Ӹ] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:02:10.ttyrec Time: (1572393730) Wed Oct 30 00:02:10 2019 Ӹ]l[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ӹ]yӸ]#>----------.....|...@.....||.f......|..!......||........||..).....||........|----..-----|-Ӹ]$[Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC3 Xp1/0 T1  It is written in the Book of Sulla:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sulla seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Velite, have been heralded from birth as the instrument of Sulla. You are destined to recover the Amulet foӸ]$r your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sulla!--More--Ӹ]3----------.....|...@.....||.f......|..!......||........||..).....||........|----..-----|-Ӹ]цӸ]YlHello ziratha, welcome to SlashEMExtended! You are a lawful female erosator viking Gladiator.Ӹ]--More--Ӹ] ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ӹ]t Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ӹ]N! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ӹ]R [Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e  15(15)  Pw 2(2)  AC3 Xp1/0 T1 The moon is waxing tonight.Ӹ]% q[Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e  15(15)  Pw 2(2)  AC3 Xp1/0 T2 -<@-Ӹ]# Ӹ]GquitӸ]3uitӸ]S itӸ]_ [Really quit? WARNING: this will erase your game permanently! [yes/no]? Ӹ]&yӸ]eӸ]isӸ]}2 [Ziratha the Velite  15(15)  Pw 2(2) -----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-[Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC3 Xp1/Ӹ]2 P0 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) Ӹ]&n Weapons a - an uncursed thoroughly burnt +1 silver spear (weapon in hand) {12} Armor b - an uncursed thoroughly rotted +0 shield of reflection (being worn) {20} Comestibles c - a blessed very burnt thoroughly rotted cram ration {0} Scrolls d - an uncursed thoroughly burnt very rotted scroll of healing {0} e - an uncursed scroll of healing {0} f - an uncursed thoroughly burnt thoroughly rotted scroll of healing {0} g - an uncursed rotted scroll of healing {0} h - an uncursed thoroughly burnt scroll of healing {0} i - an uncursed burnt scroll of mana {0} j - an uncursed thoroughly burnt scroll of mana {0} k - an uncursed very rotted scroll of mana {0} l - an uncursed burnt rotted scroll of mana {0} m - an uncursed very burnt thoroughly rotted scroll of phase door {0} n - an uӸ]:Mncursed rotted scroll of phase door {0} o - an uncursed burnt scroll of phase door {0} p - an uncursed thoroughly rotted scroll of standard id {0} q - an uncursed thoroughly burnt scroll of standard id {0} r - an uncursed very burnt thoroughly rotted scroll of cure {0}(end) Ӹ]lk-----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-Do you want to see your attributes? [ynq] (n) Ӹ]8nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: searching. You could not have this property intrinsically: diminished bleeding. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 26. Gem identification only worked 100 times out of 104. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 30% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 97%. Wand drӸ]Gop chance was reduced to 98%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 93%. Weapon drop chance was reduced to 91%. Food drop chance was reduced to 94%. The following skill could not be trained at all: form VIII (Wedi). The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to expert proficiency: crossbow. The following skill became untrainable after a while: unicorn horn (turn 29138). The following skill became harder to train at higher skill levels: occult spells. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 27504. Monster spawn increase had reached its maximum at turn 102492. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 412920. The monster class that cannot be genocided was snake. TheӸ]M^ monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: undead snake (freq bonus 9). The monster species that was spawned more often: colony shrieker (freq bonus 18). The monster species that was spawned more often: Gill Bates (freq bonus 15). The monster species that was spawned more often: corrosive star (freq bonus 7). The monster species that was spawned more often: lurid hectogram (freq bonus 12). The monster species that was spawned more often: Glaaki (freq bonus 16). --More--Ӹ]The monster species that was spawned more often: rocker (freq bonus 3). The monster species that was spawned more often: chihyu (freq bonus 6). The monster species that was spawned more often: hostile POW (freq bonus 12). The monster species that was spawned more often: ferrymen bended (freq bonus 8). The monster species that was spawned more often: tank koopa (freq bonus 12). The monster species that was spawned more often: aimless-looking merchant (freq bonus 12). The monster species that was spawned more often: yeoman (freq bonus 4). The monster species that was spawned more often: crucified gynoid (freq bonus 8). The monster species that was spawned more often: dizzy blonde (freq bonus 12). The monster species that was spawned more often: clicking patch (freq bonus 27). The monster species that was spawned more often: wiretap halest (freq bonus 4). The monster species that was spawned more often: pointer colony (freq bonus 14).Ӹ]3 The monster species that was spawned more often: runt (freq bonus 6). The monster species that was spawned more often: diablo gangster (freq bonus 20). The monster trait that was more common: monsters that count as vampire (freq bonus 2). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1). The monster trait that was more common: monsters that can see invisible (freq bonus 12). The monster species that was never randomly spawned: hole fungus. The monster species that was never randomly spawned: gulp recorder. The monster species that was never randomly spawned: rabid rat. The monster species that was never randomly spawned: arch-newt. The monster species that was never randomly spawned: black slime. The monster species that was never randomly spawned: reinvited infuriated. The monster species that was never randomly spawned: giant orange frog. The monster species that was never randӸ]8omly spawned: blood brothers. The monster species that was never randomly spawned: cheeky pupil biter. The monster species that was never randomly spawned: puzzling vortex. The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak). The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth). The RNG hath decreed that this item was never generated: diving (CLAM DIVING). The RNG hath decreed that this item was never generated: electric sword ((null)). The RNG hath decreed that this item was never generated: torch ((null)). The RNG hath decreed that this item was never generated: shotgun ((null)). The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS). The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak). The RNG hath decreed that this item was never generated: course lance ((null)). [37Ӹ]=Z;1HThe RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 53). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 24). The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 19). --More--Ӹ]The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 12). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 36). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 36). The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6). The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 3). The RNG hath decreeӸ]d that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11). The RNG hath decreed that this item was generated more often: sand sword ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8). The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes). The RNG hath decreed that this item was always generated cursed: moorland (KREM QUAY). The RNG hath decreed that this item was always generated cursed: large shield ((null)). The RNG hath decreed that this item was always generated cursed: ether horn (horn). The RNG hath decreed that this item was always generated cursed: spirit throweӸ]r ((null)). The RNG hath decreed that this item was always generated cursed: radioglasses ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was always generated cursed: tin whistle (whistle). The RNG hath decreed that this item was always generated cursed: leather drum (drum). The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet). The RNG hath decreed that this trap was always invisible: luck trap. The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 30). Trap randomization happened for 1 in 968 traps. Next attribute increase check would have come at turn 986. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yetӸ]:. Your chance to block was 27%. You had 1499 points of nutrition remaining. You could swim. You had reflection. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (711). You survived. --More--Ӹ]-----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-[Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC3 Xp1/0 T2 Do you want to see your discoveries? [ynq] (n) Ӹ]n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoӸ]rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (1 of 4)Ӹ]  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star) Ӹ]   * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  shield of reflection (polished silver shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress) (2 of 4)Ӹ] * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (yellow robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (visored helmet)  * sedge hatӸ]4 (golden helmet)  * skullcap (etched helmet)  * flack helmet (organic helmet)  * crystal helm (ceramic helmet)  * mining helm (wok-shaped helmet)  * field helm (brick helmet)  * helm of safeguard (complete helmet)  * war hat (dream helmet)  * plasteel gloves (white gloves)  * leather gloves (covered pair of gloves)  * gauntlets of safeguard (comfortable gloves)  * gauntlets of plugsuit (gameble gloves)  * commander gloves (velvet gloves)  * field gloves (nondescript gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield) (3 of 4)Ӹ]0$ * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (erotic boots)  * field boots (sexy heels)  * boots of safeguard (3D-printed sandals)  Scrolls  scroll of healing (INNOCENCE PETRIFIED SKIN)  scroll of mana (RUN AWAY FROM THE NAME ARABELLA REALLY FAST)  scroll oӸ];$9f phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD)  scroll of standard id (BANDARCHOR GO HOME)  scroll of cure (POUCH TSCHCKTSCHCK)  * scroll of extra healing (PROBABLY THE INCAPABLE PATCH TEAM INTRODUCED THE BUG)  * scroll of greater mana restoration (DAEDELDIDAET)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)Ӹ]-----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-[Ziratha the Velite ] St14 Dx17 Co11 In14 Wi8 Ch7 GlaVikFemLaw+e Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC3 Xp1/0 T2 Do you want an account of creatures vanquished? [ynq] (n) Ӹ]zn Vanquished creatures:  0 giant ticks (2 created) 0 kittens (1 created) 0 mini gremlins (1 created) 0 small kappas (1 created) 0 visor sewer rats (2 created) 0 Anastasia's dancing shoes (1 created) 0 spideroids (1 created) 0 egg-laying mammals (1 created) 0 lame angels (1 created) 0 spore lichens (1 created) 0 hap snakes (1 created) 0 vampiroids (1 created) 0 new zombies (1 created) 0 house golems (1 created) 0 akira girls (1 created) 0 aaah aaahs (1 created) 0 minighosts (1 created) 0 demonoids (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ӹ]؈~-----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-Do you want to see your conduct? [ynq] (n) Ӹ]e7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--Ӹ]-----------.....|...<.....||.f.@....|..!......||........||..).....||........|----..------|-Goodbye ziratha the Gladiator... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--