(---........||}................||.@.}...........t.||.@...............|-------------------[Ziratha the Colorfucker ] St17 Dx19 Co8 In10 Wi9 Ch8 GreEviMalCha Dlvl:1 $0 HP 21(21)  Pw ÑÕ¸]`Å ‰[A8(8)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ÒÕ¸]¢5n Amulets i - a * sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 cursed greased +3 shuriken (in quiver) {1} c - 20 uncursed +0 frag grenades {0} Armor d - the heavily cursed +6 enchanted (of conflict) orcish ring mail named Zephyros (being worn) {100} e - a cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - the cursed -1 enchanted (of half physical damage) fedora named Blood Comet (being worn) {2} h - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncÒÕ¸]³5²ursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools g - a cursed dragon eyepatch {0}(end) ÒÕ¸]›¸+ZDo you want to see your attributes? [ynq] (n) ÒÕ¸]¦<nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: improved vision. Potion identification only worked 3 times out of 5. Implant identification only worked 1 times out of 4. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 5. Monsters only dropped their musable items with 24% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 77%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 75%. Food drop chance was reduced to 89%. Monster death drops spawned with only 94% chance. The following skill could not be trÒÕ¸]·<ained at all: saber. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: dart. The following skill became untrainable after a while: general combat (turn 86912). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 32616). Items were more likely to be generated cursed by 14%. Number of artifacts generated was 0. Number of fake artifacts generated was 4. Monster spawn increase would have started at turn 41557. Monster spawn increase had reached its maximum at turn 136638. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 718530. The monster class that cannot be genocided was kobold. The monster class thatÒÕ¸]»<© was spawned more often: worm (freq bonus 1). The monster species that was spawned more often: hobbit groupleader (freq bonus 10). The monster species that was spawned more often: master quylthulg (freq bonus 12). The monster species that was spawned more often: w-type (freq bonus 12). The monster species that was spawned more often: crimson worm (freq bonus 4). The monster species that was spawned more often: bought plant (freq bonus 16). The monster species that was spawned more often: mummified guard (freq bonus 12). The monster species that was spawned more often: ivory force fungus (freq bonus 12). --More--ÒÕ¸]t³The monster species that was spawned more often: petty stillwater kamerel (freq bonus 15). The monster species that was spawned more often: PHIX (freq bonus 3). The monster species that was spawned more often: polygon unmounted (freq bonus 3). The monster species that was spawned more often: humongous mushroom (freq bonus 3). The monster species that was spawned more often: green warp fungus (freq bonus 4). The monster species that was spawned more often: stalking venom lichen (freq bonus 7). The monster species that was spawned more often: Mination (freq bonus 4). The monster species that was spawned more often: UNIX Kernel (freq bonus 6). The monster species that was spawned more often: petty Tulani (freq bonus 48). The monster species that was spawned more often: umbra stalk (freq bonus 12). The monster species that was spawned more often: structure mummy (freq bonus 12). The monster species that was spawned more often: dark shaÒÕ¸]€³pe (freq bonus 12). The monster species that was spawned more often: mink (freq bonus 14). The monster trait that was more common: monsters that make sheep sounds (freq bonus 8). The monster trait that was more common: monsters that are neuter (freq bonus 3). The monster trait that was more common: monsters that are always female (freq bonus 1). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6). The monster trait that was more common: monsters that buzz (freq bonus 4). The monster trait that was more common: monsters that squawk (freq bonus 1). The monster species that was never randomly spawned: odd nemi basher. The monster species that was never randomly spawned: wall dweller. The monster species that was never randomly spawned: lullabying toledo knacker flier. The monster species that was never randomly spawned: appertain piquant resonantly. The monster species that was never ÒÕ¸]޳randomly spawned: great wyrm of stastis. The monster species that was never randomly spawned: pepper skeleton. The monster species that was never randomly spawned: K14. The monster species that was never randomly spawned: Aburame Shino. The monster species that was never randomly spawned: tenth grade gal. The monster species that was