ôÓ¸]= Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:06:12.ttyrec Time: (1572393972) Wed Oct 30 00:06:12 2019 ôÓ¸]ˆD ¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] õÓ¸]»ÐyõÓ¸]E=-------+--- |..d......| |.@........ ----------- [Ziratha the Low Worker ] St7 Dx7 Co16 In6 Wi8 Ch16 SupMagFemCha+S Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC8 Xp1/0 T1  It is written in the Book of the Motherfuckers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Motherfuckers seeõÓ¸]X=Íks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Motherfuckers. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Motherfuckers!--More--õÓ¸]‘ü ½õÓ¸] ‹Hello ziratha, welcome to SlashEMExtended! You are a chaotic female suxxor magyar Supermarket Cashier.--More--ÿÓ¸]Së;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÿÓ¸]õÀ – Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ô¸]Ö¿ð Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ô¸]/ÎU  [Ziratha the Low Worker ] St7 Dx7 Co16 In6 Wi8 Ch16 SupMagFemCha+S  18(18)  Pw 13(13)  AC8 Xp1/0 T1 The moon is waxing tonight.Ô¸]£ # Ô¸]8%quitÔ¸]mã ZReally quit? WARNING: this will erase your game permanently! [yes/no]? Ô¸]Ç uÔ¸]k' Ô¸]ïÛyÔ¸]H[eÔ¸]& sÔ¸][Ziratha the Low Worker  18(18)  Pw 13(13) -------+--- |..d......| |.@........ ----------- [Ziratha the Low Worker ] St7 Dx7 Co16 In6 Wi8 Ch16 SupMagFemCha+S Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ô¸]õtn Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - the blessed greased +0 pair of low boots named I Shall Wear Midnight (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of fruit juice {0} g - a blessed potion of fruit juice {0} h - an uncursed potion of fruit juice {0} i - a blessed potion of booze {0} j - an uncursed potion of booze {0} Tools e - an uncursed tin opener (alternate weapon; not Ô¸] uOwielded) {0} k - an uncursed oil lamp (1215) {0}(end) Ô¸];1 :Do you want to see your attributes? [ynq] (n) Ô¸]˜¯ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: drain resistance. You could not have this property intrinsically: stealth. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 37. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 144. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 58%. Wand drop chance was reduced to 83%. Amulet drop chance was reduced to 68%. Implant drop chance was reduced to 94%. [22;Ô¸]ª¯ 1HPotion drop chance was reduced to 92%. Weapon drop chance was reduced to 73%. Armor drop chance was reduced to 56%. Tool drop chance was reduced to 70%. Concealing monsters were spawned underneath items 71% of the time only. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: elemental spells. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: dart. The following skill became untrainable if you tried to train it too early: squeaking (turn 28). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27130). Items were more likely to be generated cursed by 33%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 82670. Monster spawn increase had reached its maxÔ¸]į imum at turn 141917. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1090012. The monster class that cannot be genocided was naga. The monster class that was spawned more often: jelly (freq bonus 4). The monster color that was spawned more often: bright blue (freq bonus 2). The monster species that was spawned more often: Emma (freq bonus 18). The monster species that was spawned more often: chicken mummy (freq bonus 42). --More--Ô¸]2 The monster species that was spawned more often: dark elven turret (freq bonus 10). The monster species that was spawned more often: subduing willow (freq bonus 20). The monster species that was spawned more often: romeo promisor sow feral (freq bonus 15). The monster species that was spawned more often: undead archeologist (freq bonus 144). The monster species that was spawned more often: cobra (freq bonus 18). The monster species that was spawned more often: weird colony (freq bonus 18). The monster species that was spawned more often: nautilus steersman (freq bonus 42). The monster species that was spawned more often: demonic jellyfish (freq bonus 10). The monster species that was spawned more often: guttural hulked raptly (freq bonus 30). The monster species that was spawned more often: funny ghost (freq bonus 24). The monster species that was spawned more often: domestic lurking lemming (freq bonus 12). The monster species thaÔ¸],2 t was spawned more often: nopokin (freq bonus 48). The monster species that was spawned more often: greek catenaccio trainer (freq bonus 12). The monster species that was spawned more often: sri lich (freq bonus 12). The monster species that was spawned more often: marital lichen (freq bonus 10). The monster species that was spawned more often: blood hook (freq bonus 24). The monster species that was spawned more often: spider fagus (freq bonus 12). The monster species that was spawned more often: burned out kogepan (freq bonus 6). The monster trait that was more common: monsters that count as werecreatures (freq bonus 1). The monster trait that