ÎÓ¸]1ÍÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:05:34.ttyrec Time: (1572393934) Wed Oct 30 00:05:34 2019 ÎÓ¸]·Ò¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ÎÓ¸]õ‹y--+--.-|.....|.....||@....||.....||.....||......|.....||.....||..@..||...d.|-----.-[Ziratha the Rambler ] St11 Dx9 Co17 In6 Wi8 Ch15 TouNorMalCha+M Dlvl:1 $1232 HP 20(20)  Pw 15(15)  AC10 Xp1/0 T1  It is written in the Book of Offler:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, tÎÓ¸]Œ#he Under World, where he now lurks, and bides his time.  Your god Offler seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of Offler. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Offler!--More--ÐÓ¸],2½ÐÓ¸]wUƒAloha ziratha, welcome to SlashEMExtended! You are a chaotic male mazewalker nordish Tourist.--More--íÓ¸]vG ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--îÓ¸]t— Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--îÓ¸]Ò&ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ïÓ¸]<: U [Ziratha the Rambler ] St11 Dx9 Co17 In6 Wi8 Ch15 TouNorMalCha+M  20(20)  Pw 15(15)  AC10 Xp1/0 T1 The moon is waxing tonight.ðÓ¸]ãÆ# ðÓ¸] W quitðÓ¸]·[ uitðÓ¸]ÔP itñÓ¸]%P[Really quit? WARNING: this will erase your game permanently! [yes/no]? ñÓ¸]öxyñÓ¸]¥íeòÓ¸]psòÓ¸]ƒ[Ziratha the Rambler  20(20)  Pw 15(15) --+--.-|.....|.....||@....||.....||.....||......|.....||.....||..@..||...d.|-----.-[Ziratha the Rambler ] St11 Dx9 Co17 In6 Wi8 Ch15 TouNorMalCha+M Dlvl:1 $1232 HP 20(20)  Pw 15(15)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) òÓ¸]ÖÐn Weapons a - 39 uncursed +2 darts (in quiver) {1} Armor o - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed tripe ration {0} c - 3 uncursed food rations {0} d - an uncursed banana {0} e - 13 uncursed slime molds {0} f - an uncursed lump of royal jelly {0} g - an uncursed pill {0} h - an uncursed tin of ant meat {0} i - 7 uncursed pears {0} j - an uncursed candy bar {0} Scrolls m - 4 uncursed scrolls of magic mapping {0} n - 2 uncursed finalized scrolls of magic mapping {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - an uncursed scroll of cure {0} Potions k - an uncursed finalized potion of extra healing {0}òÓ¸]çк l - an uncursed potion of extra healing {0} Tools p - an uncursed expensive camera (0:72) {0} q - an uncursed credit card {0}(end) óÓ¸]·Óƒ--+--.-|.....|.....||@....||.....||.....||......|.....||.....||..@..|Do you want to see your attributes? [ynq] (n) óÓ¸]ÄŽ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 259. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 70% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 27%. Amulet drop chance was reduced to 76%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to 67%.óÓ¸]ÖŽ  Armor drop chance was reduced to 91%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 94%. Concealing monsters were spawned underneath items 54% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: bare-handed combat. The following skill was limited to basic proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6). The following skill became untrainable after a while: polearms (turn 46276). The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 11009). The following skill became harder to train at higher skill levels: shield. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 98089. Monster spawn increase had reached its maximumóÓ¸]æŽ  at turn 180026. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 5213976. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: leprechaun (freq bonus 12). The monster species that was spawned more often: irate artichoke (freq bonus 30). The monster species that was spawned more often: queeb sarting (freq bonus 52). The monster species that was spawned more often: hand of the murderer (freq bonus 90). The monster species that was spawned more often: Kira (freq bonus 64). --More--óÓ¸]4 The monster species that was spawned more often: exhale recital (freq bonus 13). The monster species that was spawned more often: large rothe (freq bonus 36). The monster species that was spawned more often: katchenant (freq bonus 80). The monster species that was spawned more often: item damage monster (freq bonus 30). The monster species that was spawned more often: felwing (freq bonus 39). The monster species that was spawned more often: silver beetle (freq bonus 15). The monster species that was spawned more often: polyvinyl subatomic (freq bonus 84). The monster species that was spawned more often: chaffinch nepotic (freq bonus 84). The monster species that was spawned more often: grah sephirah (freq bonus 28). The monster species that was spawned more often: probe patch (freq bonus 42). The monster species that was spawned more often: dungeon ghoul (freq bonus 192). The monster species that was spawned more often: superimposeóÓ¸]C  poleax morassy (freq bonus 28). The monster species that was spawned more often: redlite mushroom (freq bonus 45). The monster species that was spawned more often: glamorizing engr (freq bonus 15). The monster species that was spawned more often: C (freq bonus 15). The monster species that was spawned more often: mining site dragon (freq bonus 32). