Ӹ] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:02:30.ttyrec Time: (1572393750) Wed Oct 30 00:02:30 2019 Ӹ]+[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ӹ]y-.--------|........||........|---........---|............+|............||........@f..||............||............||............||............||............|---........---|........||.....{..|----------[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha Dlvl:1 $0 HP [Ӹ]32m17(17)  Pw 28(28)  AC8 Xp1/0 T1  It is written in the Book of Helen of Troy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Helen of Troy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Invoker, have been heralded from birth as the instrument of Helen of Troy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us Ӹ]:all: Go bravely with Helen of Troy!--More--Ӹ]{ Ӹ]| zHello ziratha, welcome to SlashEMExtended! You are a chaotic female extravator Sage.--More--%Ӹ]k;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--%Ӹ]$+ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--&Ӹ]k Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--&Ӹ]lR [Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 The moon is waxing tonight.&Ӹ]aj1Unknown command '^J'.--More--&Ӹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) &Ӹ]gfanTurn the number pad off? [yn] (n) &Ӹ]n[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 &Ӹ]k1Unknown command '^J'.--More--&Ӹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) &Ӹ]ganTurn the number pad off? [yn] (n) &Ӹ]n[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 &Ӹ]=`1Unknown command '^J'.--More--&Ӹ]~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) &Ӹ]8]anTurn the number pad off? [yn] (n) &Ӹ]n[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 &Ӹ]_1Unknown command '^J'.--More--&Ӹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) &Ӹ]]anTurn the number pad off? [yn] (n) &Ӹ]=n[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 'Ӹ]H # (Ӹ]quit(Ӹ]auit(Ӹ]it(Ӹ]H t(Ӹ]" [Really quit? WARNING: this will erase your game permanently! [yes/no]? )Ӹ]^$[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha  17(17)  Pw 28(28)  AC8 Xp1/0 T1 *Ӹ]}# *Ӹ]quit*Ӹ]i uit*Ӹ]; it+Ӹ]t+Ӹ][Really quit? WARNING: this will erase your game permanently! [yes/no]? +Ӹ] y+Ӹ]Ξe,Ӹ]Vs,Ӹ][Ziratha the Invoker  17(17)  Pw 28(28) ,Ӹ]N-.--------|........||........|---........---|............+|............||........@f..||............||............||............||............||............|---........---|........||.....{..|----------[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha Dlvl:1 $0 HP 17(17) ,Ӹ]z Pw 28(28)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) .Ӹ]@4n Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of food detection {0} d - an uncursed finalized scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:1) {0} f - a blessed spellbook of healing (2:3) {0} g - a blessed spellbook of magic missile (0:4) {0} Potions h - a blessed potion of fruit juice {0} i - a blessed potion of see invisible {0} j - a blessed finalized potion of heal.Ӹ]g4ing {0} k - a blessed potion of healing {0} Tools l - an uncursed magic marker (0:55) {0}(end) /Ӹ]FDo you want to see your attributes? [ynq] (n) /Ӹ]Z nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 270. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 27% chance. Wand drop chance was reduced to 91%. Potion drop chance was reduced to 84%. Armor drop chance was reduced to 80%. Tool drop chance was reduced to 83%. Monster death drops spawned with only 76% chance. The following skill was limited to basic proficiency: club. The following skill was limited to skilled proficiency: attack spells. [/Ӹ] 22;1HThe following skill became untrainable if you tried to train it too early: polearms (turn 14). The following skill became harder to train at higher skill levels: short sword. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 29128. Monster spawn increase had reached its maximum at turn 163394. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 2689929. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1). The monster species that was spawned more often: never an orc zombie (freq bonus 20). The monster species that was spawned more often: desert mushroom (freq bonus 2). The monster species that was spawned more often: pearduck (freq bonus 4). The monster species that was spawned more often: sager filing (freq b/Ӹ] Bonus 6). The monster species that was spawned more often: perturbational eyesore (freq bonus 6). The monster species that was spawned more often: acid ripper (freq bonus 48). The monster species that was spawned more often: glass turret (freq bonus 5). The monster species that was spawned more often: pabre dragon (freq bonus 3). The monster species that was spawned more often: redounded breadbasket (freq bonus 16). The monster species that was spawned more often: dream patch (freq bonus 9). The monster species that was spawned more often: analgesic colony (freq bonus 3). The monster species that was spawned more often: grunthack water elemental (freq bonus 15). The monster species that was spawned more often: Fleecy Whitney (freq bonus 8). --More--/Ӹ] The monster species that was spawned more often: spike mold (freq bonus 12). The monster species that was spawned more often: irreal mushroom (freq bonus 18). The monster species that was spawned more often: excruciating roquefort (freq bonus 16). The monster species that was spawned more often: rivalling uninfluential (freq bonus 24). The monster species that was spawned more often: stictopus (freq bonus 27). The monster species that was spawned more often: resignation distributive (freq bonus 12). The monster species that was spawned more often: petty varuna (freq bonus 12). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2). The monster trait that was more common: unique monsters (f/Ӹ]Q req bonus 3). The monster species that was never randomly spawned: infernal lemming. The monster species that was never randomly spawned: animated beautiful sandal. The monster species that was never randomly spawned: onix. The monster species that was never randomly spawned: giant pink rat. The monster species that was never randomly spawned: purple missingno. The monster species that was never randomly spawned: woeffoeff wolf. The monster species that was never randomly spawned: toked anele coeducation. The monster species that was never randomly spawned: loader. The monster species that was never randomly spawned: ice golem. The monster species that was never randomly spawned: haughty centaur. The monster class that was always generated with extra speed: jabberwock. The monster class that was more likely to generate with musable stuff: umber hulk. The RNG hath decreed that this item was never generated: inkutlass ((n/Ӹ]b ull)). The RNG hath decreed that this item was never generated: relay (four-wired thing). The RNG hath decreed that this item was never generated: momhat (kitchen hat). The RNG hath decreed that this item was never generated: crossbow ((null)). The RNG hath decreed that this item was never generated: chrome blade ((null)). The RNG hath decreed that this item was never generated: shit stone (gray). The RNG hath decreed that this item was never generated: implant of king beefcake (cream). The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device). The RNG hath decreed that this item was never generated: trump coat (residential cloak). The RNG hath decreed that this item was never generated: black dragon scales ((null)). The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: one point/Ӹ]q  shoot (magnum, freq bonus 20). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8). The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 67). The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 51). The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9). The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 21). --More--/Ӹ]5 The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2). The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3). The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 2). The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 14). The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10). The RNG hath decreed that this item was generated more often: stiletto sandals (feminine sandals, freq bonus 2). The RNG hath decreed that this item w/Ӹ]f as generated more often: orcish shield (red-eyed shield, freq bonus 2). The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated). The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal). The RNG hath decreed that this item was always generated cursed: blank paper (plain). The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots). The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots). The RNG hath decreed that this item was always generated cursed: unlevitate (posh). The/Ӹ]v ^ RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)). The RNG hath decreed that this trap was always invisible: artificer trap. The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4). Trap randomization happened for 1 in 56 traps. Next attribute increase check would have come at turn 1839. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (516). You survived. --More--/Ӹ]J -.--------|........||........|---........---|............+|............||........@f..||............||............||............||............||............|---........---|........||.....{..|----------[Ziratha the Invoker ] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha Dlvl:1 $0 HP [44;/Ӹ]J 13H17(17)  Pw 28(28)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) /Ӹ] n Discoveries  Armor robe (cyan robe) Scrolls scroll of food detection (IYI) scroll of identify (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (ITS GRUNTHACK ALL OVER AGAIN) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (WEAR A SHEMAGH IN THE DESERT) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (AWAY KRATSCHED) Spellbooks spellbook of force bolt (generous) spellbook of healing (groundbreaking) spellbook of magic missile (virtual) Potions potion of fruit juice (sizzling) potion of see invisible (castor bean)/Ӹ]Ǚ 5 potion of healing (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) /Ӹ]$ -.--------|........||........|-........---...........+...........|.......@f..|...........|...........|...........|...........|Do you want an account of creatures vanquished? [ynq] (n) /Ӹ] n Vanquished creatures:  0 corroblobs (1 created) 0 kittens (1 created) 0 mover jellies (1 created) 0 spaces (1 created) 0 immobile molds (1 created) 0 carollian monsters (1 created) 0 farting brats (1 created) 0 twens (1 created) 0 dwens (1 created) 0 kobold cadavers (1 created) 0 nemi speakers (1 created) 0 mini rub monsters (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--/Ӹ]|  Do you want to see your conduct? [ynq] (n) /Ӹ]z6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--/Ӹ]{ Goodbye ziratha the Sage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--