=Ӹ]|  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:03:09.ttyrec Time: (1572393789) Wed Oct 30 00:03:09 2019 =Ӹ] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] >Ӹ]y--|.|..|..|#|..@#.rr-#|..--[Ziratha the Light Girl ] St11 Dx9 Co16 In8 Wi5 Ch15 ProCurMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Xp1/0 T1  It is written in the Book of Kendl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[9;>Ӹ]65H  Your goddess Kendl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Light Girl, have been heralded from birth as the instrument of Kendl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kendl!--More--?Ӹ]--|.|..|..|#|..@#.rr-#|..?Ӹ]yHello ziratha, welcome to SlashEMExtended! You are a chaotic male curser Prostitute.--More--BӸ]$ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--CӸ][ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--DӸ]I Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--EӸ]{V [Ziratha the Light Girl ] St11 Dx9 Co16 In8 Wi5 Ch15 ProCurMalCha  16(16)  Pw 8(8)  AC10 Xp1/0 T1 The moon is waxing tonight.EӸ]9# EӸ] quitFӸ]xP\Really quit? WARNING: this will erase your game permanently! [yes/no]? FӸ]/ yFӸ]{ eGӸ]isGӸ]<[Ziratha the Light Girl  16(16)  Pw 8(8) --|.|..|..|#|..@#.rr-#|..--[Ziratha the Light Girl ] St11 Dx9 Co16 In8 Wi5 Ch15 ProCurMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) GӸ]n Weapons a - a cursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a cursed +0 pistol {8} d - 50 cursed -2 bullets named Mediator (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - an uncursed burnt rotted scroll of mana {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) GӸ]--|.|..Do you want to see your attributes? [ynq] (n) HӸ]nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 15. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 194. Monsters only dropped their musable items with 82% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 90%. Potion drop chance was reduced to 82%. Tool drop chance was reduced to HӸ]76%. Food drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 61%. Monster death drops spawned with only 87% chance. The following skill could not be trained at all: lightsaber. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: chaos spells. The following skill became untrainable if you tried to train it too early: spirituality (turn 609). The following skill became untrainable after a while: implants (turn 21929). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 50566). The following skill became harder to train at higher skill levels: healing spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 26553. Monster spawn increase had reached its maximum at turn 115HӸ]617. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 8493708. The monster class that cannot be genocided was pile of coins. The monster class that was spawned more often: umber hulk (freq bonus 18). The monster species that was spawned more often: critic (freq bonus 44). The monster species that was spawned more often: perishable problem (freq bonus 75). The monster species that was spawned more often: rocker girlie (freq bonus 63). The monster species that was spawned more often: giant pee-colored mouse (freq bonus 80). The monster species that was spawned more often: vampire bunny (freq bonus 63). --More--HӸ]+The monster species that was spawned more often: Undead Katcher (freq bonus 42). The monster species that was spawned more often: banished potatoes (freq bonus 120). The monster species that was spawned more often: pyrite naga (freq bonus 96). The monster species that was spawned more often: teleretriever (freq bonus 126). The monster species that was spawned more often: guard drake (freq bonus 38). The monster species that was spawned more often: berbalang ghost (freq bonus 20). The monster species that was spawned more often: drug dealer (freq bonus 60). The monster species that was spawned more often: inka bartender (freq bonus 63). The monster species that was spawned more often: redefining accusant (freq bonus 132). The monster species that was spawned more often: vampiroid (freq bonus 60). The monster species that was spawned more often: bone nymph (freq bonus 42). The monster species that was spawned more often: stone snake HӸ]8(freq bonus 114). The monster species that was spawned more often: dippable badinaging (freq bonus 57). The monster species that was spawned more often: persian woman (freq bonus 38). The monster species that was spawned more often: swimmer troll (freq bonus 40). The monster trait that was more common: monsters that have scratch attacks (freq bonus 5). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2). The monster trait that was more common: monsters that mew (freq bonus 1). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1). The monster trait that was more common: monsters with djinni dialogue (freq bonus 18). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2). The monstHӸ]=er trait that was more common: monsters that make sheep sounds (freq bonus 2). The monster trait that was more common: monsters that are slithy (freq bonus 4). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2). The monster species that was never randomly spawned: petty rifed sephirah. The monster species that was never randomly spawned: recompenser basket flak. The monster species that was never randomly spawned: massive moulter. The monster species that was never randomly spawned: widow of death. The monster species that was never randomly spawned: foolish sphere. The monster species that was never randomly spawned: brailing commiserative fica. The monster species that was never randomly spawned: knockwurst advising. The monster species that was never randomly spawned: siena patch. The monster species that was never randomly spawned: water ant. The monster species that was never randomly HӸ]Bspawned: fife patch. The monster class that was always generated with extra speed: quadruped. The RNG hath decreed that this item was never generated: autocursing (gentle). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was never generated: wooden geta ((null)). The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY). The RNG hath decreed that this item was never generated: implant of swallowing (hair). The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield). --More--HӸ]bThe RNG hath decreed that this item was never generated: cloak of flight (feathery cloak). The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet). The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 20). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 20). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: goldspell stone (HӸ]ngray, freq bonus 6). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 56). The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3). The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 5). The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq HӸ]sbonus 3). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 11). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 12). The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk). The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword). The RNG hath decreed that this item was always generated cursed: beartrap ((null)). The RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD). The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves). The RNG hath decreed that this item was HӸ]xalways generated cursed: simeout stone (gray). The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers). The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)). The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)). The RNG hath decreed that this trap was always invisible: pain trap. The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1). Trap randomization happened for 1 in 980 traps. Next attribute increase check would have come at turn 494. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. --More--HӸ]You had spell retention for remembering 100 spells. You could not have safely prayed (508). You survived. --More--HӸ] q--|.|..|..|#|..@#.rr-#|..--[Ziratha the Light Girl ] St11 Dx9 Co16 In8 Wi5 Ch15 ProCurMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) HӸ]كn Discoveries  Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (PUUN TAFFY) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (ENTIENDES ESTA LENGUA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) HӸ]--|.|..|..|#|..@#.rr-#|..Do you want an account of creatures vanquished? [ynq] (n) HӸ] n Vanquished creatures:  0 wussy cats (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) Elif (0 times) 0 mini xorns (1 created) 0 promiscuous lasses (1 created) 0 squeak babes (1 created) 0 floor grues (1 created) 0 nemi speakers (1 created)  9 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--HӸ]--|.|..|..|#|..@#.rr-#Do you want to see your conduct? [ynq] (n) HӸ]86n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--HӸ]_--|.|..|..|#|..@#Goodbye ziratha the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--