was more common: monsters that imitate (freq bonus 4). The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2). The monster trait that was more common: monsters that are strong (freq bonus 4). The monster trait that was more common: monsters that explode when Ô¸]22 killed (freq bonus 2). The monster species that was never randomly spawned: nether warp fungus. The monster species that was never randomly spawned: ner lich. The monster species that was never randomly spawned: belaboring caviler. The monster species that was never randomly spawned: nashville pimpling. The monster species that was never randomly spawned: emptily leanly. The monster species that was never randomly spawned: yendorian granny. The monster species that was never randomly spawned: lava nymph. The monster species that was never randomly spawned: lyrical flophouse. The monster species that was never randomly spawned: H$ x]HxhU. The monster species that was never randomly spawned: pit fiend. The monster class that was always generated with extra speed: grue. The RNG hath decreed that this item was never generated: terror (conspiratory). The RNG hath decreed that this item was never generated: collusion knife ((Ô¸]92 %null)). The RNG hath decreed that this item was never generated: robe of randomness (cyan robe). The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: deprovement stone (gray). The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy). The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet). The RNG hath decreed that this item was never generated: charred bread ((null)). The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield). --More--Ô¸]º¬ The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 30). The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 37). The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 13). The RNG hath decreed that this item was generated more often: desert sword ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 18). The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 16). The RNG hath decreed thÔ¸]Ǭ at this item was generated more often: wonder (stevia, freq bonus 78). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9). The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5). The RNG hath decreed that this item was generatedÔ¸]ͬ  more often: helm of chaotic (tasseled helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71). The RNG hath decreed that this item was always generated cursed: bulky flesh ball ((null)). The RNG hath decreed that this item was always generated cursed: untame monster (classy). The RNG hath decreed that this item was always generated cursed: difficult trident ((null)). The RNG hath decreed that this item was always generated cursed: lock pick ((null)). The RNG hath decreed that this item was always generated cursed: wooden stake ((null)). The RNG hath decreed that this item was always generated cursed: aquamarine (green). The RNG hath decreed that this item was always generated cursed: sharp poleÔ¸]Ó¬ ¡ ((null)). The RNG hath decreed that this item was always generated cursed: rain (WASH MY PAST AWAY). The RNG hath decreed that this item was always generated cursed: lead nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)). The RNG hath decreed that this trap was always invisible: sin trap. The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 8). Trap randomization happened for 1 in 884 traps. Next attribute increase check would have come at turn 533. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having invisibility (0). You had 1500 points of nutrition remaining. --More--Ô¸]93 ÖYou had teleportitis. You were extremely unlucky (-13). You had spell retention for remembering 40 spells. You could not have safely prayed (70). You survived. --More--Ô¸]DÁ 5-------+--- |..d......| |.@........ ----------- [Ziratha the Low Worker ] St7 Dx7 Co16 In6 Wi8 Ch16 SupMagFemCha+S Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Ô¸]Ö/n Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (THX FEMMY) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of cure (CURSE THE NERFS RAAAAAAAGE) * scroll of extra healing (HLLLLLLLGH WAS IST DAS DENN) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Potions potion of fruit juice (smoky) potion of booze (cough) potion of oil (muddy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venÔ¸]ä/(om (splash of venom)(end) Ô¸]Ý®\Do you want an account of creatures vanquished? [ynq] (n) Ô¸]j&®n Vanquished creatures:  0 wolves (1 created) 0 levunt jellies (1 created) 0 rabbits (1 created) 0 dork unicorns (1 created) 0 cancel watchers (1 created) 0 boom lights (1 created) 0 sub-gnomes (1 created) 0 grid xorns (2 created) 0 zero gunnhilds (1 created) 0 sad survivors (1 created) 0 lau walls (1 created) 0 small turrets (1 created) 0 swolp fish (1 created)  14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ô¸]ÄhDo you want to see your conduct? [ynq] (n) Ô¸]œê6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ô¸]®cÀGoodbye ziratha the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--