never randomly spawned: mood cube. The RNG hath decreed that this item was never generated: inferno (enveloped). The RNG hath decreed that this item was never generated: nownsible stone (gray). The RNG hath decreed that this item was never generated: material bolt ((null)). The RNG hath decreed that this item was never generated: elven boots (mud boots). The RNG hath decreed that this item was never generated: bronze mace ((null)). The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak). The RNG hath decreed that this item was never generated: amulet of sickneÒÕ¸]“³‰ss resistance (sparkling). The RNG hath decreed that this item was never generated: brick chain ((null)). The RNG hath decreed that this item was never generated: completely bad part stone (gray). The RNG hath decreed that this item was never generated: rememberance stone (gray). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 20). The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6). --More--ÒÕ¸]_The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15). The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 25). The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8). The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6). The RNG hath decreed that this item was generated more often: ether saw ((null), freq bonus 5). The RNG hath decreed that this itÒÕ¸]_em was generated more often: invisibility (brilliant blue, freq bonus 6). The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 84). The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 48). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11). The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM). The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)). ÒÕ¸](_[20;1HThe RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)). The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE). The RNG hath decreed that this item was always generated cursed: command undead (dark). The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe). The RNG hath decreed that this item was always generated cursed: ice beam (chilly). The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION). The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)). The RNG hath decreed that this item was always generated cursed: icky blade ((null)). The RNG hath decreed that this trap was always invisible: blindness trap. The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2). Trap randomization happened for 1 inÒÕ¸],_ˆ 579 traps. Next attribute increase check would have come at turn 321. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You had the following problem: Your inventory gradually fills up with cursed items. (0). You had not decided on your sexuality yet. You were prevented from having corrosivity (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You caused conflict. You had double attacks. --More--ÒÕ¸]4»-You had physical resistance. You were fast. You were unlucky (-3). You had reduced luck. Bad luck did not time out for you. You had spell retention for remembering 20 spells. You could not have safely prayed (646). You survived. --More--ÒÕ¸]1P½Z###,------,,$.......--#-#(---........||}................||.@.}...........t.||.@...............|-------------------[Ziratha the Colorfucker ] St17 Dx19 Co8 In10 Wi9 Ch8 GreEviMalCha Dlvl:1 $0 HP 21(21)  Pw 8(8)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ÒÕ¸]z·n Discoveries  Amulets amulet of quick attack (glaring) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (lead gloves) Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (FROTZ) scroll of standard id (WHY CANT MY MERC ALSO SUMMON A VALKYRIE) scroll of cure (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of extra healing (KILOBAT GIGABAT TERABAT) * scroll of greater mana restoration (ON TIMON TIME ON TIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splÒÕ¸]Œ·Oash of venom) * segfault venom (splash of venom)(end) ÒÕ¸]µ0nZDo you want an account of creatures vanquished? [ynq] (n) ÒÕ¸]ŲÍn Vanquished creatures:  0 ants (1 created) 0 thick jackals (1 created) 0 knivers (1 created) 0 newtechauns (1 created) 0 easy piercers (1 created) 0 field mice (1 created) 0 bought plants (2 created) 0 grabhappy plants (1 created) 0 group bugs (2 created) 0 fast lichens (1 created) 0 sub-gnomes (1 created) 0 slimebesus (1 created) 0 aggravating wallwalkers (1 created) 0 ghey kobold zombies (1 created) 0 dumb humans (1 created) 0 female samurai (1 created) 0 twens (1 created) 0 stealer plants (1 created) 0 stationary walls (1 created) 0 novice medium walls (1 created)  22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ÒÕ¸]Ú, uZDo you want to see your conduct? [ynq] (n) ÒÕ¸]д 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ÒÕ¸]Ú, ÆZBuh-Bye ziratha the Grenadonin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--