Ҹ]s  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:01:51.ttyrec Time: (1572393711) Wed Oct 30 00:01:51 2019 Ҹ]z [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҹ]y-.----.....||....|+.@@.||....|------[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumFemLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC6 Xp1/0 T1  It is written in the Book of Hugh Hefner:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ҹ]Hugh Hefner seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of Hugh Hefner. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hugh Hefner!--More--Ҹ]8Hello ziratha, welcome to SlashEMExtended! You are a lawful female human Ladiesman.--More--Ҹ];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ҹ] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ҹ]l3 Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ҹ]  You don't feel like being female![Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 The moon is waxing tonight.Ҹ]x1 2Unknown command '^J'.--More--Ҹ] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]/ bnTurn the number pad off? [yn] (n) Ҹ]/ n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]p+ 2Unknown command '^J'.--More--Ҹ]a The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]0 bnTurn the number pad off? [yn] (n) Ҹ] n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]'2Unknown command '^J'.--More--Ҹ]ߣThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]H)bnTurn the number pad off? [yn] (n) Ҹ]|n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]92Unknown command '^J'.--More--Ҹ]eThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]bnTurn the number pad off? [yn] (n) Ҹ]jn[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]3 # Ҹ]0quitҸ]uitҸ]itҸ] tҸ]eV \Really quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]A$[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]L#Unknown command '^J'.--More--Ҹ]/The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]TbnTurn the number pad off? [yn] (n) Ҹ]~n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]H2Unknown command '^J'.--More--Ҹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]FbnTurn the number pad off? [yn] (n) Ҹ]#n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]K 2Unknown command '^J'.--More--Ҹ] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]K bnTurn the number pad off? [yn] (n) Ҹ] n[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]eF ?Unknown command '^J'.[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]| [Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]C [Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]U [Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]l9 [Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]` [Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]9[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw  14(14)  Pw 9(9)  AC6 Xp1/0 T1 Ҹ]H # Ҹ]oquitҸ]uitҸ]fitҸ]e. \Really quit? WARNING: this will erase your game permanently! [yes/no]? Ӹ]IyӸ]-(eӸ]sӸ][Ziratha the Wiseguy  14(14)  Pw 9(9) -.----.....||....|+.@@.||....|------[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC6 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ӹ]C\>n Weapons a - 2 uncursed +0 knives (wielded) {4} Armor e - a cursed +0 ruffled shirt (being worn) {5} f - an uncursed +2 fedora (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Rings c - an uncursed -1 ring of adornment {0} d - an uncursed +2 ring of adornment {0} Tools g - an uncursed sack {5} h - a * blessed pair of lenses {0} Gems b - 15 uncursed +0 diamonds {15}(end) Ӹ] The sack is empty.--More--Ӹ][CDo you want to see your attributes? [ynq] (n) Ӹ]dnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: double attacks. Scroll identification only worked 100 times out of 463. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 179. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 75%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 83%. Tool drop chance was reduced to 76%. Monster death drops spawnӸ]ped with only 95% chance. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable after a while: hammer (turn 31616). The following skill couldn't be trained before a certain turn number is reached: firearms (turn 35670). The following skill became harder to train at higher skill levels: gun control. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 57478. Monster spawn increase had reached its maximum at turn 158683. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 5500065. The monster class that cannot be genocided was kobold. The monster species that was spawned more often: Keystone Policeman (freq bӸ]tonus 4). The monster species that was spawned more often: maud warp fungus (freq bonus 2). The monster species that was spawned more often: young adult deep dragon (freq bonus 12). The monster species that was spawned more often: nerve bomb (freq bonus 8). The monster species that was spawned more often: grab kchief (freq bonus 6). The monster species that was spawned more often: asian pedagogically (freq bonus 2). The monster species that was spawned more often: checkered stalk (freq bonus 12). The monster species that was spawned more often: amnesia ant (freq bonus 1). The monster species that was spawned more often: accelerando motorizing (freq bonus 20). --More--Ӹ]NThe monster species that was spawned more often: spammer zombie (freq bonus 6). The monster species that was spawned more often: roombat (freq bonus 8). The monster species that was spawned more often: cave orc (freq bonus 12). The monster species that was spawned more often: dead fly (freq bonus 1). The monster species that was spawned more often: digestus (freq bonus 7). The monster species that was spawned more often: Hanh (freq bonus 12). The monster species that was spawned more often: high dwarven lord (freq bonus 4). The monster species that was spawned more often: uneasy lich (freq bonus 2). The monster species that was spawned more often: petty vamp vortex (freq bonus 8). The monster species that was spawned more often: platinum patch (freq bonus 9). The monster species that was spawned more often: pilates wall (freq bonus 4). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4)Ӹ]N. The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1). The monster species that was never randomly spawned: Paul. The monster species that was never randomly spawned: remap deplore epigon. The monster species that was never randomly spawned: undead scavenger. The monster species that was never randomly spawned: spark hulk. The monster species that was never randomly spawned: Doctor Materialismus. The monster species that was never randomly spawned: infirm perfectly puppyish crediting pullback. The monster species that was never randomly spawned: humanlike construct. The monster species that was never randomly spawned: tormentor sloughing suitable grail metalloidal. The monster species that was never randomly spawned: vampiroid. The monster species that was nӸ]Never randomly spawned: field spider. The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: chatter stone (gray). The RNG hath decreed that this item was never generated: summon sexy girl (girly). The RNG hath decreed that this item was never generated: aurora beam (alarming). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hath decreed that this item was never generated: darkness (colluded). The RNG hath decreed that this item was never generated: implant of vita (fungal). The RNG hath decreed that this item was never generated: cloak of starving (purple cloak). The RNG hath decreed that this item was never generated: conglomerate pick ((null)). The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)). The RNG hath decreed that this item was generateӸ]Nd more often: counterclockwise stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 58). The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2). --More--Ӹ] The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 30). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 11). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 9). The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6). The RNG hath decreed that this item wasӸ] generated more often: magic resistance (dark, freq bonus 2). The RNG hath decreed that this item was generated more often: loricated cloak ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 24). The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet). The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant). The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan). The RNG hath decreed that this item was always generated cursed: scaling stone (gray). The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)). The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet). The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword). The RNG hath decreeӸ]d that this item was always generated cursed: clove of garlic ((null)). The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient). The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves). The RNG hath decreed that this trap was always invisible: current shaft. The RNG hath decreed that this trap was generated more often: psi trap (freq bonus 3). Trap randomization happened for 1 in 938 traps. Next attribute increase check would have come at turn 607. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. Ӹ]"YYou could not have safely prayed (105). You survived. --More--Ӹ]XO-.----.....||....|+.@@.||....|------[Ziratha the Wiseguy ] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC6 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Ӹ]Ln Discoveries  Amulets amulet of change (pewter) Scrolls scroll of healing (KILL THE GMAN BUTCHER) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (SOO BAWLZ) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (TORRENTED TOO MANY MOVIES) * scroll of greater mana restoration (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Rings ring of adornment (elysium) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)[25;Ӹ]V42H(end) Ӹ]q^Do you want an account of creatures vanquished? [ynq] (n) Ӹ]Gn Vanquished creatures:  0 thirv spores (1 created) 0 mine kobolds (1 created) 0 normal mimics (1 created) 0 goblins (1 created) 0 small predators (1 created) 0 spideroids (1 created) 0 spore lichens (1 created) 0 new zombies (1 created) 0 farting brats (1 created) 0 redguard girls (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ӹ]YNDo you want to see your conduct? [ynq] (n) Ӹ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ӹ]IGoodbye ziratha the Ladiesman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--