Ҹ]. Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:01:35.ttyrec Time: (1572393695) Wed Oct 30 00:01:35 2019 Ҹ]L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҹ] y-----|...||Z:.+|$$b|-----[Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S Dlvl:1 $0 HP 20(20)  Pw 13(13)  AC11 Xp1/0 T1  It is written in the Book of Neil Armstrong:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Neil Armstrong seeks to possess tҸ] he Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rocket Tester, have been heralded from birth as the instrument of Neil Armstrong. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Neil Armstrong!--More--Ҹ]-----|...||Z:.+|$$b|-----Hello ziratha, welcome to SlashEMExtended! You are a lawful female suxxor lizard Astronaut.--More--Ҹ]X) ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ҹ] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ҹ]M Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ҹ] 7 -----|..(+|$).||...||...||.Z.||:$%|-----[Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S Spa:12 $0 HP 20(20)  Pw 13(13)  AC11 Xp1/0 T1 There is a staircase up here.You see here a cram ration {0}.Ҹ]16 --More--Ҹ]N &You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--Ҹ]C  [Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S  20(20)  Pw 13(13)  AC11 Xp1/0 T1 There is a staircase up here.You see here a cram ration {0}.The moon is waxing tonight.IҸ]I 2Unknown command '^J'.--More--Ҹ] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]IbnTurn the number pad off? [yn] (n) Ҹ] /n[Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S  20(20)  Pw 13(13)  AC11 Xp1/0 T1 IҸ]# Ҹ]"quitҸ](uitҸ]itҸ] \Really quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]yҸ]meҸ]gsҸ]v[Ziratha the Rocket Tester  20(20)  Pw 13(13) -----|..(+|$).||...||...|I|.Z.||:$%|-----I[Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S Spa:12 $0 HP 20(20)  Pw 13(13)  AC11 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ҹ]} :n Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0}(end) Ҹ]! -----|..(+|$).||...||...|I|.Z.||:$%|-----Do you want to see your attributes? [ynq] (n) Ҹ]r nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: quad attacks. Scroll identification only worked 100 times out of 117. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 58. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 83%. Amulet drop chance was reduced to 88%. Potion drop chance was reduced to 82%. Armor drop chance was reduced to 61%. Tool drop chance was reduced to 66%. Food drop chance was reduced to 97%. The following skill was trained at half the usual rate: proҸ]r tection spells. The following skill was limited to basic proficiency: flail. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: attack spells (turn 214). The following skill became untrainable if you tried to train it too early: occult spells (turn 20). Heavy curses were more common by 44%. Number of artifacts generated was 0. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 104593. Monster spawn increase had reached its maximum at turn 209651. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 472850. The monster class that cannot be genocided was worm. The monster species that was spawned more often: left centaur (freq bonus 2). The monster species that was spawned moreҸ]r  often: altho sixtieth (freq bonus 5). The monster species that was spawned more often: wolverine (freq bonus 4). The monster species that was spawned more often: toothsome segregationist (freq bonus 24). The monster species that was spawned more often: sabbelfish (freq bonus 6). The monster species that was spawned more often: vampiric patch (freq bonus 6). The monster species that was spawned more often: pseudo mermaid (freq bonus 12). The monster species that was spawned more often: The high-heel loving asian girl her heels (freq bonus 3). The monster species that was spawned more often: floating skull (freq bonus 2). --More--Ҹ] The monster species that was spawned more often: polecubus (freq bonus 2). The monster species that was spawned more often: battie (freq bonus 4). The monster species that was spawned more often: wimpy evil dragon (freq bonus 16). The monster species that was spawned more often: rumored heartbroken (freq bonus 12). The monster species that was spawned more often: reminiscent imitating (freq bonus 8). The monster species that was spawned more often: brown mewlip (freq bonus 12). The monster species that was spawned more often: RNG Lieutenant (freq bonus 18). The monster species that was spawned more often: currie telephonically (freq bonus 12). The monster species that was spawned more often: slonch hata (freq bonus 6). The monster species that was spawned more often: kwirrel (freq bonus 21). The monster species that was spawned more often: 1812 overture (freq bonus 2). The monster trait that was more common: monsters whose attacks Ҹ] start sexual encounters (freq bonus 6). The monster trait that was more common: monsters that cannot be tamed (freq bonus 4). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster species that was never randomly spawned: vesty. The monster species that was never randomly spawned: Cthugha, the Living Flame. The monster species that was never randomly spawned: grunt nightmare. The monster species that was never randomly spawned: chickadee isomerism clothbound queaziest nonalcoholic. The monster species that was never randomly spawned: ultraviolet star. The monster species that was never randomly spawned: sobriety forthrightly. The monster species that was never randomly spawned: ice hound. The monster species that was never randomly spawned: thieving master. The monster species Ҹ] that was never randomly spawned: sorrel paunchy. The monster species that was never randomly spawned: agate wort. The RNG hath decreed that this item was never generated: psybeam (psionic). The RNG hath decreed that this item was never generated: implant of dusk (volcanic). The RNG hath decreed that this item was never generated: power crossbow ((null)). The RNG hath decreed that this item was never generated: rare helmet (silk helmet). The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT). The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet). The RNG hath decreed that this item was never generated: highscore stone (gray). The RNG hath decreed that this item was never generated: evil leather armor ((null)). The RNG hath decreed that this item was never generated: implant of traveling (argent). The RNG hath decreed that this item was never generҸ] ated: long screwup stone (gray). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 38). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 71). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 16). The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10). The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 40). The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonuҸ] s 35). --More--Ҹ]wvThe RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 17). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 2). The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10). The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4). The RNG hath decreed that thҸ]vis item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30). The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber). The RNG hath decreed that this item was always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: stun monster (shivering). The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH). The RNG hath decreed that this item was always generated cursed: implant of lines (victorious). The RNG hath decreed that this item was always generated cursed: superscrolling (terrible). The RNG hath decreҸ]ved that this item was always generated cursed: spike ((null)). The RNG hath decreed that this item was always generated cursed: levelport (unavailable). The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)). The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent). The RNG hath decreed that this trap was always invisible: bad equipment trap. The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 1). Trap randomization happened for 1 in 404 traps. Next attribute increase check would have come at turn 1543. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were immune to petrification. You had the following problem: The game will spawn fake invisible monster markers. (0). You had not decided on your sexuality yet. You were preҸ]vrvented from having quad attacks (0). You had 1500 points of nutrition remaining. You could fly. You could swim. You had contamination resistance. You had reflection. You were extremely unlucky (-13). You had spell retention for remembering 100 spells. You could not have safely prayed (1185). --More--Ҹ],You survived. --More--Ҹ]9-----|..(+|$).||...||...|I|.Z.||:$%|-----I[Ziratha the Rocket Tester ] St17 Dx7 Co16 In11 Wi8 Ch12 AstLizFemLaw+S Spa:12 $0 HP 20(20)  Pw 13(13)  AC11 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Ҹ]_n Discoveries  Armor jumpsuit (silver clothes) helm of decontamination (poor helmet) flying boots (red sneakers) evencore cloak (purple cloak) Scrolls scroll of antimatter (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of standard id (YUME GA ARU) scroll of cure (QUESTION MARK) * scroll of extra healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of greater mana restoration (DESREVER TSEPMET) Potions potion of healing (blue) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom)Ҹ]z * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ҹ]3-----|..(+|$).||...||...|I|.Z.||:$%|-----Do you want an account of creatures vanquished? [ynq] (n) Ҹ]#n Vanquished creatures:  0 launchblobs (1 created) 0 weasels (1 created) 0 touch spores (1 created) 0 slowlaines (1 created) 0 kobolds (1 created) 0 baby mimics (1 created) 0 round tuits (1 created) 0 colorless wasers (1 created) 0 porter lichens (1 created) 0 clockwork doods (1 created) 0 baby ogres (1 created) 0 easy vamps (1 created) 0 kobold zombies (1 created) 0 ossium vomitatums (1 created) 0 ufos (1 created) 0 shopkeepers (1 created) 0 rain elbows (1 created) 0 hola-hola blurters (1 created) 0 construction walls (1 created) 0 begisamu turrets (1 created) 0 small item troves (1 created) 0 energy troves (1 created)  22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquisheҸ]/d.--More--Ҹ]G-----|..(+|$).||...||...|I|.Z.||:$%|-----Do you want to see your conduct? [ynq] (n) Ҹ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ҹ]+-----|..(+|$).||...||...|I|.Z.|Goodbye ziratha the Astronaut... You quit in Space Base on dungeon level 12 with 550 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--