Ӹ]* Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:04:16.ttyrec Time: (1572393856) Wed Oct 30 00:04:16 2019 Ӹ]Z6[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ӹ] y-.----|....+.@..#||..u@$|......|-------[Ziratha the Pargar ] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC7 Xp1/0 T1  It is written in the Book of the Satan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks,Ӹ]  and bides his time.  Your god the Satan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Pargar, have been heralded from birth as the instrument of the Satan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Satan!--More--Ӹ]W, Ӹ]xk Ӹ]7l \Hello ziratha, welcome to SlashEMExtended! You are a chaotic urian Nobleman.Ӹ]l --More--Ӹ]Y ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ӹ]6F Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ӹ]d Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ӹ][Q [Ziratha the Pargar ] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha  12(12)  Pw 4(4)  AC7 Xp1/0 T1 The moon is waxing tonight.Ӹ]# Ӹ] quitӸ]g uitӸ]itӸ]stӸ]G\Really quit? WARNING: this will erase your game permanently! [yes/no]? Ӹ]?# yӸ]eӸ]+V sӸ]8 L[Ziratha the Pargar  12(12)  Pw 4(4) -.----|....+.@..#||..u@$|......|-------[Ziratha the Pargar ] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ӹ]ղn Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 25 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed +1 ring of increase accuracy {0}(end) Ӹ]M0Do you want to see your attributes? [ynq] (n) Ӹ]ͫnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 36. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 7. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 90% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 67%. Weapon drop chance was reduced to 65%. Armor drop chance was reduced to 37%. Tool drop chance was reduced to 87%. Food drop chance was reduced to 76%. Concealing monsters were spawned underneath iӸ]֫tems 93% of the time only. The following skill was trained at half the usual rate: unicorn horn. The following skill was limited to basic proficiency: form V (Shien). The following skill was limited to skilled proficiency: two-weapon combat. The following skill became untrainable after a while: body spells (turn 55961). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 39441). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 49049. Monster spawn increase had reached its maximum at turn 178577. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 2252712. The monster class that cannot be genocided was leprechaun. The monster class that was spawned more often: lich (freq bonus 4). The monster species that was spawned more often: pocketful mazurka (freq bonus Ӹ]۫80). The monster species that was spawned more often: great aether wyrm (freq bonus 6). The monster species that was spawned more often: glassed hangared (freq bonus 21). The monster species that was spawned more often: waggery rebilled irritably vegetate (freq bonus 18). The monster species that was spawned more often: dim stalk (freq bonus 36). The monster species that was spawned more often: wind elemental (freq bonus 10). The monster species that was spawned more often: kopyguard (freq bonus 96). The monster species that was spawned more often: angelfish sniggle (freq bonus 12). The monster species that was spawned more often: animated dagger (freq bonus 18). --More--Ӹ]'The monster species that was spawned more often: archaized inimical (freq bonus 36). The monster species that was spawned more often: crite (freq bonus 36). The monster species that was spawned more often: reshipper sudsed (freq bonus 72). The monster species that was spawned more often: disorientating telephonic (freq bonus 6). The monster species that was spawned more often: deriver refurbished (freq bonus 16). The monster species that was spawned more often: unalterably transhipment nix mountie (freq bonus 36). The monster species that was spawned more often: Shudde Mell (freq bonus 14). The monster species that was spawned more often: death metal freak (freq bonus 5). The monster species that was spawned more often: omen (freq bonus 40). The monster species that was spawned more often: Kop Gaytain (freq bonus 16). The monster species that was spawned more often: proapproval cloister (freq bonus 20). The monster trait that was mӸ]'ore common: monsters that have butt attacks (freq bonus 2). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1). The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6). The monster trait that was more common: joke monsters (freq bonus 1). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2). The monster trait that was more common: monsters that eat meat (freq bonus 1). The monster species that was never randomly spawned: two ring hobbit. The monster species that was never randomly spawned: amorality esculent quainter. The monster species that was never randomly spawned: enchantress. The monster Ӹ]'species that was never randomly spawned: impressionably unthoughtfully. The monster species that was never randomly spawned: aligned light. The monster species that was never randomly spawned: nato washbowl. The monster species that was never randomly spawned: tron bug. The monster species that was never randomly spawned: sizzle naga hatchling. The monster species that was never randomly spawned: black seraphon. The monster species that was never randomly spawned: white marketeer. The RNG hath decreed that this item was never generated: barrier shield ((null)). The RNG hath decreed that this item was never generated: towel ((null)). The RNG hath decreed that this item was never generated: heavy chrome ball ((null)). The RNG hath decreed that this item was never generated: nasty stone (gray). The RNG hath decreed that this item was never generated: gain wisdom (glass). The RNG hath decreed that this item was never generated: puӸ]'nishment (edgy). The RNG hath decreed that this item was never generated: dwarvish spear (stout spear). The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet). The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves). The RNG hath decreed that this item was never generated: chrome shield (metallic shield). The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 24). The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 29). The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7). The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 18). --More--Ӹ]The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 94). The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 9). The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9). The RNG hath decreed that Ӹ]this item was generated more often: tunnels (street plan, freq bonus 7). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7). The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24). The RNG hath decreed that this item was always generated cursed: conflict (ruby). The RNG hath decreed that this item was always generated cursed: elven toga ((null)). The RNG hӸ]ath decreed that this item was always generated cursed: pole lantern ((null)). The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was always generated cursed: natural stick ((null)). The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves). The RNG hath decreed that this item was always generated cursed: material bolt ((null)). The RNG hath decreed that this item was always generated cursed: nurse cap ((null)). The RNG hath decreed that this item was always generated cursed: fedora ((null)). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this trap was always invisible: elemental trap. The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 3). Trap randomization happened for 1 in 678 traps. Next attribute inӸ]crease check would have come at turn 1315. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (328). You survived. --More--Ӹ]3-.----|....+.@..#||..u@$|......|-------[Ziratha the Pargar ] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Ӹ]sn Discoveries   Armor  * leather gloves (fatal gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  *Ӹ]} curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (purple robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (narrow helmet)  * sedge hat (spinning helmet)  * skullcap (filtered helmet) (1 of 3)Ӹ]$  * flack helmet (round helmet)  * crystal helm (fearsome helmet)  * mining helm (meteoric helmet)  * field helm (hacker helmet)  * helm of safeguard (echo helmet)  * war hat (viking helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (gameble gloves)  * gauntlets of plugsuit (old gloves)  * commander gloves (bise gloves)  * field gloves (nano gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandaӸ]$ ls)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (fungal sandals)  * field boots (camouflage patterned boots)  * boots of safeguard (stroking boots)  Scrolls  scroll of healing (DESREVER TSEPMET)  scroll of mana (EXTORTION RACKET)  scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET)  scroll of standard id (KALIMARI DESERT)  scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED)  * scroll of extra healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) (2 of 3)Ӹ]K  * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII)  Rings  ring of increase accuracy (color changing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)Ӹ]1 -.----|....+.@..#||..u@$|......|-------[Ziratha the Pargar ] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC7 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) Ӹ]¢ n Vanquished creatures:  0 mimic ants (1 created) 0 fogses (1 created) 0 jackals (2 created) 0 teapot grannies (1 created) 0 noob stonebiters (1 created) 0 silky anteaters (1 created) 0 weit unicorns (1 created) 0 ponies (1 created) 0 mini xorns (1 created) 0 scratchy girls (1 created) 0 squeak babes (1 created) 0 horned creatures (1 created) 0 novice roll walls (1 created) 0 odor dispensers (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ӹ]O* ^-.----|....Do you want to see your conduct? [ynq] (n) Ӹ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ӹ]" Goodbye ziratha the Nobleman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--