0Ӹ]|,  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:02:56.ttyrec Time: (1572393776) Wed Oct 30 00:02:56 2019 0Ӹ]@ [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 1Ӹ]y-----..{----....||....|-.;.......&----------[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG Dlvl:1 $150 HP 26(26)  Pw 2(2)  AC6 Xp1/0 T1  It is written in the Book of Roger Staubach:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, an1Ӹ] d bides his time.  Your god Roger Staubach seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Towel Boy, have been heralded from birth as the instrument of Roger Staubach. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Roger Staubach!--More--2Ӹ]2Ӹ]2Ӹ]zHello ziratha, welcome to SlashEMExtended! You are a lawful male angbander aggravator octopode Quarterback.2Ӹ]*--More--4Ӹ]@;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--4Ӹ]t  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--4Ӹ]K Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--4Ӹ]j  ;.[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG Spa:1 26(26)  Pw 2(2)  AC6 Xp1/0 T1 You have a bad feeling about this level.--More--4Ӹ](U 4------|...{|.....||.;..|--&-+-[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG Spa:11 $150 HP 26(26)  Pw 2(2)  AC6 Xp1/0 T1 4Ӹ] .You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--4Ӹ] a [Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T1 The moon is waxing tonight.4Ӹ]I 1Unknown command '^J'.--More--4Ӹ]k The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 4Ӹ]H anTurn the number pad off? [yn] (n) 4Ӹ] n[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T1 4Ӹ]@1Unknown command '^J'.--More--4Ӹ]UThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 5Ӹ]"anTurn the number pad off? [yn] (n) 5Ӹ]!n[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T1 5Ӹ]1Unknown command '^J'.--More--5Ӹ]NThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 5Ӹ]anTurn the number pad off? [yn] (n) 5Ӹ]n[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T1 6Ӹ]4t# 6Ӹ] quit6Ӹ]0uit7Ӹ] it7Ӹ]([Really quit? WARNING: this will erase your game permanently! [yes/no]? 7Ӹ] y7Ӹ]a e7Ӹ]|1'[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T1 7Ӹ]B1[Ziratha the Towel Boy ] St13 Dx12 Co18 In7 Wi6 Ch6 QuaOctMalLaw+AG  26(26)  Pw 2(2)  AC6 Xp1/0 T2 &8Ӹ]V# 9Ӹ]Qquit9Ӹ]uit9Ӹ] Zit9Ӹ]y [Really quit? WARNING: this will erase your game permanently! [yes/no]? :Ӹ]De:Ӹ] :Ӹ] y:Ӹ]^ e:Ӹ]s;Ӹ]1-[Ziratha the Towel Boy  26(26)  Pw 2(2) ------|...{|.....||.;..|--&-+-[Ziratha the Towel Boy ] St12 Dx11 Co17 In6 Wi5 Ch5 QuaOctMalLaw+AG Spa:11 $150 HP 26(26)  Pw 2(2)  AC6 Xp1/0 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) <Ӹ] n Weapons c - a blessed +2 baseball bat (weapon in hand) {12} d - 50 uncursed +0 bullets (in quiver) {1} Armor a - an uncursed +0 pair of leather gloves (being worn) {4} b - an uncursed +0 helmet (being worn) {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - an uncursed greased potion of booze {0} f - 3 uncursed potions of booze {0} g - 2 uncursed finalized potions of booze {0}(end) <Ӹ] Do you want to see your attributes? [ynq] (n) <Ӹ]G nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: confusion resistance. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: stunnopathy. Scroll identification only worked 100 times out of 162. Potion identification only worked 3 times out of 15. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 43. Armor identification only worked 15 times out of 26. Gem identification only worked 100 times out of 149. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 39% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 80%. Wand<Ӹ]G  drop chance was reduced to 68%. Amulet drop chance was reduced to 37%. Tool drop chance was reduced to 92%. Food drop chance was reduced to 91%. Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: elemental spells. The following skill became untrainable if you tried to train it too early: polymorphing (turn 9). The following skill became untrainable after a while: searching (turn 52506). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 26430). The following skill became harder to train at higher skill levels: matter spells. Number of artifacts generated was 1. Number of fake artifacts generated was 3. <Ӹ]H [36;1HMonster spawn increase would have started at turn 77429. Monster spawn increase had reached its maximum at turn 191430. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 352586. The monster class that cannot be genocided was wall monster. The monster species that was spawned more often: red draconian (freq bonus 12). The monster species that was spawned more often: hidden wort (freq bonus 5). The monster species that was spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 6). The monster species that was spawned more often: Digging Mage (freq bonus 8). --More--<Ӹ] The monster species that was spawned more often: consenting stalk (freq bonus 8). The monster species that was spawned more often: simmering mushroom patch (freq bonus 4). The monster species that was spawned more often: nearsightedly desk (freq bonus 2). The monster species that was spawned more often: siena warp fungus (freq bonus 27). The monster species that was spawned more often: frog (freq bonus 2). The monster species that was spawned more often: thick deep one (freq bonus 3). The monster species that was spawned more often: spea banger (freq bonus 2). The monster species that was spawned more often: Sound Impacts (freq bonus 6). The monster species that was spawned more often: onanocter 6f (freq bonus 6). The monster species that was spawned more often: topaz wort (freq bonus 6). The monster species that was spawned more often: floodwave (freq bonus 1). The monster species that was spawned more often: haughty-looking elf (<Ӹ] freq bonus 8). The monster species that was spawned more often: hell needle hedgehog (freq bonus 6). The monster species that was spawned more often: aquamarine worm (freq bonus 6). The monster species that was spawned more often: skeleton serpent (freq bonus 6). The monster species that was spawned more often: draugr mummy (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster trait that was more common: monsters that have explosion attacks (freq bonus 4). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4). The monster trait that was more common: monsters that originate from Elona (freq bonus 10). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster t<Ӹ] rait that was more common: monsters that have weapon attacks (freq bonus 1). The monster species that was never randomly spawned: squeezer. The monster species that was never randomly spawned: real taz devil. The monster species that was never randomly spawned: water dragom. The monster species that was never randomly spawned: lamb. The monster species that was never randomly spawned: Lugribossk. The monster species that was never randomly spawned: magic-colored warp patch. The monster species that was never randomly spawned: annoying leprechaun. The monster species that was never randomly spawned: Deep Thought. The monster species that was never randomly spawned: poppycock awake. The monster species that was never randomly spawned: Dominik. The monster class that was always generated with extra speed: gnome. The RNG hath decreed that this item was never generated: inertia (grass green). The RNG hath decreed that this i<Ӹ] 3tem was never generated: brittle spear ((null)). The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet). The RNG hath decreed that this item was never generated: green lightsaber (lightsaber). The RNG hath decreed that this item was never generated: plain dragon scales ((null)). The RNG hath decreed that this item was never generated: amulet of peace (inka). The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). The RNG hath decreed that this item was never generated: fleece bolt ((null)). The RNG hath decreed that this item was never generated: ether hostage chain ((null)). The RNG hath decreed that this item was never generated: power failure (perverted). --More--<Ӹ]C The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 27). The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 18). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8). The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12). The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 16). The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of<Ӹ]C  sunlight (ferocious, freq bonus 26). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6). The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 8). The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2). The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3). The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: checker boots (fetish heels,<Ӹ]C  freq bonus 6). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86). The RNG hath decreed that this item was always generated cursed: stun self (trembling). The RNG hath decreed that this item was always generated cursed: training (chocolate). The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)). The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)). The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet). The RNG hath decreed that this item was always generated cursed: opal (white). The RNG hath decreed that this item was always generated cursed: nownsible stone (gray). The RNG hath d<Ӹ]D yecreed that this item was always generated cursed: bone fragment (gray). The RNG hath decreed that this item was always generated cursed: manler stone (gray). The RNG hath decreed that this item was always generated cursed: chocoegg ((null)). The RNG hath decreed that this trap was always invisible: sanity treble trap. The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 23). Trap randomization happened for 1 in 133 traps. Next attribute increase check would have come at turn 756. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were fire resistant. You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). --More--<Ӹ]U You had 1499 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (205). You survived. --More--<Ӹ]Q c------|...{|.....||.;..|--&-+-[Ziratha the Towel Boy ] St12 Dx11 Co17 In6 Wi5 Ch5 QuaOctMalLaw+AG Spa:11 $150 HP 26(26)  Pw 2(2)  AC6 Xp1/0 T2 Do you want to see your discoveries? [ynq] (n) <Ӹ] n Discoveries  Armor leather gloves (cuddly gloves) helmet (thinking helmet) Scrolls scroll of healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (SLEXUAL JUSTICE WARRIORS 2019) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (HIN LIE GEN UND SCHLA FEN) * scroll of greater mana restoration (ISAY INAY) Potions potion of booze (anise seed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) <Ӹ]!R <Do you want an account of creatures vanquished? [ynq] (n) <Ӹ] n Vanquished creatures:  0 gas spores (1 created) 0 fluffy cats (1 created) 0 baby tuchechauns (1 created) 0 baby mimics (1 created) 0 fast mimickers (1 created) 0 mynocks (1 created) 0 tuski mimics (1 created) 0 spideroids (1 created) 0 dmg vortices (1 created) 0 grid bugs (1 created) 0 egg-laying mammals (1 created) 0 baby white dragons (1 created) 0 vulnerato lichens (1 created) 0 ant mummies (1 created) 0 gruff mummies (1 created) 0 rattlesnakes (1 created) 0 shamble walks (1 created) 0 mini xorns (1 created) 0 new zombies (2 created) 0 kobold zombies (4 created) 0 newt zombies (1 created) 0 hobbit zombies (1 created) 0 bat zombies (1 created) 0 albaes (1 created) 0 shopkeepers (2 created) 0 minighosts <Ӹ] x(1 created) 0 eh ghosts (3 created) 0 gene jinns (1 created) Mister Head (0 times) 0 newts (1 created) 0 dark grues (1 created) 0 small turrets (1 created)  39 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--<Ӹ]>Do you want to see your conduct? [ynq] (n) <Ӹ]7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--=Ӹ]VGoodbye ziratha the Quarterback... You quit in Space Base on dungeon level 11 with 500 points, and 150 pieces of gold, after 2 moves. You were level 1 with a maximum of 26 hit points when you quit.--More--