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1). The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4). The monster trait that was more common: monsters whose attacks create traps (freq bonus 2). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3). The monster species that was never randomly spawned: Anita. The monster species that was nevóÓ¸]H er randomly spawned: inferiority pesky. The monster species that was never randomly spawned: goldbath coin. The monster species that was never randomly spawned: unspeakable horror. The monster species that was never randomly spawned: sand demon. The monster species that was never randomly spawned: riverside naga hatchling. The monster species that was never randomly spawned: tudor kamerel. The monster species that was never randomly spawned: lightning-proof wall. The monster species that was never randomly spawned: topcoat percentile. The monster species that was never randomly spawned: apprentice wort. The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS). The RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: turquoise (green). The RNG hath decreed that this item was never generated: eternium móÓ¸]T ´attock ((null)). The RNG hath decreed that this item was never generated: mattress sleeping (MASTERING THE FLEEING MINE). The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak). The RNG hath decreed that this item was never generated: spear ((null)). The RNG hath decreed that this item was never generated: iron prison (convicted). The RNG hath decreed that this item was never generated: magic shield (pure). The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet). The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 30). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8). --More--óÓ¸]Ј The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 16). The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7). The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 43). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9). The RNG hath decreed that this item was generateóÓ¸]Ûˆ d more often: gauntlets of fumbling (padded gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11). The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86). The RNG hath decreed that this item class was generated more often: Potions (freóÓ¸]àˆ q bonus 36). The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA). The RNG hath decreed that this item was always generated cursed: rose whip ((null)). The RNG hath decreed that this item was always generated cursed: bodyfluid strengthening (icky). The RNG hath decreed that this item was always generated cursed: trident ((null)). The RNG hath decreed that this item was always generated cursed: yoga pants ((null)). The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)). The RNG hath decreed that this item was always generated cursed: leather drum (drum). The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield). The RNG hath decreed that this item was always generated cursed: sustain ability (bronze). The RNG hath decreed that this item was always generated cursed: boomerang (óÓ¸]ëˆ ¾(null)). The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap. The RNG hath decreed that this trap was generated more often: mountain trap (freq bonus 10). Trap randomization happened for 1 in 498 traps. Trap difficulty was increased by 49. Next attribute increase check would have come at turn 2392. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. --More--óÓ¸]R “You had spell retention for remembering 40 spells. You could not have safely prayed (226). You survived. --More--óÓ¸]/  ¹--+--.-|.....|.....||@....||.....||.....||......|.....||.....||..@..||...d.|-----.-[Ziratha the Rambler ] St11 Dx9 Co17 In6 Wi8 Ch15 TouNorMalCha+M Dlvl:1 $1232 HP 20(20)  Pw 15(15)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) óÓ¸]Ô ¶n Discoveries  Scrolls scroll of magic mapping (C00000000000000000000000000005) scroll of healing (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (BURST THE SOUL) Potions potion of extra healing (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) óÓ¸]1…S--+--.-|.....Do you want an account of creatures vanquished? [ynq] (n) óÓ¸]¤ )n Vanquished creatures:  0 little dogs (1 created) 0 small gas spores (1 created) 0 fast mimickers (1 created) 0 samu-elles (1 created) 0 begin unicorns (1 created) 0 aaah aaahs (1 created) 0 confined ghosts (1 created) 0 stationary walls (1 created) 0 +1 nd walls (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ôÓ¸]šHëDo you want to see your conduct? [ynq] (n) ôÓ¸]ZÅ6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ôÓ¸]ÀC³Aloha ziratha the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 1232 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--